habitica-self-host/website/client/assets/css/sprites/spritesmith-main-7.css

2377 lines
68 KiB
CSS
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2018-08-23 19:57:28 +00:00
.shop_head_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1242px -1484px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1375px 0px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1311px -1484px;
width: 68px;
height: 68px;
}
.shop_head_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1582px -483px;
width: 68px;
height: 68px;
}
.shop_head_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -345px -1553px;
width: 68px;
height: 68px;
}
.shop_head_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -690px -1553px;
width: 68px;
height: 68px;
}
.shop_head_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -759px -1553px;
width: 68px;
height: 68px;
}
.shop_head_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1651px -690px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1651px -966px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1651px -1449px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -917px -803px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -811px -697px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1375px -207px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1375px -276px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1375px -552px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: -1375px -1035px;
width: 68px;
height: 68px;
}
.shop_shield_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
background-position: 0px -1346px;
width: 68px;
height: 68px;
}
2018-08-02 18:39:34 +00:00
.shop_shield_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -69px -1346px;
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width: 68px;
height: 68px;
}
.shop_shield_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -759px -1346px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -828px -1346px;
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width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -897px -1346px;
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width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -207px;
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width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -276px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -345px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -1035px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1444px -1104px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: 0px -1415px;
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width: 68px;
height: 68px;
}
.shop_weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -483px -1415px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -759px -1415px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1242px -1415px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1311px -1415px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1513px -138px;
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width: 68px;
height: 68px;
}
.shop_weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -828px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -897px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1513px -966px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -966px -1484px;
2018-08-02 18:39:34 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -242px -242px;
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width: 93px;
height: 90px;
}
.slim_armor_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -811px 0px;
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width: 105px;
height: 90px;
}
.slim_armor_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -91px -1073px;
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width: 90px;
height: 90px;
}
.slim_armor_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -364px -1164px;
width: 90px;
height: 90px;
}
.slim_armor_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -339px -606px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -224px -606px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -454px -606px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -569px -606px;
width: 114px;
height: 87px;
}
.slim_armor_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-02 18:39:34 +00:00
background-position: 0px -333px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-02 18:39:34 +00:00
background-position: -115px -333px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-02 18:39:34 +00:00
background-position: -230px -333px;
width: 114px;
height: 90px;
}
.slim_armor_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -115px -424px;
width: 114px;
height: 90px;
}
.slim_armor_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -182px -1073px;
width: 90px;
height: 90px;
}
.slim_armor_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -121px -242px;
width: 120px;
height: 90px;
}
.slim_armor_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -273px -785px;
width: 105px;
height: 90px;
}
.slim_armor_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: 0px -1255px;
width: 90px;
height: 90px;
}
.weapon_special_fall2015Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -803px -785px;
width: 93px;
height: 90px;
}
.weapon_special_fall2015Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -379px -785px;
width: 105px;
height: 90px;
}
.weapon_special_fall2015Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -273px -1073px;
width: 90px;
height: 90px;
}
.weapon_special_fall2015Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -273px -1164px;
width: 90px;
height: 90px;
}
.weapon_special_fall2016Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -230px -697px;
width: 114px;
height: 87px;
}
.weapon_special_fall2016Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -115px -697px;
width: 114px;
height: 87px;
}
.weapon_special_fall2016Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -697px;
width: 114px;
height: 87px;
}
2018-06-05 19:11:40 +00:00
.weapon_special_fall2016Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -684px -606px;
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width: 114px;
height: 87px;
}
.weapon_special_fall2017Healer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -466px -91px;
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width: 114px;
height: 90px;
}
.weapon_special_fall2017Mage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -466px -182px;
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width: 114px;
height: 90px;
}
.weapon_special_fall2017Rogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -466px -273px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
.weapon_special_fall2017Warrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: 0px -424px;
2018-06-05 19:11:40 +00:00
width: 114px;
height: 90px;
}
.weapon_special_fallHealer {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -637px -1164px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.weapon_special_fallMage {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -345px 0px;
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width: 120px;
height: 90px;
}
.weapon_special_fallRogue {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -485px -785px;
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width: 105px;
height: 90px;
}
.weapon_special_fallWarrior {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -91px -1255px;
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width: 90px;
height: 90px;
}
.broad_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -182px -1255px;
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width: 90px;
height: 90px;
}
.head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -273px -1255px;
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width: 90px;
height: 90px;
}
.shop_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -207px -1484px;
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width: 68px;
height: 68px;
}
.shop_head_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -276px -1484px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.slim_armor_special_gaymerx {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -364px -1255px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -455px -1255px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -546px -1255px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -910px -1255px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1582px -552px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1582px -621px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1582px -1311px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1582px -1380px;
2018-06-05 19:11:40 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201402 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1001px -1255px;
2018-06-05 19:11:40 +00:00
width: 90px;
height: 90px;
}
2018-05-29 22:11:02 +00:00
.broad_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -364px -982px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -455px -982px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
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background-position: -1449px -1553px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1518px -1553px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -207px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201403 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1001px -982px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px 0px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -91px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_back_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1518px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -1622px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -910px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -455px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -637px;
