habitica-self-host/website/client/assets/css/sprites/spritesmith-main-11.css

2287 lines
66 KiB
CSS
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2018-03-01 23:23:36 +00:00
.quest_vice1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -217px -220px;
width: 216px;
height: 177px;
}
.quest_vice2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: 0px 0px;
width: 219px;
height: 219px;
}
.quest_vice3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -440px 0px;
width: 216px;
height: 177px;
}
.quest_whale {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -220px 0px;
width: 219px;
height: 219px;
}
.quest_yarn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: 0px -220px;
width: 216px;
height: 216px;
}
.quest_atom1_soapBars {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -613px;
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width: 48px;
height: 51px;
}
.quest_dilatoryDistress1_blueFins {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -665px;
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width: 51px;
height: 48px;
}
.quest_dilatoryDistress1_fireCoral {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -714px;
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width: 48px;
height: 51px;
}
.quest_egg_plainEgg {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -766px;
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width: 48px;
height: 51px;
}
.quest_evilsanta2_branches {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -818px;
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width: 48px;
height: 51px;
}
.quest_evilsanta2_tracks {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -552px;
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width: 54px;
height: 60px;
}
.quest_goldenknight1_testimony {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -922px;
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width: 48px;
height: 51px;
}
.quest_lostMasterclasser1_ancientTome {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: 0px -1648px;
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width: 33px;
height: 42px;
}
.quest_lostMasterclasser1_forbiddenTome {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -34px -1648px;
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width: 33px;
height: 42px;
}
.quest_lostMasterclasser1_hiddenTome {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -68px -1648px;
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width: 33px;
height: 42px;
}
.quest_mayhemMistiflying2_mistifly1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -974px;
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width: 48px;
height: 51px;
}
.quest_mayhemMistiflying2_mistifly2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1026px;
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width: 48px;
height: 51px;
}
.quest_mayhemMistiflying2_mistifly3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1078px;
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width: 48px;
height: 51px;
}
.quest_moon1_shard {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1338px;
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width: 42px;
height: 42px;
}
.quest_moonstone1_moonstone {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1293px -1166px;
width: 30px;
height: 30px;
}
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.quest_stoikalmCalamity2_icicleCoin {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1130px;
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width: 48px;
height: 51px;
}
.quest_taskwoodsTerror2_brownie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1182px;
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width: 48px;
height: 51px;
}
.quest_taskwoodsTerror2_dryad {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1286px;
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width: 48px;
height: 51px;
}
.quest_taskwoodsTerror2_pixie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1234px;
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width: 48px;
height: 51px;
}
.quest_vice2_lightCrystal {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -1381px;
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width: 40px;
height: 40px;
}
.inventory_quest_scroll_armadillo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -690px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -828px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -759px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -966px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -897px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1104px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_atom3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1035px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_axolotl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1173px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_badger {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1242px -1303px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_basilist {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1311px -1303px;
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width: 68px;
height: 68px;
}
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.inventory_quest_scroll_beetle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px 0px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_bunny {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -69px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_butterfly {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -138px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_cheetah {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -207px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_cow {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -276px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatoryDistress1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -552px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatoryDistress2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -345px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatoryDistress2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -414px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatoryDistress3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -207px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatoryDistress3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -276px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dilatory_derby {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -345px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_dustbunnies {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -138px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_egg {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -69px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_evilsanta {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px 0px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_evilsanta2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1587px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_falcon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1518px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_ferret {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1449px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_frog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1380px -1579px;
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width: 68px;
height: 68px;
}
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.inventory_quest_scroll_ghost_stag {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1311px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1173px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1242px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1035px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1104px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -897px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_goldenknight3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -966px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_gryphon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -828px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_guineapig {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -759px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_harpy {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -690px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_hedgehog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -621px -1579px;
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width: 68px;
height: 68px;
}
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.inventory_quest_scroll_hippo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1675px -870px;
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width: 48px;
height: 51px;
}
.inventory_quest_scroll_horse {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -483px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_kraken {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -414px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -276px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -345px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -138px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -207px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: 0px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -69px -1579px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser4 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1380px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_lostMasterclasser4_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1449px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_mayhemMistiflying1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1311px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_mayhemMistiflying2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1173px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_mayhemMistiflying2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1242px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_mayhemMistiflying3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1606px -1035px;
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width: 68px;
height: 68px;
}
.inventory_quest_scroll_mayhemMistiflying3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -1104px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_monkey {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -966px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -828px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -897px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -690px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -759px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -552px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moon3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -621px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moonstone1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -414px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moonstone1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -483px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moonstone2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -276px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moonstone2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -345px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.inventory_quest_scroll_moonstone3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -138px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_moonstone3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -207px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_nudibranch {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -69px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_octopus {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px 0px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_owl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1518px -1510px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_peacock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1449px -1510px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_penguin {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1380px -1510px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_pterodactyl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1311px -1510px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_rat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1242px -1510px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-10 16:32:34 +00:00
.inventory_quest_scroll_rock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1173px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_rooster {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1104px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_sabretooth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1035px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_sheep {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -966px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_slime {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -897px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_sloth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -828px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_snail {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -759px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_snake {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -690px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_spider {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -621px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_stoikalmCalamity1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -552px -1510px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
2018-01-03 00:07:42 +00:00
