habitica-self-host/website/client/assets/css/sprites/spritesmith-main-13.css

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40 KiB
CSS
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2018-02-02 00:33:04 +00:00
.Mount_Body_Peacock-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -922px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -1240px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_Peacock-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -922px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_Peacock-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -922px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -922px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -922px -742px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: 0px -892px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -106px -892px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -212px -892px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -318px -892px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -424px -892px;
width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -1060px -1316px;
width: 105px;
height: 105px;
}
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.Mount_Body_Penguin-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1452px -1166px;
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width: 105px;
height: 105px;
}
.Mount_Body_Penguin-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1452px -1272px;
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width: 105px;
height: 105px;
}
.Mount_Body_Phoenix-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -1422px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Pterodactyl-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -1422px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -742px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -848px;
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width: 105px;
height: 105px;
}
.Mount_Body_Pterodactyl-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -954px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -1060px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -1166px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -1272px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -1378px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -1484px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -680px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rat-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -680px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -680px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -680px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rat-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -680px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rock-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -680px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -680px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -530px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rock-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -816px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rock-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -786px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rooster-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -786px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Rooster-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -786px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -922px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -922px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Rooster-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -922px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sabretooth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -408px -408px;
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width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: 0px -136px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -136px -136px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -272px 0px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -272px -136px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: 0px -272px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -136px -272px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -272px -272px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -408px 0px;
width: 135px;
height: 135px;
}
.Mount_Body_Sabretooth-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -408px -136px;
width: 135px;
height: 135px;
}
.Mount_Body_Seahorse-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -892px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -892px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -892px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -892px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px 0px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -106px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -212px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -318px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -424px;
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width: 105px;
height: 105px;
}
.Mount_Body_Seahorse-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -530px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -636px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -742px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1028px -848px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: 0px -998px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -106px -998px;
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width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Sheep-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -742px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -848px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -954px -998px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -212px;
width: 105px;
height: 105px;
}
2017-11-17 22:22:27 +00:00
.Mount_Body_Slime-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -318px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Skeleton {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -424px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-White {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -530px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Slime-Zombie {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -636px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Base {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -742px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-CottonCandyBlue {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -848px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-CottonCandyPink {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1134px -954px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Desert {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -1104px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Golden {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -106px -1104px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Red {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -212px -1104px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Shade {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -318px -1104px;
2017-11-17 22:22:27 +00:00
width: 105px;
height: 105px;
}
2017-11-15 00:53:27 +00:00
.Mount_Body_Sloth-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -424px -1104px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -530px -1104px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Sloth-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -636px -1104px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -742px -1104px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -848px -1104px;
2017-11-15 00:53:27 +00:00
width: 105px;
height: 105px;
}
2017-11-03 02:54:26 +00:00
.Mount_Body_Snail-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -954px -1104px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1060px -1104px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px 0px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -106px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -212px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -318px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -424px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snail-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -1634px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -636px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -742px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -848px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -954px;
2017-11-03 02:54:26 +00:00
width: 105px;
height: 105px;
}
2017-10-30 20:41:32 +00:00
.Mount_Body_Snake-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1240px -1060px;
2017-10-30 20:41:32 +00:00
width: 105px;
height: 105px;
}
2017-10-24 20:23:42 +00:00
.Mount_Body_Snake-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -106px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -212px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -318px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Snake-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -424px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -530px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -636px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -742px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -848px -1210px;
2017-10-24 20:23:42 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -954px -1210px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1060px -1210px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1166px -1210px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Spider-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -212px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: 0px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -136px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -272px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -544px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -544px -136px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -544px -272px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -544px -408px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-01-30 21:26:15 +00:00
background-position: 0px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_TRex-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2017-12-20 02:27:43 +00:00
background-position: -136px -544px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 135px;
height: 135px;
}
.Mount_Body_TigerCub-Aquatic {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -636px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Cupid {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -742px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -848px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Ember {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -954px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Fairy {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -1060px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Floral {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1346px -1166px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Ghost {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -106px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Holly {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -212px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Peppermint {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -318px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -424px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-RoyalPurple {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -530px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -636px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Shimmer {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -742px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -848px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Spooky {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -954px -1316px;
width: 105px;
height: 105px;
}
2017-12-20 02:27:43 +00:00
.Mount_Body_TigerCub-StarryNight {
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -680px -544px;
2017-12-20 02:27:43 +00:00
width: 120px;
height: 120px;
}
.Mount_Body_TigerCub-Thunderstorm {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1166px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1272px -1316px;
width: 105px;
height: 105px;
}
.Mount_Body_TigerCub-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px 0px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -106px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -212px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -318px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -424px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -530px;
width: 105px;
height: 105px;
}
.Mount_Body_Treeling-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -636px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -742px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -848px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -954px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Treeling-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1452px -1060px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Triceratops-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -848px -1422px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Triceratops-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -954px -1422px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.Mount_Body_Triceratops-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1060px -1422px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Triceratops-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1166px -1422px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Triceratops-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1272px -1422px;
width: 105px;
height: 105px;
}
2017-09-19 21:00:19 +00:00
.Mount_Body_Triceratops-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1378px -1422px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Triceratops-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px 0px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Triceratops-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -106px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
.Mount_Body_Triceratops-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -212px;
2017-09-19 20:24:23 +00:00
width: 105px;
height: 105px;
}
2017-09-12 20:34:03 +00:00
.Mount_Body_Triceratops-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -318px;
2017-09-12 20:19:08 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turkey-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -424px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turkey-Gilded {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -530px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -636px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-CottonCandyBlue {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -742px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-CottonCandyPink {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -848px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Desert {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -954px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Golden {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -1060px;
2017-09-05 19:35:47 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Red {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -1166px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Shade {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -1272px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-09-05 19:50:08 +00:00
.Mount_Body_Turtle-Skeleton {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -1558px -1378px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Turtle-White {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: 0px -1528px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Turtle-Zombie {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
2018-02-02 00:33:04 +00:00
background-position: -106px -1528px;
2017-08-10 19:46:17 +00:00
width: 105px;
height: 105px;
}
2017-08-21 22:59:12 +00:00
.Mount_Body_Unicorn-Base {
2017-11-15 01:31:01 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -212px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -318px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -424px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -530px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -636px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -742px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -848px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -954px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-White {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1060px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Unicorn-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1166px -1528px;
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width: 105px;
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height: 105px;
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}
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.Mount_Body_Whale-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1272px -1528px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1378px -1528px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1484px -1528px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px 0px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Golden {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -106px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Red {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -212px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Shade {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -318px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Skeleton {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -424px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-White {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -530px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Whale-Zombie {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -1664px -636px;
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width: 105px;
height: 105px;
}
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.Mount_Body_Wolf-Aquatic {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -272px -544px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Base {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -408px -544px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-CottonCandyBlue {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -544px -544px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-CottonCandyPink {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px 0px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Cupid {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -136px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Desert {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -272px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Ember {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -408px -272px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Fairy {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
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background-position: -680px -408px;
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width: 135px;
height: 135px;
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}
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.Mount_Body_Wolf-Floral {
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background-image: url('~assets/images/sprites/spritesmith-main-13.png');
background-position: -136px 0px;
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width: 135px;
height: 135px;
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}