habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2389 lines
68 KiB
CSS
Raw Normal View History

2018-09-20 21:19:42 +00:00
.head_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -230px -637px;
width: 114px;
height: 87px;
}
.head_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -708px -176px;
width: 114px;
height: 87px;
}
.head_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -230px -455px;
width: 114px;
height: 90px;
}
.head_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -455px;
width: 114px;
height: 90px;
}
2018-09-04 21:24:12 +00:00
.head_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -478px -182px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 90px;
}
.head_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -455px;
width: 114px;
height: 90px;
}
.head_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -593px -182px;
width: 114px;
height: 90px;
}
.head_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -242px -91px;
width: 114px;
height: 90px;
}
.head_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: 0px -182px;
width: 114px;
height: 90px;
}
.head_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -182px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 90px;
}
.head_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -182px -1277px;
2018-09-04 21:24:12 +00:00
width: 90px;
height: 90px;
}
.head_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -121px 0px;
2018-09-04 21:24:12 +00:00
width: 120px;
height: 90px;
}
.head_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -106px -816px;
2018-09-04 21:24:12 +00:00
width: 105px;
height: 90px;
}
.head_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -455px -1277px;
2018-09-04 21:24:12 +00:00
width: 90px;
height: 90px;
}
.shield_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -373px -907px;
2018-09-04 21:24:12 +00:00
width: 93px;
height: 90px;
}
.shield_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -424px -725px;
2018-09-04 21:24:12 +00:00
width: 105px;
height: 90px;
}
.shield_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -273px -1277px;
2018-09-04 21:24:12 +00:00
width: 90px;
height: 90px;
}
.shield_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -115px -637px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 87px;
}
.shield_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -637px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 87px;
}
.shield_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px -528px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 87px;
}
.shield_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -230px -273px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 90px;
}
.shield_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -273px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 90px;
}
.shield_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -364px;
width: 114px;
height: 90px;
}
.shield_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -364px;
width: 114px;
height: 90px;
}
.shield_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -230px -364px;
width: 114px;
height: 90px;
}
.shield_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -364px;
2018-09-04 21:24:12 +00:00
width: 114px;
height: 90px;
}
2018-08-29 20:20:36 +00:00
.shield_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -91px -1277px;
2018-08-29 20:20:36 +00:00
width: 90px;
height: 90px;
}
.shield_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -725px;
2018-08-29 20:20:36 +00:00
width: 105px;
height: 90px;
}
.shield_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1277px;
2018-08-29 20:20:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -276px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -207px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1575px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1449px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -621px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -345px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -276px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -207px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1449px -1506px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1380px -1506px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1104px -1506px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1035px -1506px;
width: 68px;
height: 68px;
}
.shop_armor_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -552px -1506px;
width: 68px;
height: 68px;
}
.shop_armor_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -207px -1506px;
width: 68px;
height: 68px;
}
.shop_armor_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1510px -1173px;
width: 68px;
height: 68px;
}
.shop_armor_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1510px -897px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -828px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1242px -1437px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1173px -1437px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -69px -1437px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1437px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -897px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -621px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -552px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -276px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -207px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -138px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1242px -1368px;
2018-08-29 20:20:36 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_head_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1173px -1368px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1029px -1277px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -753px -1277px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -684px -1277px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1104px -1575px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -621px -1575px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -1575px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -414px -1368px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -1368px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1368px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -1242px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -966px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -897px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -621px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -552px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -483px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -207px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -138px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -69px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1098px -1277px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -615px -1277px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -414px -637px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1648px -966px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1648px -759px;
2018-08-23 19:57:28 +00:00
width: 68px;
height: 68px;
}
2018-08-02 18:39:34 +00:00
.shop_shield_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1449px -1575px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -276px -1575px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -966px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -690px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -276px -1506px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -138px -1506px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -1311px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -414px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -138px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -69px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -414px -1437px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -1437px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -1311px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -759px -1368px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -483px -1368px;
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -828px -1368px;
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1441px -69px;
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1441px -1035px;
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1380px -1575px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -897px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -483px -637px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -552px -637px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -69px -1368px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -91px;
2018-08-02 18:39:34 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -318px -725px;
2018-08-02 18:39:34 +00:00
width: 105px;
height: 90px;
}
.slim_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -91px;
2018-08-02 18:39:34 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -364px;
width: 90px;
height: 90px;
}
.slim_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px -264px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -454px -546px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px -440px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px -352px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -593px 0px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -593px -91px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -363px 0px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -363px -182px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: 0px -273px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -273px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -478px 0px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -478px -91px;
width: 114px;
height: 90px;
}
.slim_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -455px;
width: 90px;
height: 90px;
}
.slim_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -91px;
width: 120px;
height: 90px;
}
.slim_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -636px -725px;
width: 105px;
height: 90px;
}
.slim_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -546px;
width: 90px;
height: 90px;
}
.weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -412px -816px;
width: 93px;
height: 90px;
}
.weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -530px -725px;
width: 105px;
height: 90px;
}
.weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -637px;
width: 90px;
height: 90px;
}
.weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -728px;
width: 90px;
height: 90px;
}
.weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -339px -546px;
width: 114px;
height: 87px;
}
.weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px -88px;
width: 114px;
height: 87px;
}
.weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -708px 0px;
width: 114px;
height: 87px;
}
2018-06-05 19:11:40 +00:00
.weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -569px -546px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 87px;
}
.weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -478px -273px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
.weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -478px -364px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
.weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -455px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
.weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -460px -455px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
2018-09-20 21:19:42 +00:00
.weapon_special_fall2018Healer {
2018-06-05 19:11:40 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -546px;
width: 114px;
height: 90px;
}
.weapon_special_fall2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -593px -455px;
width: 114px;
height: 90px;
}
.weapon_special_fall2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -593px -364px;
width: 114px;
height: 90px;
}
.weapon_special_fall2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -593px -273px;
width: 114px;
height: 90px;
}
.weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1005px -819px;
width: 90px;
2018-06-05 19:11:40 +00:00
height: 90px;
}
.weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -242px 0px;
2018-06-05 19:11:40 +00:00
width: 120px;
height: 90px;
}
.weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -816px;
2018-06-05 19:11:40 +00:00
width: 105px;
height: 90px;
}
.weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -910px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -91px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shop_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1104px -1368px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -966px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -182px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -273px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -364px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -455px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -690px -1437px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -759px -1437px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -828px -1437px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1104px -1437px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -546px -1004px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
2018-05-29 22:11:02 +00:00