.inventory_quest_scroll_stoikalmCalamity2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -414px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_stoikalmCalamity2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -483px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_stoikalmCalamity3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -276px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_stoikalmCalamity3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -345px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_taskwoodsTerror1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -207px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_taskwoodsTerror2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -69px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_taskwoodsTerror2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -138px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_taskwoodsTerror3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1380px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_taskwoodsTerror3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: 0px -1510px;
2018-01-03 00:07:42 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.inventory_quest_scroll_treeling {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1311px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_trex {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1173px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_trex_undead {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1242px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_triceratops {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1104px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_turtle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1035px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_unicorn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -966px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice1 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -828px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice1_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -897px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice2 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -690px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice2_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -759px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice3 {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -561px -299px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_vice3_locked {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -483px -1372px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_whale {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1537px -621px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.inventory_quest_scroll_yarn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -530px -1197px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.quest_bundle_farmFriends {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -599px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.quest_bundle_featheredFriends {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -668px -1197px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.quest_bundle_hugabug {
2018-01-02 23:52:35 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -737px -1197px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.quest_bundle_splashyPals {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -806px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.quest_bundle_winterQuests {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -875px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.quest_bundle_witchyFamiliars {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -944px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_gem {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1013px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_opaquePotion {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1082px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_potion {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1151px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_seafoam {
2018-01-02 21:41:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1220px -1197px;
2018-01-02 21:41:37 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_shinySeed {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1289px -1197px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_snowball {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_spookySparkles {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -69px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_mounts_MagicalBee-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -138px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_mounts_Mammoth-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -207px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_mounts_MantisShrimp-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -276px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_mounts_Phoenix-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -345px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_pets_MagicalBee-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -414px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_pets_Mammoth-Base {
2017-12-21 23:12:06 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -483px -1303px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_pets_MantisShrimp-Base {
2017-12-20 02:27:43 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -552px -1303px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2018-03-06 21:56:01 +00:00
.shop_pets_Phoenix-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -621px -1303px;
width: 68px;
height: 68px;
}
2017-12-20 02:27:43 +00:00
.shop_backStab {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
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background-position: -1399px -1311px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_brightness {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1606px -1518px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_defensiveStance {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -1422px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_earth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -1504px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_fireball {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -1545px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_frost {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -1449px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_heal {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1380px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_healAll {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1358px -1197px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_intimidate {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -602px -247px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_mpheal {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -561px -368px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_pickPocket {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -602px -368px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_protectAura {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -561px -247px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_smash {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -698px -496px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_stealth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -657px -496px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_toolsOfTrade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -1586px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.shop_valorousPresence {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -1463px;
2017-12-20 02:27:43 +00:00
width: 40px;
height: 40px;
}
.Pet_Egg_Armadillo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -414px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Axolotl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -483px;
2018-02-07 02:04:37 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Badger {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -552px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_BearCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -621px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Beetle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -690px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Bunny {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -759px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Butterfly {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -828px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Cactus {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -897px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Cheetah {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -966px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Cow {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -1035px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Cuttlefish {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -1104px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Deer {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -1173px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Dragon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1399px -1242px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Egg {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: 0px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Falcon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -69px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Ferret {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -138px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_FlyingPig {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -207px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Fox {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -276px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Frog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -345px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Gryphon {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -414px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_GuineaPig {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1675px -483px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Hedgehog {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -552px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Hippo {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -621px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Horse {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -690px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_LionCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -759px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Monkey {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -828px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Nudibranch {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -897px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Octopus {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -966px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Owl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1035px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_PandaCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1104px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Parrot {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1173px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Peacock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1242px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Penguin {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1311px -1372px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_PolarBear {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1380px -1372px;
2018-01-10 16:32:34 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Pterodactyl {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px 0px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Rat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -69px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Rock {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -138px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Rooster {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -207px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Sabretooth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -276px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Seahorse {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -345px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Sheep {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -414px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Slime {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -483px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Sloth {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -552px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Snail {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -621px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Snake {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -690px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Spider {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -759px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_TRex {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -966px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_TigerCub {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -828px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Treeling {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -897px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Triceratops {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1035px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Turtle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1104px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Unicorn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1173px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Whale {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1242px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
