habitica-self-host/website/common/locales/en/quests.json

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2014-01-26 19:32:40 +00:00
{
"quests": "Quests",
"quest": "quest",
"whereAreMyQuests": "Quests are now available on their own page! Click on Inventory -> Quests to find them.",
"yourQuests": "Your Quests",
"questsForSale": "Quests for Sale",
"petQuests": "Pet and Mount Quests",
"unlockableQuests": "Unlockable Quests",
"goldQuests": "Masterclasser Quest Lines",
"hatchingPotionQuests": "Magic Hatching Potion Quests",
"questDetails": "Quest Details",
"questDetailsTitle": "Quest Details",
"questDescription": "Quests allow players to focus on long-term, in-game goals with the members of their party.",
"invitations": "Invitations",
"completed": "Completed!",
"rewardsAllParticipants": "Rewards for all Quest Participants",
"rewardsQuestOwner": "Additional Rewards for Quest Owner",
"questOwnerReceived": "The Quest Owner Has Also Received",
"youWillReceive": "You Will Receive",
"questOwnerWillReceive": "The Quest Owner Will Also Receive",
"youReceived": "You've Received",
"dropQuestCongrats": "Congratulations on earning this quest scroll! You can invite your party to begin the quest now, or come back to it any time in your Inventory > Quests.",
"questSend": "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Social > Party.",
"questSendBroken": "Clicking \"Invite\" will send an invitation to your party members... When all members have accepted or denied, the quest begins... See status under Social > Party...",
"inviteParty": "Invite Party to Quest",
"questInvitation": "Quest Invitation: ",
"questInvitationTitle": "Quest Invitation",
"questInvitationNotificationInfo": "You were invited to join a quest",
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
"invitedToQuest": "You were invited to the Quest <span class=\"notification-bold-blue\"><%= quest %></span>",
"askLater": "Ask Later",
"questLater": "Quest Later",
"buyQuest": "Buy Quest",
"accepted": "Accepted",
"declined": "Declined",
"rejected": "Rejected",
"pending": "Pending",
"questStart": "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and receive the drops. If members are pending too long (inactive?), the quest owner can start the quest without them by clicking \"Begin\". The quest owner can also cancel the quest and regain the quest scroll by clicking \"Cancel\".",
"questStartBroken": "Once all members have either accepted or rejected, the quest begins... Only those that clicked \"accept\" will be able to participate in the quest and receive the drops... If members are pending too long (inactive?), the quest owner can start the quest without them by clicking \"Begin\"... The quest owner can also cancel the quest and regain the quest scroll by clicking \"Cancel\"...",
"questCollection": "+ <%= val %> quest item(s) found",
"bossDamage": "You damaged the boss!",
"begin": "Begin",
"bossHP": "Boss HP",
"bossStrength": "Boss Strength",
"rage": "Rage",
"collect": "Collect",
"collected": "Collected",
"collectionItems": "<%= number %> <%= items %>",
"itemsToCollect": "Items to Collect",
"bossDmg1": "Each completed Daily and To-Do and each positive Habit hurts the boss. Hurt it more with redder tasks or Brutal Smash and Burst of Flames. The boss will deal damage to every quest participant for every Daily you've missed (multiplied by the boss's Strength) in addition to your regular damage, so keep your party healthy by completing your Dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
"bossDmg2": "Only participants will fight the boss and share in the quest loot.",
"bossDmg1Broken": "Each completed Daily and To-Do and each positive Habit hurts the boss... Hurt it more with redder tasks or Brutal Smash and Burst of Flames... The boss will deal damage to every quest participant for every Daily you've missed (multiplied by the boss's Strength) in addition to your regular damage, so keep your party healthy by completing your Dailies... <strong>All damage to and from a boss is tallied on cron (your day roll-over)...</strong>",
"bossDmg2Broken": "Only participants will fight the boss and share in the quest loot...",
