habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2425 lines
70 KiB
CSS
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2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1081px -819px;
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width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1354px -546px;
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width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1583px -69px;
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width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1583px 0px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1449px -1500px;
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width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -364px -1180px;
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width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -896px -546px;
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width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1081px -637px;
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width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1380px -1500px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1311px -1500px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1242px -1500px;
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width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -910px -998px;
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width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -455px -1089px;
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width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1173px -1500px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1104px -1500px;
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width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1035px -1500px;
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width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1354px 0px;
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width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1354px -91px;
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width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1354px -1092px;
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width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -966px -1500px;
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width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -897px -1500px;
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width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -828px -1500px;
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width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -805px -603px;
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width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: 0px -816px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -728px -816px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -759px -1500px;
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width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -690px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -621px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -728px -907px;
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width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -552px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -483px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -414px -1500px;
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width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -587px -182px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -699px -303px;
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width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -345px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -276px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -207px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -699px -409px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -805px 0px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -805px -106px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -138px -1500px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -69px -1500px;
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width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: 0px -1500px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -896px 0px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -624px -634px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1380px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1311px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1242px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -658px -725px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -728px -1180px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -819px -1180px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1173px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1104px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1035px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1183px -1180px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -634px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -91px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -966px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -897px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -828px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -728px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -819px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -1183px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -690px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -621px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1271px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -1271px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -1271px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -552px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -483px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -414px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -805px -512px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-02-02 00:33:04 +00:00
background-position: 0px 0px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-02-02 00:33:04 +00:00
background-position: -121px 0px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -345px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -276px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -207px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -364px -816px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -455px -816px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -138px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -69px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px 0px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -819px -816px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px 0px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1380px -1431px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1311px -1431px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1242px -1431px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -364px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -94px -725px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -188px -725px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1173px -1431px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1104px -1431px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1035px -1431px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -282px -725px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -907px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -907px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -966px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -897px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -828px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -637px -907px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -699px -197px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -819px -907px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -759px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -690px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -621px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -699px -91px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -273px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -364px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -552px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -483px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -414px -1431px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -728px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -364px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -376px -725px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -1431px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -276px -1431px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -207px -1431px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -470px -725px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -564px -725px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -138px -1431px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -69px -1431px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1431px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -752px -725px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -805px -412px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -805px -212px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1311px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1242px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1173px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -805px -312px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -364px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1104px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1035px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -966px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -728px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -819px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -910px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -621px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -552px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -483px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -1089px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -587px -288px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -587px -394px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -414px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -819px -1089px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -910px -1089px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1311px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -897px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -828px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -91px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -182px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -759px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -690px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -621px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -546px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -637px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -552px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -138px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -69px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1180px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -1180px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -1180px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1362px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1101px -1271px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1032px -1271px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -587px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -587px -91px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -963px -1271px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -618px -1271px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -549px -1271px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -699px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -699px -515px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1587px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1518px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1183px -1089px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -106px -634px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -273px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1092px -998px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -1449px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -1380px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -637px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -115px -182px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -182px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -483px -546px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -819px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -910px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -182px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -273px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -1001px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -1092px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1514px -759px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -725px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
2017-11-17 22:22:27 +00:00
.body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -460px -455px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -115px -91px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -728px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -546px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -414px -546px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -242px -91px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -115px -364px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -230px -182px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -718px -634px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -910px -816px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1001px -907px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -357px 0px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -357px -91px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -357px -182px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -1271px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -342px -1271px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -411px -1271px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -472px 0px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -687px -1271px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -756px -1271px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -825px -1271px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -894px -1271px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.slim_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -472px -273px;
width: 114px;
height: 90px;
}
.back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -115px -455px;
width: 114px;
height: 90px;
}
.head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -455px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.shop_back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1170px -1271px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1239px -1271px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1308px -1271px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -1180px;
width: 90px;
height: 90px;
}
.eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -1001px;
width: 90px;
height: 90px;
}
.head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -910px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -207px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -276px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -414px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -483px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.slim_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -819px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -455px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -364px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1263px -273px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1092px -1089px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.shop_eyewear_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -966px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_headAccessory_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1104px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_head_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1035px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_set_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1173px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-09-05 19:50:08 +00:00
.shop_shield_mystery_301405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1242px -1362px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1001px -1089px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -728px -1089px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -115px -546px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_eyewear_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -546px -1089px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -1089px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -1089px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1089px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_head_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_set_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_shield_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1445px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.slim_armor_mystery_301704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -637px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-09-19 20:24:23 +00:00
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -546px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -455px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -182px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -91px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -728px -998px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -418px -634px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -546px -998px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -998px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -998px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -998px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -230px -546px;
2017-09-05 19:35:47 +00:00
width: 114px;
height: 87px;
}
2018-03-20 21:31:04 +00:00
.broad_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -455px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -472px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -472px -182px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.broad_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -472px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -910px -907px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -546px -907px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -455px -907px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.broad_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -364px -907px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -182px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1092px -1180px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1001px -1180px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -910px -1180px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -546px -1180px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -455px -1180px;
2017-08-03 21:22:24 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -212px -634px;
2017-08-03 21:22:24 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -364px -1089px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-08-03 21:22:24 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1172px -273px;
2017-08-03 21:22:24 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1001px -998px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -455px -998px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -364px -998px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -998px;
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -455px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-19 18:25:14 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1081px -91px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -907px;
2017-07-03 22:56:48 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -637px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -273px;
2017-07-03 22:56:48 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-07-03 22:56:48 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -91px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-07-03 22:56:48 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -315px -634px;
2017-08-11 16:09:11 +00:00
width: 102px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -637px -816px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-22 22:55:36 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -546px -816px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -273px -816px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -182px -816px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -816px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2018-03-20 21:31:04 +00:00
.head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -230px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -115px -273px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -910px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1354px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -91px -907px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -990px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -521px -634px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -896px -455px;
2017-06-01 23:09:05 +00:00
width: 90px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -637px -1180px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -242px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-06-20 22:10:04 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -546px;
2017-08-21 22:59:12 +00:00
width: 114px;
height: 87px;
2017-06-20 22:10:04 +00:00
}
2018-03-20 21:31:04 +00:00
.shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -230px -364px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -230px -455px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
.shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -91px;
2018-03-20 21:31:04 +00:00
width: 114px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -637px -1089px;
2017-06-20 22:10:04 +00:00
width: 90px;
2017-08-21 22:59:12 +00:00
height: 90px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -819px -998px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -637px -998px;
2017-06-20 22:10:04 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-13 21:25:41 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -897px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -966px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1035px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1104px;
2018-03-20 21:31:04 +00:00
width: 68px;
height: 68px;
}
.shop_armor_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1583px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1380px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1449px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1518px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-05-23 22:04:26 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -69px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -138px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -207px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -276px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -345px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -414px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -483px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -552px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -621px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -690px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -759px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -828px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -897px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -966px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1035px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1104px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1173px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1242px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_head_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1311px -1569px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1652px -1518px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: 0px -1638px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_spring2018Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -480px -1271px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -1274px -1180px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -621px -546px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_shield_special_springWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -552px -546px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2018-03-20 21:31:04 +00:00
.shop_weapon_special_spring2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-03-22 19:51:21 +00:00
background-position: -69px -1638px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-20 19:39:19 +00:00
}