habitica-self-host/src/app/index.coffee

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derby = require('derby')
{get, view, ready} = derby.createApp module
derby.use require('derby-ui-boot')
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derby.use(require('../../ui'))
## ROUTES ##
newUser = (model, userId) ->
# TODO this used to be model.async.incr, revisit this
model.incr 'configs.1.nextUserId', (err, userId) ->
model.set '_session.userId', userId
model.set "users.#{userId}",
name: 'User ' + userId
money: 0
exp: 0
lvl: 1
hp: 50
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habits:
# TODO :{type: 'habit'} should be coded instead as a model function so as not to clutter the database
{type: 'habit', text: 'Take the stairs', notes: 'Test Notes', value: 0, up: true, down: true}
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dailys: # I know it's bad pluralization, but codes easier later
{type: 'daily', text: 'Go to the gym', notes: '', value: 0, completed: false }
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todos:
{type: 'todo', text: 'Make a doctor appointment', notes: '', value: 0, completed: false }
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rewards:
{type: 'reward', text: '1 TV episode', notes: '', value: 20 }
get '/', (page, model) ->
# Render page if a userId is already stored in session data
userId = model.get '_session.userId'
# Otherwise, select a new userId and initialize user
if !userId
userId = newUser(model, userId)
model.subscribe "users.#{userId}", (err, user) ->
model.ref '_user', user
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# Setup "_todoList" for all the habit types
lists = [ 'habit', 'daily', 'todo', 'reward']
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for type in lists
ids = user.at "#{type}Ids"
model.refList "_#{type}List", "_user.#{type}s", "_user.#{type}Ids"
# http://tibia.wikia.com/wiki/Formula
model.fn '_tnl', '_user.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200
page.render()
## VIEW HELPERS ##
view.fn 'taskClasses', (type, completed, value) ->
classes = type
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classes += " completed" if completed
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switch
when value<-8 then classes += ' color-worst'
when value>=-8 and value<-5 then classes += ' color-worse'
when value>=-5 and value<-1 then classes += ' color-bad'
when value>=-1 and value<1 then classes += ' color-neutral'
when value>=1 and value<5 then classes += ' color-good'
when value>=5 and value<10 then classes += ' color-better'
when value>=10 then classes += ' color-best'
return classes
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view.fn "percent", (x, y) ->
x=1 if x==0
Math.round(x/y*100)
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view.fn "round", (num) ->
Math.round num
view.fn "gold", (num) ->
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num.toFixed(1).split('.')[0] if num
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view.fn "silver", (num) ->
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num.toFixed(1).split('.')[1] if num
## CONTROLLER FUNCTIONS ##
ready (model) ->
#TODO remove this!!!!! dangerous temporary debugging helper
window.model = model
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$('.task-notes').popover()
lists = [ 'habit', 'daily', 'todo', 'reward']
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for type in lists
list = model.at "_#{type}List"
# Make the list draggable using jQuery UI
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ul = $(".#{type}s ul")
ul.sortable
handle: '.handle'
axis: 'y'
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# containment: ".#{type}s .dragbox"
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = ul.children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
list.pass(ignore: domId).move {id}, to
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#TODO: implement this for completed tab
# clearCompleted: ->
# _.each @options.habits.doneTodos(), (todo) ->
# todo.destroy()
# @render()
# return false
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#TODO: Implement this for cron
# # Note: Set 12am daily cron for this
# # At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
# # For incomplete Dailys, deduct experience
# def self.clear_done
# Habit.where('habit_type in (2,3)').collect do |h|
# unless h.done
# value = (h.score < 0) ? (( -0.1 * h.score + 1 ) * -1) : (( 0.9 ** h.score ) * -1)
# # Deduct experience for missed Daily tasks,
# # but not for Todos (just increase todo's value)
# if (h.habit_type==2)
# h.user.hp += value
# h.user.save
# end
# h.score += value
# end
# h.done = false if (h.habit_type==2)
# h.save
# end
# end
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exports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
