habitica-self-host/website/client/components/shops/buyModal.vue

387 lines
9.2 KiB
Vue
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<template lang="pug">
b-modal#buy-modal(
:hide-header="true",
@change="onChange($event)"
)
span.badge.badge-pill.badge-dialog(
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
:class="{'item-selected-badge': isPinned}",
v-if="withPin",
@click.prevent.stop="togglePinned()"
)
span.svg-icon.inline.color.icon-10(v-html="icons.pin")
div.close
span.svg-icon.inline.icon-10(aria-hidden="true", v-html="icons.close", @click="hideDialog()")
div.content(v-if="item != null")
div.inner-content
slot(name="item", :item="item")
div(v-if="showAvatar")
avatar(
:member="user",
:avatarOnly="true",
:hideClassBadge="true",
:withBackground="true",
:overrideAvatarGear="getAvatarOverrides(item)",
:spritesMargin="'0px auto 0px -24px'",
)
item.flat.bordered-item(
:item="item",
:itemContentClass="item.class",
:showPopover="false",
v-else-if="item.key != 'gem'"
)
h4.title {{ itemText }}
div.text(v-html="itemNotes")
slot(name="additionalInfo", :item="item")
equipmentAttributesGrid.bordered(
v-if="showAttributesGrid",
:item="item"
)
div(:class="{'notEnough': !this.enoughCurrency(getPriceClass(), item.value)}")
span.svg-icon.inline.icon-32(aria-hidden="true", v-html="icons[getPriceClass()]")
span.value(:class="getPriceClass()") {{ item.value }}
button.btn.btn-primary(
@click="purchaseGems()",
v-if="getPriceClass() === 'gems' && !this.enoughCurrency(getPriceClass(), item.value)"
) {{ $t('purchaseGems') }}
button.btn.btn-primary(
@click="buyItem()",
v-else,
:class="{'notEnough': !preventHealthPotion || !this.enoughCurrency(getPriceClass(), item.value)}"
) {{ $t('buyNow') }}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
div.limitedTime(v-if="item.event")
span.svg-icon.inline.icon-16(v-html="icons.clock")
span.limitedString {{ limitedString }}
div.clearfix(slot="modal-footer")
span.balance.float-left {{ $t('yourBalance') }}
balanceInfo(
:withHourglass="getPriceClass() === 'hourglasses'",
:currencyNeeded="getPriceClass()",
:amountNeeded="item.value"
).float-right
</template>
<style lang="scss">
@import '~client/assets/scss/colors.scss';
@import '~client/assets/scss/modal.scss';
#buy-modal {
@include centeredModal();
.avatar {
cursor: default;
margin: 0 auto;
}
.content {
text-align: center;
}
.item-wrapper {
margin-bottom: 0 !important;
}
.inner-content {
margin: 33px auto auto;
width: 282px;
}
.content-text {
font-family: 'Roboto', sans-serif;
font-size: 14px;
font-weight: normal;
line-height: 1.43;
width: 400px;
}
span.svg-icon.inline.icon-32 {
height: 32px;
width: 32px;
margin-right: 8px;
vertical-align: middle;
}
.value {
width: 28px;
height: 32px;
font-family: Roboto;
font-size: 24px;
font-weight: bold;
line-height: 1.33;
vertical-align: middle;
&.gems {
color: $green-10;
}
&.gold {
color: $yellow-10
}
&.hourglasses {
color: $blue-10;
}
}
button.btn.btn-primary {
margin-top: 24px;
margin-bottom: 24px;
}
.balance {
width: 74px;
height: 16px;
font-size: 12px;
font-weight: bold;
line-height: 1.33;
color: $gray-200;
}
.modal-footer {
height: 48px;
background-color: $gray-700;
border-bottom-right-radius: 8px;
border-bottom-left-radius: 8px;
display: block;
}
.badge-dialog {
color: $gray-300;
position: absolute;
left: -14px;
padding: 8px 10px;
top: -12px;
background: white;
cursor: pointer;
&.item-selected-badge {
background: $purple-300;
color: $white;
}
}
.notEnough {
pointer-events: none;
opacity: 0.55;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.limitedTime {
height: 32px;
background-color: #6133b4;
width: calc(100% + 30px);
margin: 0 -15px; // the modal content has its own padding
font-size: 12px;
line-height: 1.33;
text-align: center;
color: $white;
display: flex;
align-items: center;
justify-content: center;
.limitedString {
height: 16px;
margin-left: 8px;
}
}
.bordered {
margin-top: 8px;
}
}
</style>
<script>
import bModal from 'bootstrap-vue/lib/components/modal';
import * as Analytics from 'client/libs/analytics';
