0:text: "Training Sword",notes:'Practice weapon. Confers no benefit.',value:0
1:text: "Sword",notes:'Common soldier\'s blade. Increases STR by 3.',str: 3,value:20
2:text: "Axe",notes:'Double-bitted battle-axe. Increases STR by 6.',str: 6,value:30
3:text: "Morning Star",notes:'Heavy club with brutal spikes. Increases STR by 9.',str: 9,value:45
4:text: "Sapphire Blade",notes:'Sword whose edge bites like the north wind. Increases STR by 12.',str: 12,value:65
5:text: "Ruby Sword",notes:'Weapon whose forge-glow never fades. Increases STR by 15.',str: 15,value:90
6:text: "Golden Sword",notes:'Bane of creatures of darkness. Increases STR by 18.',str: 18,value:120,last: true
rogue:
0:text: "Practice Bow",notes:'Training weapon. Confers no benefit.',value:0
1:text: "Short Bow",notes:'Simple bow best at close ranges. Increases STR by 2.',str: 2,value:20
2:text: "Long Bow",notes:'Bow with a strong draw for extra distance. Increases STR by 5.',str: 5,value:50
3:text: "Recurve Bow",notes:'Built with advanced techniques. Increases STR by 8.',str: 8,value:80
4:text: "Icicle Bow",notes:'Fires arrows of piercing cold. Increases STR by 12.',str: 12,value:120
5:text: "Meteor Bow",notes:'Rains flame upon your foes. Increases STR by 16.',str: 16,value:160
6:text: "Golden Bow",notes:'As swift as sunlight and as sharp as lightning. Increases STR by 20.',str: 20,value:200,last: true
mage:
0:text: "Apprentice Staff",notes:'Practice staff. Confers no benefit.',value:0
1:text: "Wooden Staff",notes:'Basic implement of carven wood. Increases INT by 3 and PER by 1.',int: 3,per: 1,value:30
2:text: "Jeweled Staff",notes:'Focuses power through a precious stone. Increases INT by 6 and PER by 2.',int: 6,per: 2,value:50
3:text: "Iron Staff",notes:'Plated in metal to channel heat, cold, and lightning. Increases INT by 9 and PER by 3.',int: 9,per: 3,value:80
4:text: "Brass Staff",notes:'As powerful as it is heavy. Increases INT by 12 and PER by 5.',int:12,per: 5,value:120
5:text: "Archmage Staff",notes:'Assists in weaving the most complex of spells. Increases INT by 15 and PER by 7.',int: 15,per: 7,value:160
6:text: "Golden Staff",notes:'Fashioned of orichalcum, the alchemic gold, mighty and rare. Increases INT by 18 and PER by 9.',int: 18,per: 9,value:200,last: true
healer:
0:text: "Novice Rod",notes:'For healers in training. Confers no benefit.',value:0
1:text: "Acolyte Rod",notes:'Crafted during a healer\'s initiation. Increases INT by 2.',int: 2,value:20
2:text: "Quartz Rod",notes:'Topped with a gem bearing curative properties. Increases INT by 3.',int: 3,value:30
3:text: "Amethyst Rod",notes:'Purifies poison at a touch. Increases INT by 5.',int: 5,value:45
4:text: "Priest Rod",notes:'As much a badge of office as a healing tool. Increases INT by 7.',int:7,value:65
5:text: "Royal Crosier",notes:'Shines with the pure light of blessings. Increases INT by 9.',int: 9,value:90
6:text: "Golden Crosier",notes:'Soothes the pain of all who look upon it. Increases INT by 11.',int: 11,value:120,last: true
special:
0:text: "Dark Souls Blade",notes:'Increases experience gain by 21%.',str: 21,value:150,canOwn: ((u)->+u.backer?.tier>=70)
1:text: "Crystal Blade",notes:'Increases experience gain by 24%.',str: 24,value:170,canOwn: ((u)->+u.contributor?.level>=4)
armor:
warrior:
0:text: "Cloth Armor",notes:'Ordinary clothing. Confers no benefit.',value:0
1:text: "Leather Armor",notes:'Jerkin of sturdy boiled hide. Increases CON by 3.',con: 3,value:30
2:text: "Chain Mail",notes:'Armor of interlocked metal rings. Increases CON by 5.',con: 5,value:45
3:text: "Plate Armor",notes:'Suit of all-encasing steel, the pride of knights. Increases CON by 7.',con: 7,value:65