.Pet_Egg_Wolf {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1468px -1311px;
2017-12-20 02:27:43 +00:00
width: 68px;
height: 68px;
}
2017-12-15 05:34:30 +00:00
.Pet_Egg_Yarn {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: 0px -1441px;
2017-12-15 05:34:30 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -69px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -138px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -207px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -276px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -345px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -414px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -483px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -552px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_White {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -621px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Cake_Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -690px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -759px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -828px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -897px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -966px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1035px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1104px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1173px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1242px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_White {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1311px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Candy_Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1380px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_Chocolate {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1449px -1441px;
width: 68px;
height: 68px;
}
.Pet_Food_CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px 0px;
width: 68px;
height: 68px;
}
.Pet_Food_CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -69px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.Pet_Food_Fish {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -138px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Honey {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -207px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Meat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -276px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Milk {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -345px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Potatoe {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -414px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_RottenMeat {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -483px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Saddle {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -1537px -552px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Pet_Food_Strawberry {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-06 21:56:01 +00:00
background-position: -561px -178px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.Mount_Body_Armadillo-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -318px -1197px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -212px -1197px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -106px -1197px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -1197px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -1060px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -954px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -848px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
2017-11-15 00:53:27 +00:00
.Mount_Body_Armadillo-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -742px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -636px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Armadillo-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -530px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -424px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -318px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
2017-11-03 02:54:26 +00:00
.Mount_Body_Axolotl-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -212px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px -106px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1293px 0px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1166px -1091px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1060px -1091px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -954px -1091px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -848px -1091px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Axolotl-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -742px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Base {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -636px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -530px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -424px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -318px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -212px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Red {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -106px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -1091px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -954px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-White {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -848px;
2018-02-07 02:04:37 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Badger-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -742px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -636px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -530px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -424px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -318px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
2017-10-24 20:23:42 +00:00
.Mount_Body_BearCub-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -212px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px -106px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1187px 0px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1060px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -954px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -848px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -742px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -636px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -530px -985px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Polar {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -424px -985px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Rainbow {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -318px -985px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -212px -985px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -106px -985px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -985px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1081px -848px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -1081px -742px;
width: 105px;
height: 105px;
}
2018-03-13 20:54:54 +00:00
.Mount_Body_BearCub-Spooky {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: -1081px -636px;
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_BearCub-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -440px -299px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_BearCub-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_BearCub-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px -212px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -954px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -848px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -742px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -636px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -530px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -424px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -318px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Beetle-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -212px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -106px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: 0px -879px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -742px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -212px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Bunny-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -975px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Butterfly-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -657px -124px;
width: 105px;
height: 123px;
}
.Mount_Body_Butterfly-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -657px 0px;
width: 105px;
height: 123px;
}
.Mount_Body_Butterfly-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -530px -437px;
width: 105px;
height: 123px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: 0px -437px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -318px -437px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -212px -437px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -657px -372px;
2017-09-19 20:24:23 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-19 20:24:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -657px -248px;
2017-09-12 20:19:08 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-12 20:19:08 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -424px -437px;
2017-09-05 19:35:47 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-05 19:35:47 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Butterfly-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -106px -437px;
2017-09-05 19:35:47 +00:00
width: 105px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 123px;
2017-09-05 19:35:47 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -530px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -424px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -318px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -212px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -106px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px 0px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -742px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -636px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -530px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -424px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
2017-08-10 19:46:17 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -318px -667px;
width: 105px;
2017-08-10 19:46:17 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -212px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -106px -667px;
width: 105px;
height: 105px;
}
.Mount_Body_Cactus-Rainbow {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
background-position: 0px -667px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px -530px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px -424px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Cactus-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px -318px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px -212px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px -106px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Cactus-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -763px 0px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_Cactus-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-01 23:23:36 +00:00
background-position: -440px -178px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_Cactus-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -530px -561px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Cactus-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -424px -561px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Cactus-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -318px -561px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-12 20:34:03 +00:00
.Mount_Body_Cheetah-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -212px -561px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -106px -561px;
2017-09-05 19:35:47 +00:00
width: 105px;
2017-08-08 20:49:57 +00:00
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: 0px -561px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -424px -1197px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -1081px -530px;
2017-08-08 20:49:57 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -848px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -742px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
2017-08-03 21:22:24 +00:00
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -636px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
2017-09-05 19:35:47 +00:00
height: 105px;
2017-08-03 21:22:24 +00:00
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -530px -773px;
2017-09-05 19:35:47 +00:00
width: 105px;
2017-08-03 21:22:24 +00:00
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cheetah-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -424px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Cow-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -318px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -212px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -106px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: 0px -773px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -869px -636px;
2017-08-03 21:22:24 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Cow-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-11.png');
2018-03-13 20:54:54 +00:00
background-position: -636px -561px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 105px;
2017-06-20 22:10:04 +00:00
}