list = model.at "_#{type}List"
newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1))
# Don't add a blank todo
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return unless text = view.escapeHtml newModel.get()
newModel.set ''
switch type
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when 'habit'
list.push {type: type, text: text, notes: '', value: 0, up: true, down: true}
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when 'reward'
list.push {type: type, text: text, notes: '', value: 20 }
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when 'daily', 'todo'
list.push {type: type, text: text, notes: '', value: 0, completed: false }
# list.on 'set', '*.completed', (i, completed, previous, isLocal) ->
# # Move the item to the bottom if it was checked off
# list.move i, -1 if completed && isLocal
exports.del = (e) ->
# Derby extends model.at to support creation from DOM nodes
model.at(e.target).remove()
exports.toggleEdit = (e, el) ->
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selector = $(el).attr('data-selector')
if selector.charAt(0) == '$'
selector = '\\' + selector
$('#'+selector).toggle()
exports.vote = (e, el, next) ->
direction = $(el).attr('data-direction')
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direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
#TODO this should be model.at(el), shouldn't have to find parent
task = model.at $(el).parents('li')[0]
user = model.at '_user'
# For negative values, use a line: something like y=-.1x+1
# For positibe values, taper off with inverse log: y=.9^x
# Would love to use inverse log for the whole thing, but after 13 fails it hits infinity
sign = if (direction == "up") then 1 else -1
value = task.get('value')
delta = 0
if value < 0
delta = (( -0.1 * value + 1 ) * sign)
else
delta = (( Math.pow(0.9, value) ) * sign)
# Don't adjust values for rewards, or for habits that don't have both + and -
adjustvalue = (task.get('type') != 'reward')
if (task.get('type') == 'habit') and (task.get("up")==false or task.get("down")==false)
adjustvalue = false
value += delta if adjustvalue
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# up/down -voting as checkbox & assigning as completed, 2 birds one stone
completed = task.get("completed")
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if task.get('type') != 'habit'
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completed = true if direction=="up"
completed = false if direction=="down"
task.set('value', value)
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task.set('completed', completed)
# Update the user's status
[money, hp, exp, lvl] = [user.get('money'), user.get('hp'), user.get('exp'), user.get('lvl')]
if task.get('type') == 'reward'
# purchase item
money -= task.get('value')
# if too expensive, reduce health & zero money
if money < 0
hp += money # hp - money difference
money = 0
# If positive delta, add points to exp & money
# Only take away mony if it was a mistake (aka, a checkbox)
if delta > 0 or (task.get('type') == 'daily' or task.get('type') == 'todo')
exp += delta
money += delta
# Deduct from health (rewards case handled above)
else if task.get('type') != 'reward'
hp += delta
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tnl = model.at('_tnl').get()
# level up & carry-over exp
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if exp >= tnl
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exp -= tnl
lvl += 1
# game over
if hp < 0
[hp, lvl, exp] = [50, 1, 0]
user.set('money', money)
user.set('hp', hp)
user.set('exp', exp)
user.set('lvl', lvl)
#[user.money, user.hp, user.exp, user.lvl] = [money, hp, exp, lvl]
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## SHORTCUTS ##
exports.shortcuts = (e) ->
return unless e.metaKey || e.ctrlKey
code = e.which
return unless command = (switch code
when 66 then 'bold' # Bold: Ctrl/Cmd + B
when 73 then 'italic' # Italic: Ctrl/Cmd + I
when 32 then 'removeFormat' # Clear formatting: Ctrl/Cmd + Space
when 220 then 'removeFormat' # Clear formatting: Ctrl/Cmd + \
else null
)
document.execCommand command, false, null
e.preventDefault() if e.preventDefault
return false
# Tell Firefox to use elements for styles instead of CSS
# See: https://developer.mozilla.org/en/Rich-Text_Editing_in_Mozilla
document.execCommand 'useCSS', false, true
document.execCommand 'styleWithCSS', false, false