4:text: "Red Armor",notes:'Heavy plate glowing with defensive enchantments. Increases CON by 9.',con: 9,value:90
5:text: "Golden Armor",notes:'Looks ceremonial, but no known blade can pierce it. Increases CON by 11.',con: 11,value:120,last: true
rogue:
0:text: "Cloth Armor",notes:'Ordinary clothing. Confers no benefit.',value:0
1:text: "Oiled Leather",notes:'Leather armor treated to reduce noise. Increases PER by 6.',per: 6,value:30
2:text: "Black Leather",notes:'Colored with dark dye to blend into shadows. Increases PER by 9',per: 9,value:45
3:text: "Camouflage Vest",notes:'Equally discreet in dungeon or wilderness. Increases PER by 12.',per: 12,value:65
4:text: "Penumbral Armor",notes:'Wraps the wearer in a veil of twilight. Increases PER by 15.',per: 15,value:90
5:text: "Umbral Armor",notes:'Allows stealth in the open in broad daylight. Increases PER by 18.',per: 18,value:120,last: true
mage:
0:text: "Apprentice Garb",notes:'For students of magic. Confers no benefit.',value:0
1:text: "Magician Robe",notes:'Hedge-mage\'s outfit. Increases INT by 2.',int: 2,value:30
2:text: "Wizard Robe",notes:'Clothes for a wandering wonder-worker. Increases INT by 4.',int: 4,value:45
3:text: "Robe of Mysteries",notes:'Denotes initiation into elite secrets. Increases INT by 6.',int: 6,value:65
4:text: "Archmage Robe",notes:'Spirits and elementals bow before it. Increases INT by 9.',int: 9,value:90
5:text: "Royal Magus Robe",notes:'Symbol of the power behind the throne. Increases INT by 12.',int: 12,value:120,last: true
healer:
0:text: "Novice Robe",notes:'For healers in training. Confers no benefit.',value:0
1:text: "Acolyte Robe",notes:'Garment showing humility and purpose. Increases CON by 6.',con: 6,value:30
2:text: "Medic Robe",notes:'Worn by those dedicated to tending the wounded in battle. Increases CON by 9.',con: 9,value:45
3:text: "Defender Vestment",notes:'Turns the healer\'s own magics inward to fend off harm. Increases CON by 12.',con: 12,value:65
4:text: "Priest Vestment",notes:'Projects authority and dissipates curses. Increases CON by 15.',con: 15,value:90
5:text: "Royal Vestment",notes:'Attire of those who have saved the lives of kings. Increases CON by 18.',con: 18,value:120,last: true
special:
0:text: "Shade Armor",notes:'Decreases Health loss by 12%.',defense: 12,value:150,canOwn: ((u)->+u.backer?.tier>=45)
1:text: "Crystal Armor",notes:'Decreases Health loss by 14%.',defense: 14,value:170,canOwn: ((u)->+u.contributor?.level>=2)
head:
warrior:
0:text: "No Helm",notes:'No headgear.',value:0
1:text: "Leather Helm",notes:'Cap of sturdy boiled hide. Increases STR by 2.',str: 2,value:15
2:text: "Chain Coif",notes:'Hood of interlocked metal rings. Increases STR by 4.',str: 4,value:25
3:text: "Plate Helm",notes:'Thick steel helmet, proof against any blow. Increases STR by 6.',str: 6,value:40
4:text: "Red Helm",notes:'Set with rubies for power, and glows when the wearer is angered. Increases STR by 9.',str: 9,value:60
5:text: "Golden Helm",notes:'Regal crown bound to shining armor. Increases STR by 12.',str: 12,value:80,last: true
rogue:
0:text: "No Hood",notes:'No headgear.',value:0
1:text: "Leather Hood",notes:'Basic protective cowl. Increases PER by 2.',per: 2,value:15
2:text: "Black Leather Hood",notes:'Useful for both defense and disguise. Increases PER by 4.',per: 4,value:25
3:text: "Camouflage Hood",notes:'Rugged, but doesn\'t impede hearing. Increases PER by 6.',per: 6,value:40
4:text: "Penumbral Hood",notes:'Grants perfect vision in darkness. Increases PER by 9.',per: 9,value:60
5:text: "Umbral Hood",notes:'Conceals even thoughts from those who would probe them. Increases PER by 12.',per: 12,value:80,last: true