Merge develop into release (#9154) * Client: fix Apidoc and move email files (#9139) * fix apidoc * move emails files * quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140) * enable link to markdown info on group and challenge edit screen * allow admin (moderators and staff) to edit challenges * allow admin (moderators and staff) to edit guilds Also add some unrelated TODO comments. * allow any party member (not just leader) to start quest from party page * allow quest owner to cancel, begin, abort quest Previously only the party leader could see those buttons. The leader still can. This also hides those buttons from all other party members. * enable reverse chat in guilds and party * remove outdated videos from press kit * adjust various wordings * Be consistent with capitalization of Check-In. (#9118) * limit for inlined svg images and make home leaner by not bundling it with the rest of static pages * sep 27 fixes (#9088) * fix item paddings / drawer width * expand the width of item-rows by the margin of an item * fix hatchedPet-dialog * fix hatching-modal * remove min-height * Oct 3 fixes (#9148) * Only show level after yesterdailies modal * Fixed zindex * Added spcial spells to rewards column * Added single click buy for health and armoire * Prevented task scoring when casting a spell * Renamed generic purchase method * Updated nav for small screen * Hide checklist while casting * fix some text describing menu items (#9145)
2017-10-04 02:15:00 +00:00
import spellsMixin from 'client/mixins/spells';
import svgClose from 'assets/svg/close.svg';
import svgGold from 'assets/svg/gold.svg';
import svgGem from 'assets/svg/gem.svg';
import svgHourglasses from 'assets/svg/hourglass.svg';
import svgPin from 'assets/svg/pin.svg';
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
import svgClock from 'assets/svg/clock.svg';
import BalanceInfo from './balanceInfo.vue';
import currencyMixin from './_currencyMixin';
import notifications from 'client/mixins/notifications';
Merge develop into release (#9154) * Client: fix Apidoc and move email files (#9139) * fix apidoc * move emails files * quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140) * enable link to markdown info on group and challenge edit screen * allow admin (moderators and staff) to edit challenges * allow admin (moderators and staff) to edit guilds Also add some unrelated TODO comments. * allow any party member (not just leader) to start quest from party page * allow quest owner to cancel, begin, abort quest Previously only the party leader could see those buttons. The leader still can. This also hides those buttons from all other party members. * enable reverse chat in guilds and party * remove outdated videos from press kit * adjust various wordings * Be consistent with capitalization of Check-In. (#9118) * limit for inlined svg images and make home leaner by not bundling it with the rest of static pages * sep 27 fixes (#9088) * fix item paddings / drawer width * expand the width of item-rows by the margin of an item * fix hatchedPet-dialog * fix hatching-modal * remove min-height * Oct 3 fixes (#9148) * Only show level after yesterdailies modal * Fixed zindex * Added spcial spells to rewards column * Added single click buy for health and armoire * Prevented task scoring when casting a spell * Renamed generic purchase method * Updated nav for small screen * Hide checklist while casting * fix some text describing menu items (#9145)
2017-10-04 02:15:00 +00:00
import buyMixin from 'client/mixins/buy';
import { mapState } from 'client/libs/store';
import EquipmentAttributesGrid from './market/equipmentAttributesGrid.vue';
import Item from 'client/components/inventory/item';
import Avatar from 'client/components/avatar';
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
import seasonalShopConfig from 'common/script/libs/shops-seasonal.config';
import moment from 'moment';
export default {
Merge develop into release (#9154) * Client: fix Apidoc and move email files (#9139) * fix apidoc * move emails files * quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140) * enable link to markdown info on group and challenge edit screen * allow admin (moderators and staff) to edit challenges * allow admin (moderators and staff) to edit guilds Also add some unrelated TODO comments. * allow any party member (not just leader) to start quest from party page * allow quest owner to cancel, begin, abort quest Previously only the party leader could see those buttons. The leader still can. This also hides those buttons from all other party members. * enable reverse chat in guilds and party * remove outdated videos from press kit * adjust various wordings * Be consistent with capitalization of Check-In. (#9118) * limit for inlined svg images and make home leaner by not bundling it with the rest of static pages * sep 27 fixes (#9088) * fix item paddings / drawer width * expand the width of item-rows by the margin of an item * fix hatchedPet-dialog * fix hatching-modal * remove min-height * Oct 3 fixes (#9148) * Only show level after yesterdailies modal * Fixed zindex * Added spcial spells to rewards column * Added single click buy for health and armoire * Prevented task scoring when casting a spell * Renamed generic purchase method * Updated nav for small screen * Hide checklist while casting * fix some text describing menu items (#9145)