"tavernBossInfo": "Complete Dailies and To-Dos and score positive Habits to damage the World Boss! Incomplete Dailies fill the Rage Bar. When the Rage bar is full, the World Boss will attack an NPC. A World Boss will never damage individual players or accounts in any way. Only active accounts not resting in the Inn will have their tasks tallied.",
"tavernBossInfoBroken": "Complete Dailies and To-Dos and score positive Habits to damage the World Boss... Incomplete Dailies fill the Exhaust Strike Bar... When the Exhaust Strike bar is full, the World Boss will attack an NPC... A World Boss will never damage individual players or accounts in any way... Only active accounts not resting in the Inn will have their tasks tallied...",
"bossColl1": "To collect items, do your positive tasks. Quest items drop just like normal items; you can monitor your quest item drops by hovering over the quest progress icon.",
"bossColl2": "Only participants can collect items and share in the quest loot.",
"bossColl1Broken": "To collect items, do your positive tasks... Quest items drop just like normal items; you can monitor your quest item drops by hovering over the quest progress icon...",
"bossColl2Broken": "Only participants can collect items and share in the quest loot...",
"abort": "Abort",
"leaveQuest": "Leave Quest",
"sureLeave": "Are you sure you want to leave the active quest? All your quest progress will be lost.",
"questOwner": "Quest Owner",
"questTaskDamage": "+ <%= damage %> pending damage to boss",
"questTaskCollection": "<%= items %> items collected today",
"questOwnerNotInPendingQuest": "The quest owner has left the quest and can no longer begin it. It is recommended that you cancel it now. The quest owner will retain possession of the quest scroll.",
"questOwnerNotInRunningQuest": "The quest owner has left the quest. You can abort the quest if you need to. You can also allow it to keep running and all remaining participants will receive the quest rewards when the quest finishes.",
"questOwnerNotInPendingQuestParty": "The quest owner has left the party and can no longer begin the quest. It is recommended that you cancel it now. The quest scroll will be returned to the quest owner.",
"questOwnerNotInRunningQuestParty": "The quest owner has left the party. You can abort the quest if you need to but you can also leave it running and all remaining participants will receive the quest rewards when the quest finishes.",
"questParticipants": "Participants",
"scrolls": "Quest Scrolls",
"noScrolls": "You don't have any quest scrolls.",
"scrollsText1": "Quests require parties. If you want to quest solo,",
"scrollsText2": "create an empty party",
"scrollsPre": "You haven't unlocked this quest yet!",
"alreadyEarnedQuestLevel": "You already earned this quest by attaining Level <%= level %>.",
"alreadyEarnedQuestReward": "You already earned this quest by completing <%= priorQuest %>.",
"completedQuests": "Completed the following quests",
"mustComplete": "You must first complete <%= quest %>.",
"mustLevel": "You must be level <%= level %> to begin this quest.",
"mustLvlQuest": "You must be level <%= level %> to buy this quest!",
"mustInviteFriend": "To earn this quest, invite a friend to your Party. Invite someone now?",
"unlockByQuesting": "To unlock this quest, complete <%= title %>.",
"questConfirm": "Are you sure? Only <%= questmembers %> of your <%= totalmembers %> party members have joined this quest! Quests start automatically when all players have joined or rejected the invitation.",
"sureCancel": "Are you sure you want to cancel this quest? All invitation acceptances will be lost. The quest owner will retain possession of the quest scroll.",
"sureAbort": "Are you sure you want to abort this mission? It will abort it for everyone in your party and all progress will be lost. The quest scroll will be returned to the quest owner.",
"doubleSureAbort": "Are you double sure? Make sure they won't hate you forever!",
"questWarning": "If new players join the party before the quest starts, they will also receive an invitation. However once the quest has started, no new party members can join the quest.",
"questWarningBroken": "If new players join the party before the quest starts, they will also receive an invitation... However once the quest has started, no new party members can join the quest...",