mage:
0:text: "No Hat",notes:'No headgear.',value:0
1:text: "Magician Hat",notes:'Simple, comfortable, and fashionable. Increases PER by 2.',per: 2,value:15
2:text: "Cornuthaum",notes:'Traditional headgear of the itinerant wizard. Increases PER by 3.',per: 3,value:25
3:text: "Astrologer Hat",notes:'Adorned with the rings of Saturn. Increases PER by 5.',per: 5,value:40
4:text: "Archmage Hat",notes:'Focuses the mind for intensive spellcasting. Increases PER by 7.',per: 7,value:60
5:text: "Royal Magus Hat",notes:'Shows authority over fortune, weather, and lesser mages. Increases PER by 9.',per: 9,value:80,last: true
healer:
0:text: "No Circlet",notes:'No headgear.',value:0
1:text: "Quartz Circlet",notes:'Jeweled headpiece, for focus on the task at hand. Increases INT by 2.',int: 2,value:15
2:text: "Amethyst Circlet",notes:'A taste of luxury for a humble profession. Increases INT by 3.',int: 3,value:25
3:text: "Sapphire Circlet",notes:'Shines to let sufferers know their salvation is at hand. Increases INT by 5.',int: 5,value:40
4:text: "Emerald Diadem",notes:'Emits an aura of life and growth. Increases INT by 7.',int: 7,value:60
5:text: "Royal Diadem",notes:'For king, queen, or miracle-worker. Increases INT by 9.',int: 9,value:80,last: true
special:
0:text: "Shade Helm",notes:'Decreases Health loss by 7%.',defense: 7,value:100,canOwn: ((u)->+u.backer?.tier>=45)
1:text: "Crystal Helm",notes:'Decreases Health loss by 8%.',defense: 8,value:120,canOwn: ((u)->+u.contributor?.level>=3)
shield:
warrior:
0:text: "No Shield",notes:'No shield.',value:0
1:text: "Wooden Shield",notes:'Round shield of thick wood. Increases CON by 2.',con: 2,value:20
2:text: "Buckler",notes:'Light and sturdy, quick to bring to the defense. Increases CON by 3.',con: 3,value:35
3:text: "Reinforced Shield",notes:'Made of wood but bolstered with metal bands. Increases CON by 5.',con: 5,value:50
4:text: "Red Shield",notes:'Rebukes blows with a burst of flame. Increases CON by 7.',con: 7,value:70
5:text: "Golden Shield",notes:'Shining badge of the vanguard. Increases CON by 9.',con: 9,value:90,last: true
rogue:
0:text: "No Shield",notes:'No shield.',value:0,last: true
mage:
0:text: "No Shield",notes:'No shield.',def: 0,value:0,last: true
healer:
0:text: "No Shield",notes:'No shield.',def: 0,value:0
1:text: "Medic Buckler",notes:'Easy to disengage, freeing a hand for bandaging. Increases CON by 2.',con: 2,value:20
2:text: "Kite Shield",notes:'Tapered shield with the symbol of healing. Increases CON by 4.',con: 4,value:35
3:text: "Hospitaler Shield",notes:'Traditional shield of defender knights. Increases CON by 6.',con: 6,value:50
4:text: "Savior Shield",notes:'Turns blows from innocents as well as oneself. Increases CON by 9.',con: 9,value:70
5:text: "Royal Shield",notes:'Bestowed upon those most dedicated to the kingdom\'s defense. Increases CON by 12.',con: 12,value:90,last: true
special:
0:text: "Tormented Skull",notes:'Decreases Health loss by 9%.',defense: 9,value:120,canOwn: ((u)->+u.backer?.tier>=45)
1:text: "Crystal Shield",notes:'Decreases Health loss by 10%.',defense: 10,value:150,canOwn: ((u)->+u.contributor?.level>=5)
items.reroll = type: 'reroll',text: "Re-Roll",notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.",value:0
notes: 'With a crack, flames burst from your staff, scorching a task. You deal much higher damage to the task and gain additional xp.'
cast: (user, target) ->
target.value+=user.stats.int+crit(user)
lightning:
text: 'Lightning Strike'
mana: 15
target: 'task'
notes: 'A bolt a lightning pierces through a task. There is a high chance of a critical hit.'