.broad_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -637px -1004px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -728px -1004px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -483px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -759px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -1242px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -819px -1004px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -910px -1004px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1001px -1004px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -621px -1506px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -690px -1506px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -966px -1506px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px 0px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -91px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1035px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1104px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1380px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -182px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -618px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -715px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.shop_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -690px -1575px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -966px -1575px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1035px -1575px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -907px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.broad_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -273px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -364px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1518px -1575px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -552px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -621px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -455px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -546px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -637px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -1104px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -1173px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_set_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -637px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -728px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -819px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -910px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -621px -637px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -690px -637px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -546px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1099px -1001px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -843px -907px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -467px -907px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -822px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -891px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -960px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -655px -907px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1095px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1167px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1236px -1277px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px 0px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -91px -1095px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -182px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -273px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -276px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -345px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -414px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -364px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -455px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -546px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -690px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -759px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -828px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -637px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -728px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -1035px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -1104px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1372px -1173px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -819px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -910px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1001px -1095px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -138px -1368px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -207px -1368px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -276px -1368px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1092px -1095px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -552px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -621px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -690px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -273px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -897px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -966px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1035px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -364px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px -424px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -823px -318px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1311px -1368px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px 0px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px -636px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px -212px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px -106px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -212px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -345px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -414px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -483px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -91px -907px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -882px -816px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -690px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -759px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -828px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -788px -816px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -455px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -546px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -1104px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -1173px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1441px -1242px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -637px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -212px -725px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -600px -816px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -138px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -207px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -276px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -728px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -819px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -483px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -552px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -621px -1437px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -910px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -1001px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1190px -1092px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -897px -1437px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -966px -1437px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1035px -1437px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1186px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px 0px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -121px -91px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1311px -1437px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1380px -1437px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px 0px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -91px -1186px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -182px -1186px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -207px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -276px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -345px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -273px -1186px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -364px -1186px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -552px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -621px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -690px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -455px -1186px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px 0px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -749px -907px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -966px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -1035px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -1104px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -561px -907px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -546px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -637px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1510px -1380px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: 0px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -69px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -728px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px 0px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -819px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -345px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -414px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -483px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -106px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -910px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1001px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -759px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -828px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -897px -1506px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1092px -1186px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -279px -907px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -185px -907px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1173px -1506px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1242px -1506px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1311px -1506px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -694px -816px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -506px -816px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px 0px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -69px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -138px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -318px -816px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -318px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -418px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -414px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -483px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -552px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px -518px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1183px -1186px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -759px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -828px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -897px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px 0px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -91px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -182px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1173px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1242px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1579px -1311px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -273px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -914px 0px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -823px -530px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -69px -1575px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -138px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -207px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -364px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -455px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -414px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -483px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -552px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -546px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -637px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -759px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -828px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -897px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -819px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -910px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1173px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1242px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1311px -1575px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -1001px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -1092px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1281px -1183px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -138px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -115px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -227px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -345px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -414px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -483px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -106px -725px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -212px -816px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -1648px -1434px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -1648px -1393px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -828px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -742px -725px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -364px -1277px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -1035px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -1648px -1352px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-04 21:24:12 +00:00
background-position: -1648px -1311px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1005px -273px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -363px -91px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -230px -182px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -690px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-09-20 21:19:42 +00:00
background-position: -1648px -1242px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}