2018-05-29 22:11:02 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -552px -697px;
2018-05-29 22:11:02 +00:00
width: 68px;
height: 68px;
}
2018-05-01 21:25:58 +00:00
.shop_head_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -621px -697px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -138px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201405 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -1073px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -512px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -609px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.shop_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -621px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -690px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -966px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201406 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -706px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 96px;
}
.broad_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -364px -1073px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -455px -1073px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -1346px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -414px -1346px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -483px -1346px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201407 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -546px -1073px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -637px -1073px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px 0px;
2018-05-01 21:25:58 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1173px -1346px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1242px -1346px;
2018-05-01 21:25:58 +00:00
width: 68px;
height: 68px;
}
2018-04-03 00:41:49 +00:00
.shop_set_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1311px -1346px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201408 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -91px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -1164px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -91px -1164px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -621px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -690px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -759px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201409 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -182px -1164px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -891px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -376px -891px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -69px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -138px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -414px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201410 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -470px -891px;
2018-04-03 00:41:49 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -728px -1164px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -828px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -897px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1173px -1415px;
2018-04-03 00:41:49 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201411 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -819px -1164px;
2018-04-03 00:41:49 +00:00
width: 90px;
height: 90px;
}
2018-03-01 23:23:36 +00:00
.broad_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -910px -1164px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1001px -1164px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -207px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -483px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -552px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201412 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1092px -1164px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1183px -1164px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px 0px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1242px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1311px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1380px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201501 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -91px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -182px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_headAccessory_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -552px -1484px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -621px -1484px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -897px -1484px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201502 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -273px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -364px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -455px;
2018-03-01 23:23:36 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1380px -1484px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -138px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -207px;
2018-03-01 23:23:36 +00:00
width: 68px;
height: 68px;
}
2018-02-02 00:33:04 +00:00
.slim_armor_mystery_201503 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -546px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -637px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -728px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -897px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_back_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -966px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -1035px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201504 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -819px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -910px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.shop_head_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -1449px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -207px -1553px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -276px -1553px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.weapon_mystery_201505 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -1001px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -91px -785px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -785px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -828px -1553px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1104px -1553px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1173px -1553px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201506 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -106px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -500px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -394px;
2018-02-02 00:33:04 +00:00
width: 90px;
height: 105px;
}
.shop_back_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -276px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -552px;
2018-02-02 00:33:04 +00:00
width: 68px;
height: 68px;
}
2018-01-30 21:26:15 +00:00
.shop_set_mystery_201507 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -621px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -564px -891px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -364px;
2018-01-30 21:26:15 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1035px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1104px;
2018-01-30 21:26:15 +00:00
width: 68px;
height: 68px;
}
2018-01-02 23:52:35 +00:00
.shop_set_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1380px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201508 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -455px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.broad_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -637px -1255px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -728px -1255px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -1183px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -1092px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -1001px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201509 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -819px -1255px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -303px;
2018-01-02 23:52:35 +00:00
width: 105px;
height: 90px;
}
.headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -546px;
2018-01-02 23:52:35 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -697px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -414px -697px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201510 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -483px -697px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -728px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -819px;
2018-01-02 23:52:35 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -690px -697px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -138px -1622px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -69px;
2018-01-02 23:52:35 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201511 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -982px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -91px -982px;
width: 90px;
height: 90px;
}
