habitica-self-host/website/client/assets/css/sprites/spritesmith-main-6.css

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CSS
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2018-01-02 23:52:35 +00:00
.weapon_armoire_sandySpade {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -637px -1362px;
width: 90px;
height: 90px;
}
.weapon_armoire_shepherdsCrook {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -1090px -819px;
width: 90px;
height: 90px;
}
.weapon_armoire_vermilionArcherBow {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -999px -819px;
width: 90px;
height: 90px;
}
.weapon_armoire_wandOfHearts {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -546px -1362px;
width: 90px;
height: 90px;
}
.weapon_armoire_weaversComb {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -345px -364px;
width: 114px;
height: 90px;
}
.weapon_armoire_woodElfStaff {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -455px -1362px;
width: 90px;
height: 90px;
}
.armor_special_bardRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -364px -1362px;
width: 90px;
height: 90px;
}
.broad_armor_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -273px -1362px;
width: 90px;
height: 90px;
}
.broad_armor_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -182px -1362px;
width: 90px;
height: 90px;
}
.broad_armor_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -91px -1362px;
width: 90px;
height: 90px;
}
.broad_armor_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -910px -1271px;
width: 90px;
height: 90px;
}
.broad_armor_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -819px -1271px;
width: 90px;
height: 90px;
}
.broad_armor_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -728px -1271px;
width: 90px;
height: 90px;
}
.broad_armor_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -1272px -1001px;
width: 90px;
height: 90px;
}
.broad_armor_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -1272px -910px;
width: 90px;
height: 90px;
}
.broad_armor_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1272px -819px;
width: 90px;
height: 90px;
}
.broad_armor_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -455px -1180px;
width: 90px;
height: 90px;
}
.broad_armor_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -364px -1180px;
width: 90px;
height: 90px;
}
.broad_armor_special_bardRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -182px -1180px;
width: 90px;
height: 90px;
}
.broad_armor_special_dandySuit {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -91px -1180px;
width: 90px;
height: 90px;
}
.broad_armor_special_finnedOceanicArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -1180px;
width: 90px;
height: 90px;
}
.broad_armor_special_lunarWarriorArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -1001px;
width: 90px;
height: 90px;
}
.broad_armor_special_mammothRiderArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -910px;
width: 90px;
height: 90px;
}
.broad_armor_special_nomadsCuirass {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -819px;
width: 90px;
height: 90px;
}
.broad_armor_special_pageArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -728px;
width: 90px;
height: 90px;
}
.broad_armor_special_pyromancersRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -637px;
width: 90px;
height: 90px;
}
.broad_armor_special_roguishRainbowMessengerRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -364px;
width: 90px;
height: 90px;
}
.broad_armor_special_samuraiArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -908px -97px;
width: 90px;
height: 90px;
}
.broad_armor_special_sneakthiefRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -91px;
width: 90px;
height: 90px;
}
.broad_armor_special_snowSovereignRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px 0px;
width: 90px;
height: 90px;
}
.broad_armor_special_turkeyArmorBase {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -115px -273px;
width: 114px;
height: 90px;
}
.broad_armor_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -910px -1089px;
width: 90px;
height: 90px;
}
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.broad_armor_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -819px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -728px -1089px;
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width: 90px;
height: 90px;
}
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.broad_armor_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -637px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -546px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -455px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -364px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -273px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -1089px;
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width: 90px;
height: 90px;
}
.broad_armor_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -910px;
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width: 90px;
height: 90px;
}
.shop_armor_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -414px -1453px;
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width: 68px;
height: 68px;
}
.shop_armor_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -621px -1453px;
width: 68px;
height: 68px;
}
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.shop_armor_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -690px -1453px;
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width: 68px;
height: 68px;
}
.shop_armor_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -759px -1453px;
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width: 68px;
height: 68px;
}
.shop_armor_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1523px -69px;
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width: 68px;
height: 68px;
}
.shop_armor_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1523px -138px;
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width: 68px;
height: 68px;
}
.shop_armor_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1523px -207px;
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width: 68px;
height: 68px;
}
.shop_armor_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1035px -1522px;
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width: 68px;
height: 68px;
}
.shop_armor_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1004px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1073px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_special_0 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1142px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_special_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1211px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1280px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_special_bardRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1349px -1362px;
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width: 68px;
height: 68px;
}
.shop_armor_special_dandySuit {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px 0px;
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width: 68px;
height: 68px;
}
.shop_armor_special_finnedOceanicArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -69px;
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width: 68px;
height: 68px;
}
.shop_armor_special_lunarWarriorArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -138px;
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width: 68px;
height: 68px;
}
.shop_armor_special_mammothRiderArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -207px;
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width: 68px;
height: 68px;
}
.shop_armor_special_nomadsCuirass {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -276px;
width: 68px;
height: 68px;
}
.shop_armor_special_pageArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -345px;
width: 68px;
height: 68px;
}
.shop_armor_special_pyromancersRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -414px;
width: 68px;
height: 68px;
}
.shop_armor_special_roguishRainbowMessengerRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -483px;
width: 68px;
height: 68px;
}
.shop_armor_special_samuraiArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -552px;
width: 68px;
height: 68px;
}
.shop_armor_special_sneakthiefRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -621px;
width: 68px;
height: 68px;
}
.shop_armor_special_snowSovereignRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -690px;
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width: 68px;
height: 68px;
}
.shop_armor_special_turkeyArmorBase {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -759px;
width: 68px;
height: 68px;
}
.shop_armor_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -828px;
width: 68px;
height: 68px;
}
.shop_armor_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -897px;
width: 68px;
height: 68px;
}
.shop_armor_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -966px;
width: 68px;
height: 68px;
}
.shop_armor_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1035px;
width: 68px;
height: 68px;
}
.shop_armor_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1104px;
width: 68px;
height: 68px;
}
.shop_armor_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1173px;
width: 68px;
height: 68px;
}
.shop_armor_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1242px;
width: 68px;
height: 68px;
}
