habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

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[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -852px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -106px -109px;
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -224px -106px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -819px -1034px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -728px -670px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px 0px;
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -224px 0px;
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -109px 0px;
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -397px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: 0px -109px;
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -442px -282px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -442px -176px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -327px -182px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -306px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -224px -306px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1125px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -364px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -546px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -194px -488px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -759px -1376px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -276px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -207px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -138px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -819px -852px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px 0px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px -91px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px -182px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px -273px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px -364px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1027px -455px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -557px -364px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1001px -1034px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -382px -488px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -1125px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1274px -1216px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px -273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px -364px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px -455px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -579px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -579px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -579px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -579px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -579px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -579px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -579px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -579px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px 0px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -91px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -273px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -97px -488px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -754px -455px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px 0px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -670px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -670px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -670px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -106px -397px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px 0px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px -91px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -557px -273px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px -273px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -288px -488px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px -455px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -845px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -230px -215px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -761px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -761px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1587px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_ski {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1518px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_snowflake {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1449px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1380px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1311px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1242px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1173px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1104px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1035px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -966px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -897px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -828px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -759px -1583px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2014 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2015 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1449px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2016 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1380px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1242px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1173px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1104px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1035px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -966px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -897px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -828px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -759px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -690px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -621px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -552px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -483px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -414px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -345px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -276px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -138px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -759px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -690px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -621px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -552px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -483px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -414px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -345px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -276px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -138px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -69px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -570px -488px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -339px -306px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -1217px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -1148px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -1079px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -728px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -557px -182px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -910px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -476px -488px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1092px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1209px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -488px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px -91px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -728px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -819px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -910px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1001px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1092px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1183px -1125px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -1010px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -941px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -872px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -734px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -665px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -596px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1325px -1016px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1325px -1107px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -25px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -116px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -298px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -389px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -527px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -458px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -389px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -320px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -251px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1311px -1445px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px -182px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1092px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1117px -1231px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1183px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -660px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1391px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1001px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -910px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -819px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -728px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -1216px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_bardHat {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_clandestineCowl {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_dandyHat {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fireCoralCirclet {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_kabuto {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_lunarWarriorHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1300px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_mammothRiderHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -1034px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