.head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -182px -982px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -345px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -414px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -483px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201512 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -273px -982px;
width: 90px;
height: 90px;
}
.head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -91px;
width: 120px;
height: 90px;
}
.shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-02 18:39:34 +00:00
background-position: 0px -242px;
width: 120px;
height: 90px;
}
.shop_head_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -759px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -828px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201601 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -897px;
width: 68px;
height: 68px;
}
.back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -546px -982px;
width: 90px;
height: 90px;
}
.head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -637px -982px;
width: 90px;
height: 90px;
}
.shop_back_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -1104px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -1173px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201602 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1375px -1242px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -728px -982px;
width: 90px;
height: 90px;
}
.head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -819px -982px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -138px -1346px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -207px -1346px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -276px -1346px;
width: 68px;
height: 68px;
}
2017-11-17 22:22:27 +00:00
.slim_armor_mystery_201603 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -910px -982px;
2017-11-17 22:22:27 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -94px -891px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -188px -891px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -552px -1346px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -621px -1346px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -690px -1346px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201604 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -282px -891px;
2017-11-17 22:22:27 +00:00
width: 93px;
height: 90px;
}
2017-11-03 02:54:26 +00:00
.broad_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -182px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -273px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -966px -1346px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1035px -1346px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1104px -1346px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201605 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -364px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.broad_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -197px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -546px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px 0px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -69px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -138px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201606 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -91px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 105px;
}
.broad_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -728px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -819px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.shop_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -414px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -483px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -552px;
2017-11-03 02:54:26 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201607 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1102px -910px;
2017-11-03 02:54:26 +00:00
width: 90px;
height: 90px;
}
.back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -637px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px 0px;
2017-11-03 02:54:26 +00:00
width: 93px;
height: 90px;
}
.shop_back_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -828px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -897px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201608 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -966px;
width: 68px;
height: 68px;
}
.broad_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -91px;
width: 93px;
height: 90px;
}
.head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -182px;
width: 93px;
height: 90px;
}
.shop_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -1173px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -1242px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1444px -1311px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201609 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1008px -273px;
width: 93px;
height: 90px;
}
.broad_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -212px;
width: 90px;
height: 99px;
}
.head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -412px;
width: 90px;
height: 99px;
}
.shop_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -207px -1415px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -276px -1415px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -1415px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201610 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px -312px;
width: 90px;
height: 99px;
}
.head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -728px -1073px;
width: 90px;
height: 90px;
}
.shop_head_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -552px -1415px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -621px -1415px;
width: 68px;
height: 68px;
}
.shop_weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -690px -1415px;
width: 68px;
height: 68px;
}
.weapon_mystery_201611 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -819px -1073px;
width: 90px;
height: 90px;
}
.broad_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -910px -1073px;
width: 90px;
height: 90px;
}
.head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1001px -1073px;
width: 90px;
height: 90px;
}
.shop_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -966px -1415px;
width: 68px;
height: 68px;
}
.shop_head_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1035px -1415px;
width: 68px;
height: 68px;
}
.shop_set_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1104px -1415px;
width: 68px;
height: 68px;
}
.slim_armor_mystery_201612 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1092px -1073px;
width: 90px;
height: 90px;
}
.eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -917px 0px;
width: 90px;
height: 105px;
}
.shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -182px -785px;
width: 90px;
height: 105px;
}
.shop_eyewear_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1380px -1415px;
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201701 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -182px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -273px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -276px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -345px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201702 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -414px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -364px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -455px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -621px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -690px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -759px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201703 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -546px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -637px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -728px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1035px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1104px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1513px -1173px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201704 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -819px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -910px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1193px -1001px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -69px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201705 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -138px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -606px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -112px -606px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -414px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201706 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -483px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -591px -785px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -697px -785px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -622px -455px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px -455px;
width: 40px;
height: 40px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_set_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -828px -1484px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_mystery_201707 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -811px -606px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
.shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -455px -1164px;
width: 90px;
height: 90px;
}
.shop_set_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1035px -1484px;
width: 68px;
height: 68px;
}
.shop_shield_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -737px -546px;