.shop_armor_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1311px;
width: 68px;
height: 68px;
}
.shop_armor_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1454px -1380px;
width: 68px;
height: 68px;
}
.shop_armor_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -1453px;
width: 68px;
height: 68px;
}
.slim_armor_healer_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -637px;
width: 90px;
height: 90px;
}
.slim_armor_healer_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -455px;
width: 90px;
height: 90px;
}
.slim_armor_healer_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -364px;
width: 90px;
height: 90px;
}
.slim_armor_healer_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -273px;
width: 90px;
height: 90px;
}
.slim_armor_healer_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -182px;
width: 90px;
height: 90px;
}
.slim_armor_rogue_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px -91px;
width: 90px;
height: 90px;
}
.slim_armor_rogue_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1090px 0px;
width: 90px;
height: 90px;
}
.slim_armor_rogue_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -819px -998px;
width: 90px;
height: 90px;
}
.slim_armor_rogue_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -728px -998px;
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width: 90px;
height: 90px;
}
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.slim_armor_rogue_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -546px -998px;
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width: 90px;
height: 90px;
}
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.slim_armor_special_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -455px -998px;
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width: 90px;
height: 90px;
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}
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.slim_armor_special_bardRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -273px -998px;
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width: 90px;
height: 90px;
2017-09-05 19:35:47 +00:00
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_dandySuit {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -182px -998px;
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width: 90px;
height: 90px;
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}
2017-09-05 19:50:08 +00:00
.slim_armor_special_finnedOceanicArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -91px -998px;
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width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_lunarWarriorArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -998px;
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width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_mammothRiderArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -999px -728px;
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width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_nomadsCuirass {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -999px -637px;
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width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_pageArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -999px -546px;
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width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_pyromancersRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -999px -273px;
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width: 90px;
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height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_roguishRainbowMessengerRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -999px -182px;
2017-09-05 19:50:08 +00:00
width: 90px;
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height: 90px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_special_samuraiArmor {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -999px 0px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_sneakthiefRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -819px -907px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 90px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowSovereignRobes {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -637px -907px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 90px;
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height: 90px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_special_turkeyArmorBase {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -357px -182px;
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width: 114px;
height: 90px;
}
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.slim_armor_warrior_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -546px -907px;
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width: 90px;
height: 90px;
}
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.slim_armor_warrior_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -455px -907px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_warrior_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -364px -907px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_warrior_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -273px -907px;
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width: 90px;
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height: 90px;
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}
2017-08-21 22:59:12 +00:00
.slim_armor_warrior_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -182px -907px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_wizard_1 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -91px -907px;
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width: 90px;
height: 90px;
}
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.slim_armor_wizard_2 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -907px;
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width: 90px;
height: 90px;
}
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.slim_armor_wizard_3 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -652px -816px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_wizard_4 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -561px -816px;
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width: 90px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_wizard_5 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -908px -188px;
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width: 90px;
height: 90px;
}
.back_special_aetherCloak {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -230px -273px;
width: 114px;
height: 90px;
}
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.back_special_snowdriftVeil {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -587px -352px;
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width: 114px;
height: 87px;
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}
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.back_special_turkeyTailBase {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -242px -91px;
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width: 114px;
height: 90px;
}
.shop_back_special_aetherCloak {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -69px -1453px;
width: 68px;
height: 68px;
}
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.shop_back_special_snowdriftVeil {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -138px -1453px;
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width: 68px;
height: 68px;
}
.shop_back_special_turkeyTailBase {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -207px -1453px;
width: 68px;
height: 68px;
}
.body_special_aetherAmulet {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: 0px -273px;
width: 114px;
height: 90px;
}
.shop_body_special_aetherAmulet {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -345px -1453px;
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width: 68px;
height: 68px;
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}
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.broad_armor_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -1181px -273px;
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width: 90px;
height: 90px;
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}
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.broad_armor_special_birthday2015 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -908px -279px;
width: 90px;
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height: 90px;
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}
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.broad_armor_special_birthday2016 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -908px -370px;
width: 90px;
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height: 90px;
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}
2017-08-21 22:59:12 +00:00
.broad_armor_special_birthday2017 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -908px -461px;
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -828px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-07-19 18:25:14 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_birthday2015 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1173px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_birthday2016 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1242px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_birthday2017 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1311px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_birthday {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -908px -552px;