2017-10-04 02:15:00 +00:00
mixins: [currencyMixin, notifications, spellsMixin, buyMixin],
components: {
bModal,
BalanceInfo,
EquipmentAttributesGrid,
Item,
Avatar,
},
data () {
return {
icons: Object.freeze({
close: svgClose,
gold: svgGold,
gems: svgGem,
hourglasses: svgHourglasses,
pin: svgPin,
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
clock: svgClock,
}),
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
isPinned: false,
};
},
computed: {
...mapState({user: 'user.data'}),
showAvatar () {
return ['backgrounds', 'gear', 'mystery_set'].includes(this.item.purchaseType);
},
preventHealthPotion () {
if (this.item.key === 'potion' && this.user.stats.hp >= 50) {
return false;
}
return true;
},
showAttributesGrid () {
return this.item.purchaseType === 'gear';
},
itemText () {
if (this.item.text instanceof Function) {
return this.item.text();
} else {
return this.item.text;
}
},
itemNotes () {
if (this.item.notes instanceof Function) {
return this.item.notes();
} else {
return this.item.notes;
}
},
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
limitedString () {
return this.$t('limitedOffer', {date: moment(seasonalShopConfig.dateRange.end).format('LL')});
},
},
watch: {
item: function itemChanged () {
this.isPinned = this.item && this.item.pinned;
},
},
methods: {
onChange ($event) {
this.$emit('change', $event);
},
buyItem () {
Merge develop into release (#9154) * Client: fix Apidoc and move email files (#9139) * fix apidoc * move emails files * quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140) * enable link to markdown info on group and challenge edit screen * allow admin (moderators and staff) to edit challenges * allow admin (moderators and staff) to edit guilds Also add some unrelated TODO comments. * allow any party member (not just leader) to start quest from party page * allow quest owner to cancel, begin, abort quest Previously only the party leader could see those buttons. The leader still can. This also hides those buttons from all other party members. * enable reverse chat in guilds and party * remove outdated videos from press kit * adjust various wordings * Be consistent with capitalization of Check-In. (#9118) * limit for inlined svg images and make home leaner by not bundling it with the rest of static pages * sep 27 fixes (#9088) * fix item paddings / drawer width * expand the width of item-rows by the margin of an item * fix hatchedPet-dialog * fix hatching-modal * remove min-height * Oct 3 fixes (#9148) * Only show level after yesterdailies modal * Fixed zindex * Added spcial spells to rewards column * Added single click buy for health and armoire * Prevented task scoring when casting a spell * Renamed generic purchase method * Updated nav for small screen * Hide checklist while casting * fix some text describing menu items (#9145)
2017-10-04 02:15:00 +00:00
if (this.item.cast) {
this.castStart(this.item);
} else if (this.genericPurchase) {
this.makeGenericPurchase(this.item);
this.purchased(this.item.text);
}
this.$emit('buyPressed', this.item);
this.hideDialog();
},
purchaseGems () {
if (this.item.key === 'rebirth_orb') {
Analytics.track({
hitType: 'event',
eventCategory: 'button',
eventAction: 'click',
eventLabel: 'Gems > Rebirth',
});
}
this.$root.$emit('show::modal', 'buy-gems');
},
togglePinned () {
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
this.isPinned = this.$store.dispatch('user:togglePinnedItem', {type: this.item.pinType, path: this.item.path});
if (!this.isPinned) {
this.text(this.$t('unpinnedItem', {item: this.item.text}));
}
},
hideDialog () {
this.$root.$emit('hide::modal', 'buy-modal');
},
getPriceClass () {
if (this.priceType && this.icons[this.priceType]) {
return this.priceType;
} else if (this.item.currency && this.icons[this.item.currency]) {
return this.item.currency;
} else {
return 'gold';
}
},
getAvatarOverrides (item) {
switch (item.purchaseType) {
case 'gear':
return {
[item.type]: item.key,
};
case 'backgrounds':
return {
background: item.key,
};
case 'mystery_set': {
let gear = {};
item.items.map((setItem) => {
gear[setItem.type] = setItem.key;
});
return gear;
}
}
return {};
},
},
props: {
item: {
type: Object,
},
priceType: {
type: String,
},
withPin: {
type: Boolean,
},
genericPurchase: {
type: Boolean,
default: true,
},
},
};
</script>