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.head_special_namingDay2017 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -182px -1034px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pageHelm {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -91px -1034px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pyromancersTurban {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: 0px -1034px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_roguishRainbowMessengerHood {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -910px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_snowSovereignCrown {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -819px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spikedHelm {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -728px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -637px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_4 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_warrior_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -273px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_1 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1118px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_2 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px -91px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_3 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1118px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1001px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -910px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -828px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -897px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -966px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1035px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1104px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1173px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1242px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1311px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1380px -1307px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_0 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -69px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -138px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -276px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_clandestineCowl {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -345px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -414px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -483px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_kabuto {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -552px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -621px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -690px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1689px -414px;
2017-08-21 22:59:12 +00:00
width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -828px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -897px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -966px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1035px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1104px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1173px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1242px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1311px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1380px -1376px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -819px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -844px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -728px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_cactusEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -753px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -637px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -662px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -571px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -943px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -480px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -943px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -389px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -273px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_tigerEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -298px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.headAccessory_special_wolfEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -182px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_wolfEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -958px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_bearEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_cactusEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_foxEars {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1482px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
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.shop_headAccessory_special_lionEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1482px -1173px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pandaEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1482px -1242px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pigEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1482px -1311px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_tigerEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: 0px -1445px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_wolfEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -69px -1445px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_healer_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -91px -943px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: 0px -943px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1027px -819px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1027px -728px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1027px -637px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1027px -546px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -211px -397px;
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width: 103px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -315px -397px;
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width: 103px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -327px -91px;
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width: 114px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -557px -91px;
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width: 96px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
background-position: -327px 0px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -115px -215px;
2017-08-21 22:59:12 +00:00
width: 114px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -910px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_diamondStave {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -419px -397px;
2017-08-21 22:59:12 +00:00
width: 102px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
.shield_special_goldenknight {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -112px -306px;
width: 111px;
2017-08-11 16:09:11 +00:00
height: 90px;
}
.shield_special_lootBag {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -637px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -546px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -455px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -364px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -442px 0px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -442px -88px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -91px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -852px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -936px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -936px -637px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -936px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_diamondStave {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1551px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_goldenknight {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: 0px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_lootBag {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -69px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -138px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -207px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -276px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -345px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -414px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -483px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -552px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -621px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -690px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -759px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -828px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -897px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -966px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1035px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1104px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1173px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
2017-09-28 16:02:47 +00:00
background-position: -1242px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1311px -1514px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1380px -1514px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1449px -1514px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1518px -1514px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px 0px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -69px;
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width: 68px;
height: 68px;
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}
.shop_weapon_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -138px;
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width: 68px;
height: 68px;
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}
.shop_weapon_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -207px;
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width: 68px;
height: 68px;
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}
.shop_weapon_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -276px;
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width: 68px;
height: 68px;
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}
.shop_weapon_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -345px;
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width: 68px;
height: 68px;
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}
.shop_weapon_special_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -414px;
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width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_bardInstrument {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -483px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_special_critical {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -552px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_special_fencingFoil {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -621px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_lunarScythe {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -690px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_mammothRiderSpear {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -759px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_nomadsScimitar {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -828px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_pageBanner {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -897px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_roguishRainbowMessage {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -966px;