2017-02-02 17:31:43 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_birthday2015 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -908px -643px;
2017-02-02 17:31:43 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_birthday2016 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -817px -724px;
2017-02-02 17:31:43 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_birthday2017 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -470px -816px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: 0px -816px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -212px -725px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -743px -816px;
2017-02-21 21:21:53 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -834px -816px;
2017-02-21 21:21:53 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -587px -440px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -546px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -460px -546px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-07-03 22:56:48 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -472px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -472px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -357px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -230px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -728px -907px;
2017-03-23 19:45:05 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: 0px -91px;
2017-08-21 22:59:12 +00:00
width: 120px;
2017-03-23 19:45:05 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -212px -634px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -999px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -412px -725px;
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -106px -725px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -999px -364px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -999px -455px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -575px -546px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -528px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -440px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.head_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -88px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -345px -455px;
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -230px -455px;
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -115px -455px;
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -455px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -364px -998px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2017-11-17 22:22:27 +00:00
background-position: -121px -91px;
2017-08-11 16:09:11 +00:00
width: 120px;
2017-04-26 01:57:19 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -634px;
2017-08-11 16:09:11 +00:00
width: 105px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -637px -998px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -282px -816px;
2017-08-11 16:09:11 +00:00
width: 93px;
2017-04-26 01:57:19 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -318px -634px;
2017-08-11 16:09:11 +00:00
width: 105px;
2017-04-26 01:57:19 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -910px -998px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -345px -546px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -230px -546px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.shield_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -115px -546px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -472px -182px;
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -472px -91px;
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -472px 0px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1090px -546px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -106px -634px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1090px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -483px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -552px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -897px;
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width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1311px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1380px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -138px -1522px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -207px -1522px;
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -276px -1522px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -552px -1522px;
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -621px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -690px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -966px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1661px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1104px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1380px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1449px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -552px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -621px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -690px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -966px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1035px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1311px;
width: 68px;
height: 68px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1380px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -138px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -207px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -276px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -552px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -621px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-02-21 21:21:53 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -897px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -966px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-02-21 21:21:53 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1035px -1591px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
2017-02-21 21:21:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1311px -1591px;
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1380px -1591px;
width: 68px;
height: 68px;
2017-02-21 21:21:53 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1449px -1591px;
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1661px -69px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1661px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-23 19:45:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -1274px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -1183px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-23 19:45:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1181px -1092px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1090px -1001px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -999px -910px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -908px -734px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -742px -634px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -925px -816px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -910px -907px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
2017-03-23 19:45:05 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1001px -998px;
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1092px -1089px;
width: 68px;
height: 68px;
2017-02-02 17:31:43 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1183px -1180px;
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1274px -1271px;
width: 68px;
height: 68px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -728px -1362px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -797px -1362px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -866px -1362px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -935px -1362px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -94px -816px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -424px -634px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -91px -1089px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-03-20 18:36:37 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -182px -1089px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-03-20 18:36:37 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -587px -88px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -587px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -460px -455px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -352px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-05-23 22:04:26 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -115px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: 0px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -345px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -242px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1001px -1089px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -121px 0px;
2017-08-21 22:59:12 +00:00
width: 120px;
2017-02-02 17:31:43 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -530px -634px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1181px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -694px -725px;
2017-08-11 16:09:11 +00:00
width: 93px;
2017-01-03 21:35:23 +00:00
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -636px -634px;