cast: (user, target) ->
target.value+=user.stats.per*2+crit(user)
frost:
text: 'Chilling Frost'
mana: 35
target: 'party'
notes: "Ice forms of the party's tasks, slowing them down and opening them up to more attacks. Your party gains a buff to xp.",
cast: (user, target) ->
## lasts for 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.exp = user.stats.int
darkness:
text: 'Shroud of Darkness'
mana: 30
target: 'party'
notes: "Unearthly shadows form and wisp around your party, concealing their presence. Under the shroud, your party can sneak up on tasks, dealing more critical hits.",
cast: (user, target) ->
## lasts for 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.crit = user.stats.per
warrior:
smash:
text: 'Brutal Smash'
mana: 10
target: 'task'
notes: "You savagely hit a single task with all of your might, beating it into submission. The task's redness decreases."
cast: (user, target) ->
target.value-=user.stat.str
defensiveStance:
text: 'Defensive Stance'
mana: 25
target: 'self'
notes: "You take a moment to relax your body and enter a defensive stance to ready yourself for the tasks' next onslaught. Reduced damage from dailies at the end of the day."
cast: (user, target) ->
## Only affects health loss at cron from dailies ##
user.stats.buffs.con = user.stats.con/2
valorousPresence:
text: 'Valorous Presence'
mana: 20
target: 'party'
notes: "Your presence emboldens the party. Their newfound courage gives them a boost of strength. Party members gain a buff to their STR."
cast: (user, target) ->
## lasts 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.str = user.stats.str/2
intimidate:
text: 'Intimidating Gaze'
mana: 15
target: 'party'
notes: "Your gaze strikes fear into the hearts of your party's enemies. The party gains a moderate boost to defense."
cast: (user, target) ->
## lasts 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.con = user.stats.con/2
rogue:
pickPocket:
text: 'Pickpocket'
mana: 10
target: 'task'
notes: "Your nimble fingers run through the task's pockets and 'find' some treasures for yourself. You gain an increased gold bonus on the task and a higher chance of an item drop."
cast: (user, target) ->
user.stats.gp+=user.stats.per*target.value
backStab:
text: 'Backstab'
mana: 15
target: 'task'
notes: "Without a sound, you sweep behind a task and stab it in the back. You deal higher damage to the stat, with a higher chance of a critical hit."
cast: (user, target) ->
target.value-=user.stats.str
crit+=user.stats.per*2
stealth:
text: 'Tools of the Trade'
mana: 20
target: 'party'
notes: "You share your thievery tools with the party to aid them in 'acquiring' more gold. The party's gold bonus for tasks is buffed for a day."
cast: (user, target) ->
## lasts 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.gp = user.stats.per
speedburst:
text: 'Burst of Speed'
mana: 25
target: 'party'
notes: "You hurry your step and dance circles around your party's enemies. You assist your party, helping them do extra damage to a number of tasks equal to half your strength."
cast: (user, target) ->
# each party member gets this bonus to a number tasks == user.stats.str/2
# the effect lasts 24 hours, or when until the party member has used the effected number of tasks. whichever occurs sooner.
# the 24 hour limit is to help prevent it stacking on a player who has been absent for a long time.
_.eachtarget,(member) ->
member.stats.buffs.str = user.stats.str/2
healer:
heal:
text: 'Healing Light'
mana: 15
target: 'self'
notes: 'Light covers your body, healing your wounds. You gain a boost to your health.'
cast: (user, target) ->
target.stats.hp+=user.stats.con
brightness:
text: 'Searing Brightness'
mana: 15
target: 'self'
notes: "You cast a burst of light that blinds all of your tasks. The redness of your tasks is reduced"
cast: (user, target) ->
target.value-=user.stats.int
protectAura:
text: 'Protective Aura'
mana: 30
target: 'party'
notes: "A magical aura surrounds your party members, protecting them from damage. Your party members gain a buff to their defense."
cast: (user, target) ->
## lasts 24 hours ##
_.eachtarget,(member) ->
member.stats.buffs.con = user.stats.con/2
heallAll:
text: 'Blessing'
mana: 25
target: 'party'
notes: "Soothing light envelops your party and heals them of their injuries. Your party members gain a boost to their health."