width: 40px;
height: 40px;
}
.shop_weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -546px;
width: 40px;
height: 40px;
}
.weapon_mystery_201708 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -546px -1164px;
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -455px;
2017-09-19 21:00:19 +00:00
width: 114px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -364px;
2017-09-19 21:00:19 +00:00
width: 114px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.shop_back_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1449px -1484px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_set_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px 0px;
2017-09-19 21:00:19 +00:00
width: 68px;
height: 68px;
}
2017-09-19 21:00:19 +00:00
.shop_shield_mystery_201709 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -69px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -658px -891px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -752px -891px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
.shop_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -276px;
2017-09-19 21:06:58 +00:00
width: 68px;
height: 68px;
}
2017-10-24 20:23:42 +00:00
.shop_head_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -345px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -414px;
2017-10-24 20:23:42 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201710 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -846px -891px;
2017-10-24 20:23:42 +00:00
width: 93px;
height: 90px;
}
2017-11-17 22:22:27 +00:00
.body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -273px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -182px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -690px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_body_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -759px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -828px;
2017-11-17 22:22:27 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201711 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px -91px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.broad_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -696px 0px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -575px -515px;
2017-12-21 23:12:06 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -1104px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -1173px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1582px -1242px;
2017-12-21 23:12:06 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201712 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -460px -515px;
2017-11-17 22:22:27 +00:00
width: 114px;
height: 90px;
}
2018-01-23 22:38:23 +00:00
.back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -115px -515px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -515px;
2018-01-23 22:38:23 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -1553px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -69px -1553px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201801 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -138px -1553px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px -364px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px -273px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px -182px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
.shop_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -414px -1553px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -483px -1553px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -552px -1553px;
2018-02-22 22:57:34 +00:00
width: 68px;
height: 68px;
}
.shop_shield_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -621px -1553px;
2018-01-23 22:38:23 +00:00
width: 68px;
height: 68px;
}
2018-02-22 22:57:34 +00:00
.slim_armor_mystery_201802 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px -91px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -581px 0px;
2018-03-22 19:51:21 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -460px -424px;
2018-02-22 22:57:34 +00:00
width: 114px;
height: 90px;
}
2018-03-22 19:51:21 +00:00
.shop_back_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -897px -1553px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -966px -1553px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201803 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1035px -1553px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -424px;
2018-04-24 18:38:56 +00:00
width: 114px;
height: 90px;
}
.headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -230px -424px;
2018-04-24 18:38:56 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1242px -1553px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_headAccessory_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1311px -1553px;
2018-04-24 18:38:56 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201804 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1380px -1553px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.back_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -466px 0px;
2018-05-24 18:25:56 +00:00
width: 114px;
height: 90px;
}
.head_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -333px;
2018-05-24 18:25:56 +00:00
width: 114px;
height: 90px;
}
.shop_back_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px 0px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -69px;
2018-05-24 18:25:56 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201805 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -138px;
2018-06-21 18:44:37 +00:00
width: 68px;
height: 68px;
}
.broad_armor_mystery_201806 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -230px -121px;
2018-06-21 18:44:37 +00:00
width: 114px;
height: 120px;
}
.head_mystery_201806 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -115px -121px;
2018-06-21 18:44:37 +00:00
width: 114px;
height: 120px;
}
.shop_armor_mystery_201806 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -345px;
2018-06-21 18:44:37 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201806 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -414px;
2018-03-22 19:51:21 +00:00
width: 68px;
height: 68px;
}
2018-06-21 18:44:37 +00:00
.shop_set_mystery_201806 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -483px;
2018-06-21 18:44:37 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201806 {
2018-07-24 20:00:09 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px 0px;
2018-07-24 20:00:09 +00:00
width: 114px;
height: 120px;
}
.broad_armor_mystery_201807 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -230px 0px;
2018-07-24 20:00:09 +00:00
width: 114px;
height: 120px;
}
.head_mystery_201807 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -115px 0px;
2018-07-24 20:00:09 +00:00
width: 114px;
height: 120px;
}
.shop_armor_mystery_201807 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -759px;
2018-07-24 20:00:09 +00:00
width: 68px;
height: 68px;
}
.shop_head_mystery_201807 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -828px;
2018-07-24 20:00:09 +00:00
width: 68px;
height: 68px;
}
.shop_set_mystery_201807 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -897px;
2018-07-24 20:00:09 +00:00
width: 68px;
height: 68px;
}
.slim_armor_mystery_201807 {
2018-06-21 18:44:37 +00:00
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: 0px -121px;
2018-06-21 18:44:37 +00:00
width: 114px;
height: 120px;
}
2018-08-23 19:57:28 +00:00
.broad_armor_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -515px;
width: 114px;
height: 90px;
}
2018-08-23 19:57:28 +00:00
.head_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -230px -515px;
width: 114px;
height: 90px;
}
2018-08-23 19:57:28 +00:00
.shop_armor_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1173px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_head_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1242px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_set_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1651px -1311px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.slim_armor_mystery_201808 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -345px -182px;
width: 114px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2018-08-23 19:57:28 +00:00
.broad_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1092px -1255px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2018-08-23 19:57:28 +00:00
.eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1183px -1255px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2018-08-23 19:57:28 +00:00
.head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1274px -1255px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2018-08-23 19:57:28 +00:00
.shop_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -69px -1622px;
2017-09-05 19:50:08 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_eyewear_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1173px -1484px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_head_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1104px -1484px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_set_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -759px -1484px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.shop_weapon_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -690px -1484px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2018-08-23 19:57:28 +00:00
.slim_armor_mystery_301404 {
background-image: url('~assets/images/sprites/spritesmith-main-7.png');
2018-08-23 19:57:28 +00:00
background-position: -1284px -1092px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}