habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

2497 lines
68 KiB
CSS
Raw Normal View History

.shop_weapon_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1406px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1544px;
width: 68px;
height: 68px;
}
.shop_weapon_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1406px;
width: 68px;
height: 68px;
}
.slim_armor_special_summer2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px 0px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -791px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -206px -215px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -106px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -318px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -503px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -503px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px -106px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px 0px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -91px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px -103px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px -182px;
width: 114px;
height: 90px;
}
.slim_armor_special_summerHealer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -503px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -503px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px 0px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -182px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -273px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -791px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -212px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1246px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1246px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -103px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -321px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -503px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -412px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -227px -412px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -791px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -882px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -576px -609px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1406px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -637px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -819px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -273px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -910px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -1001px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -1092px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1246px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -194px -609px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1246px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -560px -503px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1246px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1246px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1246px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -364px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -455px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -546px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -700px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -700px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -700px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -700px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -700px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -700px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -700px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -700px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -700px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px 0px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -609px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -182px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px 0px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -364px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -546px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -852px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -791px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -791px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -791px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -791px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -503px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -791px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -791px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -97px -609px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -791px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -482px -609px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -364px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_ski {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_snowflake {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2014 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2015 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2016 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -298px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -367px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -436px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -505px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -574px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -643px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -712px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -781px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -457px -412px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -670px -609px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1337px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -943px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -455px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -91px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -882px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -758px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -291px -609px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1034px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -388px -609px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -973px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1558px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -91px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -160px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -229px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_aetherMask {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px 0px;
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -379px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -470px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -561px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -652px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -743px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -834px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1125px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1150px -925px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_aetherMask {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -850px;
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -919px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -988px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -1057px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -1126px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -1195px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px -1264px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -424px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -25px -1079px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_bardHat {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1064px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_clandestineCowl {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_dandyHat {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fireCoralCirclet {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_kabuto {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_lunarWarriorHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_mammothRiderHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_namingDay2017 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pageHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pyromancersTurban {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_roguishRainbowMessengerHood {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_snowSovereignCrown {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spikedHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1216px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1155px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1155px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1155px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_warrior_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1406px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_0 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_clandestineCowl {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_kabuto {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -1183px;
2017-08-21 22:59:12 +00:00
width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -935px -1170px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_cactusEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1026px -1170px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1117px -1170px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1183px -1155px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1208px -1170px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1332px -15px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1332px -106px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_tigerEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1332px -197px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_wolfEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -273px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_wolfEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1332px -288px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_bearEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_cactusEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_lionEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pandaEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pigEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_tigerEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_wolfEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1475px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_healer_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -455px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -637px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_0 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1307px -819px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px 0px;
2017-08-21 22:59:12 +00:00
width: 103px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -91px;
2017-08-21 22:59:12 +00:00
width: 103px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -321px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -273px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px -321px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_6 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px -321px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_diamondStave {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -182px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
.shield_special_goldenknight {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -91px;
width: 111px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
.shield_special_lootBag {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -112px -412px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -342px -412px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1183px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1274px -1246px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1398px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -882px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_diamondStave {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_goldenknight {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_lootBag {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1518px -1544px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1627px -1518px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_3 {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1613px;
width: 68px;
height: 68px;
}
.shop_weapon_special_aetherCrystals {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_bardInstrument {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_critical {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_fencingFoil {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_lunarScythe {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_mammothRiderSpear {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_nomadsScimitar {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_pageBanner {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-31 20:23:19 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_roguishRainbowMessage {
2017-07-31 20:23:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_skeletonKey {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_tachi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_taskwoodsLantern {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-19 18:25:14 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_tridentOfCrashingTides {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-03 22:56:48 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_0 {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-03 22:56:48 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_1 {
2017-06-22 22:55:36 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-22 22:55:36 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_2 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_3 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_4 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_5 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1489px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_6 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1613px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}