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width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_skeletonKey {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1035px;
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width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_tachi {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1104px;
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width: 68px;
height: 68px;
}
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.shop_weapon_special_taskwoodsLantern {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1173px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_special_tridentOfCrashingTides {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1242px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_warrior_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1311px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_warrior_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1380px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1620px -1449px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: 0px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_warrior_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -69px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_warrior_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -138px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_warrior_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -207px -1583px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -276px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_wizard_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -345px -1583px;
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width: 68px;
height: 68px;
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}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -414px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_wizard_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -483px -1583px;
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width: 68px;
height: 68px;
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}
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.shop_weapon_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -552px -1583px;
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width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -621px -1583px;
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width: 68px;
height: 68px;
}
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.shop_weapon_wizard_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -690px -1583px;
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width: 68px;
height: 68px;
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}
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.weapon_healer_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px -455px;
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width: 90px;
height: 90px;
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}
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.weapon_healer_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px -364px;
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width: 90px;
height: 90px;
}
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.weapon_healer_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px -273px;
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width: 90px;
height: 90px;
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}
2017-08-11 16:09:11 +00:00
.weapon_healer_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px -182px;
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width: 90px;
height: 90px;
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}
2017-08-11 16:09:11 +00:00
.weapon_healer_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px -91px;
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width: 90px;
height: 90px;
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}
2017-08-11 16:09:11 +00:00
.weapon_healer_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -936px 0px;
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width: 90px;
height: 90px;
2017-04-20 19:39:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -819px -761px;
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width: 90px;
height: 90px;
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}
2017-08-11 16:09:11 +00:00
.weapon_rogue_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -728px -761px;
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width: 90px;
height: 90px;
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}
2017-08-11 16:09:11 +00:00
.weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -637px -761px;
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width: 90px;
height: 90px;
}
2017-08-11 16:09:11 +00:00
.weapon_rogue_2 {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -546px -761px;
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width: 90px;
height: 90px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
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}
2017-08-11 16:09:11 +00:00
.weapon_rogue_3 {
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -455px -761px;
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width: 90px;
height: 90px;
v3.84.0 - Backgrounds and Armoire 2017/04 (#8652) * Release Mergeback (#8644) * Remove email addresses from translatable strings (#8448) * Fix User > Profile showing {getProgressDisplay()} * Remove bad nextRewardAt check * 1st iteration of issue #8385 - more pending * #8385 config and jade fixes, tests pending * #8385 fixing lint errors * Fix faqs string and test * Fix faq.jade and add workaround for faq.js * Fixing accidental checking for faq.js * fix emails in faq.js * fetch emails once in auth.js * Fixing community manager email in auth.js (cherry picked from commit 842fbe42a8ada502d09ad5754755bb7c40e64af9) * chore(i18n): update locales (cherry picked from commit b2225f05e52b026d6c476b999943bc9b8094f270) * Merge branch 'stripe-webhook' into develop (cherry picked from commit 30f514e46fb8cc79ca7203c442d72c345ff3a22c) * add recent Grand Gala seasonal special equipment names (#8606) This is to help translators add good glossary entries now for keeping the current wiki pages consistent with future additions to the website's seasonal shop. (cherry picked from commit 4846bc57692a8fc709a5cf86098053db4347edf2) * stripe webhook for unpaid subs: add 3 days of remaining time (cherry picked from commit 1d7b7337591b49c8a1c3de87490b3068309662d6) * New default background (#8597) * feat(bgs): new default background * feat(bgs): backfill migration * fix(migration): extraneous imports, bad paths * fix(bgs): address comments * fix(test): assert equality (cherry picked from commit 03088f1d9f1d18e74aa6a02e27203dd36ed1c967) * chore(sprites): compile (cherry picked from commit 831b122ce2f9978f0b0db2212eb6ab504799118c) * chore(i18n): update locales (cherry picked from commit be1754ab073653fdec3b243de66a18b992f1163e) * chore(public-docs): Community Guidelines update Also Bailey announcement (cherry picked from commit 565d50dd99ba277403e839cde67a7dcc3d088ba0) * chore(i18n): update locales (cherry picked from commit d4198f8913f241bfc928efee4dd44678b81ac788) * 3.83.0 (cherry picked from commit ea184899913e1ba7636c3618e3a0ed660e33abf3) * chore(news): Bailey * rebuild shrinkwrap (cherry picked from commit 96ce948e1a941cda4ee921095d3c072191348541) * stripe webhook: fix handling of automatic requests (cherry picked from commit c4463f991b8a6e7c46a40a43151cdd6aa9cf808b) * 3.83.1 * v3.83.2 - April Fools 2017 (#8632) * feat(event): April Fools 2017 * feat(event): NPCs and Bailey * fix(event): tweak NPCs, add challenge link * chore(sprites): compile * 3.83.2 * v3.83.3 Fooling Fix (#8633) * fix(fooling): add logic to party and member modals * 3.83.3 * v3.83.4 Export fooling (#8634) * fix(fooling): allow export * 3.83.4 * v3.83.5 End Fooling (#8638) * chore(event): no more foolin * chore(sprites): compile * 3.83.5 * fix(merge-conflict): prefer develop for config.json.example * fix(merge-conflict): fewer istanbul deps * Replace golden rock mount body sprite * feat(content): BGs and Armoire 2017-04 Also fixes a positioning issue on Spring Healer headgear. * chore(sprites): compile * chore(i18n): update locales * 3.84.0
2017-04-04 20:49:05 +00:00
}
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.weapon_rogue_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -364px -761px;
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width: 90px;
height: 90px;
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}
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.weapon_rogue_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -273px -761px;
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width: 90px;
height: 90px;
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}
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.weapon_rogue_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -728px -852px;
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width: 90px;
height: 90px;
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}
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.weapon_special_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -557px 0px;
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width: 102px;
height: 90px;
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}
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.weapon_special_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -182px -852px;
width: 90px;
height: 90px;
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}
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.weapon_special_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: 0px -761px;
width: 90px;
height: 90px;
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}
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.weapon_special_bardInstrument {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -845px -364px;
width: 90px;
height: 90px;
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}
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.weapon_special_fencingFoil {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -845px -182px;
width: 90px;
height: 90px;
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}
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.weapon_special_lunarScythe {
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background-image: url(/static/sprites/spritesmith-main-8.png);
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background-position: -1391px -91px;
width: 90px;
height: 90px;
}