"bossRageTitle": "Rage",
"bossRageDescription": "When this bar fills, the boss will unleash a special attack!",
"startAQuest": "START A QUEST",
"startQuest": "Start Quest",
"whichQuestStart": "Which quest do you want to start?",
"getMoreQuests": "Get more quests",
"unlockedAQuest": "You unlocked a quest!",
"leveledUpReceivedQuest": "You leveled up to <strong>Level <%= level %></strong> and received a quest scroll!",
"questInvitationDoesNotExist": "No quest invitation has been sent out yet.",
"questInviteNotFound": "No quest invitation found.",
"guildQuestsNotSupported": "Guilds cannot be invited on quests.",
"questNotOwned": "You don't own that quest scroll.",
"questNotGoldPurchasable": "Quest \"<%= key %>\" is not a Gold-purchasable quest.",
"questNotGemPurchasable": "Quest \"<%= key %>\" is not a Gem-purchasable quest.",
"questLevelTooHigh": "You must be level <%= level %> to begin this quest.",
"questAlreadyUnderway": "Your party is already on a quest. Try again when the current quest has ended.",
"questAlreadyStarted": "The quest has already started.",
"questAlreadyStartedFriendly": "The quest has already started, but you can always catch the next one!",
"questAlreadyAccepted": "You already accepted the quest invitation.",
"noActiveQuestToLeave": "No active quest to leave",
"questLeaderCannotLeaveQuest": "Quest leader cannot leave quest",
"notPartOfQuest": "You are not part of the quest",
"youAreNotOnQuest": "You're not on a quest",
"noActiveQuestToAbort": "There is no active quest to abort.",
"onlyLeaderAbortQuest": "Only the group or quest leader can abort a quest.",
"questAlreadyRejected": "You already rejected the quest invitation.",
"cantCancelActiveQuest": "You can not cancel an active quest, use the abort functionality.",
"onlyLeaderCancelQuest": "Only the group or quest leader can cancel the quest.",
"questNotPending": "There is no quest to start.",
"questOrGroupLeaderOnlyStartQuest": "Only the quest leader or group leader can force start the quest",
"createAccountReward": "Create Account",
"loginIncentiveQuest": "To unlock this quest, check in to Habitica on <%= count %> different days!",
"loginIncentiveQuestObtained": "You earned this quest by checking in to Habitica on <%= count %> different days!",
"loginReward": "<%= count %> Check-ins",
"createAccountQuest": "You received this quest when you joined Habitica! If a friend joins, they'll get one too.",
"questBundles": "Discounted Quest Bundles",
"buyQuestBundle": "Buy Quest Bundle",
"noQuestToStart": "Cant find a quest to start? Try checking out the Quest Shop in the Market for new releases!",
"pendingDamage": "<%= damage %> pending damage",
"pendingDamageLabel": "pending damage",
"bossHealth": "<%= currentHealth %> / <%= maxHealth %> Health",
"rageAttack": "Rage Attack:",
"bossRage": "<%= currentRage %> / <%= maxRage %> Rage",
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"rageStrikes": "Rage Strikes",
"chatQuestStarted": "Your quest, <%= questName %>, has started.",
"chatBossDamage": "<%= username %> attacks <%= bossName %> for <%= userDamage %> damage. <%= bossName %> attacks party for <%= bossDamage %> damage.",
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"chatBossDontAttack": "<%= username %> attacks <%= bossName %> for <%= userDamage %> damage. <%= bossName %> does not attack, because it respects the fact that there are some bugs post-maintenance, and it doesn't want to hurt anyone unfairly. It will continue its rampage soon!",
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"chatBossDefeated": "You defeated <%= bossName %>! Questing party members receive the rewards of victory.",
"chatFindItems": "<%= username %> found <%= items %>.",
"chatItemQuestFinish": "All items found! Party has received their rewards.",
"chatQuestAborted": "<%= username %> aborted the party quest <%= questName %>.",
"chatQuestCancelled": "<%= username %> cancelled the party quest <%= questName %>.",
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"tavernBossTired": "<%= bossName %> tries to unleash <%= rageName %> but is too tired."
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}