2017-08-21 22:59:12 +00:00
width: 105px;
2017-02-02 17:31:43 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1181px -455px;
2017-02-02 17:31:43 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1181px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -587px -264px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -587px -176px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-02-02 17:31:43 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -264px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -702px -176px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-01-03 21:35:23 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -357px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
2017-03-14 20:54:27 +00:00
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -230px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
2017-03-14 20:54:27 +00:00
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -115px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-03-14 20:54:27 +00:00
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -273px -1180px;
2017-01-03 21:35:23 +00:00
width: 90px;
height: 90px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: 0px 0px;
2017-08-21 22:59:12 +00:00
width: 120px;
height: 90px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -725px;
2017-08-21 22:59:12 +00:00
width: 105px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -546px -1180px;
2017-03-14 20:54:27 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -637px -1180px;
2017-03-14 20:54:27 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -728px -1180px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -483px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -552px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -819px -1180px;
2017-01-18 00:16:01 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -910px -1180px;
2017-03-14 20:54:27 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1001px -1180px;
2017-03-14 20:54:27 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1092px -1180px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -897px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -966px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-31 18:32:03 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1035px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-14 20:54:27 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1104px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px 0px;
2017-01-31 18:32:03 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -91px;
2016-12-01 21:43:46 +00:00
width: 90px;
2017-01-24 21:37:57 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -182px;
2016-12-01 21:43:46 +00:00
width: 90px;
2017-01-24 21:37:57 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1380px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-24 21:37:57 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1449px -1453px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px 0px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -273px;
2017-01-21 02:41:31 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -364px;
2017-01-21 02:41:31 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -276px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -345px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -546px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -637px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -759px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -728px;
2017-01-18 00:16:01 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -817px -627px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 96px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -908px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 96px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1104px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1173px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -817px -530px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 96px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1272px -1092px;
2017-01-03 21:35:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -1271px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-01-03 21:35:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1523px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -69px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -91px -1271px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -182px -1271px;
2017-01-03 21:35:23 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-01-03 21:35:23 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -273px -1271px;
2017-01-03 21:35:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -345px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -414px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -483px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -364px -1271px;
2017-03-20 18:36:37 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -455px -1271px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -546px -1271px;
2017-03-20 18:36:37 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -759px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -828px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -897px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-01-18 00:16:01 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -637px -1271px;
2017-01-18 00:16:01 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -188px -816px;
2017-08-11 16:09:11 +00:00
width: 93px;
2017-01-03 21:35:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -600px -725px;
2017-08-11 16:09:11 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1173px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1242px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1311px -1522px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -506px -725px;
2017-08-11 16:09:11 +00:00
width: 93px;
2016-12-01 21:43:46 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1001px -1271px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-03-20 18:36:37 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1518px -1522px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -69px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1092px -1271px;
2017-08-21 22:59:12 +00:00
width: 90px;
2016-12-01 21:43:46 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1183px -1271px;
2016-12-01 21:43:46 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px 0px;
2016-12-01 21:43:46 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -414px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -483px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -91px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -759px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -455px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1242px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -637px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1592px -1518px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -69px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -819px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -910px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -345px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -414px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -483px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -1092px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1363px -1183px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -690px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -759px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -828px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: 0px -1362px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -817px -212px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 105px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -817px -318px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 105px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1104px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1173px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1242px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
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background-position: -817px -424px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 105px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -817px -106px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 105px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -817px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 105px;
2016-12-01 21:43:46 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1518px -1591px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1587px -1591px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1661px 0px;
2017-08-11 16:09:11 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -318px -725px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
background-position: -376px -816px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-03-20 18:36:37 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -1661px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
Login Incentives (#8230) * feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
2016-11-24 01:34:09 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-6.png');
2018-01-02 23:52:35 +00:00
background-position: -276px -1453px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-03-20 18:36:37 +00:00
}