habitica-self-host/website/client/assets/css/sprites/spritesmith-main-8.css

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CSS
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.slim_armor_special_summer2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -288px;
width: 90px;
height: 105px;
}
.slim_armor_special_summer2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px -106px;
width: 102px;
height: 105px;
}
.slim_armor_special_summer2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px 0px;
width: 114px;
height: 105px;
}
.slim_armor_special_summer2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -273px;
width: 90px;
height: 90px;
}
.slim_armor_special_summer2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px 0px;
width: 105px;
height: 105px;
}
.slim_armor_special_summer2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px -91px;
width: 114px;
height: 90px;
}
.slim_armor_special_summerHealer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -212px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -318px;
width: 90px;
height: 105px;
}
.slim_armor_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px 0px;
width: 111px;
height: 90px;
}
.slim_armor_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -339px -321px;
width: 111px;
height: 90px;
}
.weapon_special_summer2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px 0px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -655px -591px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -182px;
width: 90px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -773px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -864px;
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 108px;
height: 108px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -103px -215px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 102px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 102px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -500px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px -103px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 105px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summer2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerHealer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px 0px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerMage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -106px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 105px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerRogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -227px -321px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.weapon_special_summerWarrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px -321px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 111px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -412px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 114px;
height: 87px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -773px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.broad_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -773px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -591px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 93px;
height: 90px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -69px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_back_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1587px -1595px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_body_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1518px -1595px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_head_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1595px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_shield_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1595px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.shop_weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1595px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 68px;
height: 68px;
}
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
.slim_armor_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -273px;
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:06:58 +00:00
.weapon_special_takeThis {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -364px;
2017-09-19 21:06:58 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -455px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -819px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -1001px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
2017-09-19 21:00:19 +00:00
.broad_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1183px -1137px;
2017-09-19 21:00:19 +00:00
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -91px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -364px;
width: 96px;
height: 90px;
}
.broad_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -564px -591px;
width: 90px;
height: 90px;
}
.broad_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -94px -591px;
width: 93px;
height: 90px;
}
.broad_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px 0px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -91px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -182px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -273px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -364px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -455px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -751px -546px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.broad_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -682px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -682px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -682px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2014 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -682px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2015 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -682px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_nye2016 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -682px;
width: 90px;
height: 90px;
}
2017-09-05 19:50:08 +00:00
.head_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -682px;
2017-09-05 19:50:08 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -682px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -682px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px 0px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -91px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -182px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -282px -591px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -364px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -546px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -773px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -773px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -773px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -773px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -106px -500px;
2017-08-21 22:59:12 +00:00
width: 104px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -773px;
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Healer {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -773px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Rogue {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px 0px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-19 20:24:23 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2015Warrior {
2017-09-19 20:24:23 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -773px;
2017-09-19 20:24:23 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -470px -591px;
2017-08-21 22:59:12 +00:00
width: 93px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px 0px;
2017-09-05 19:35:47 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2016Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Healer {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Rogue {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -273px;
2017-08-21 22:59:12 +00:00
width: 96px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_winter2017Warrior {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_yeti {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
2017-09-05 19:35:47 +00:00
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_candycane {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_ski {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_snowflake {
2017-09-05 19:35:47 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-09-05 19:35:47 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_armor_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2014 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2015 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_nye2016 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1686px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_head_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_shield_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2015Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1319px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -412px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2016Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -412px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -412px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -563px -424px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -1217px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_winter2017Warrior {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -1148px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_weapon_special_yeti {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -1079px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_candycane {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_ski {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_snowflake {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Healer {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Mage {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.slim_armor_special_winter2015Rogue {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -182px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.slim_armor_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -188px -591px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.slim_armor_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.slim_armor_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_candycane {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_ski {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_snowflake {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1137px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2015Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -654px -455px;
2017-08-21 22:59:12 +00:00
width: 96px;
height: 90px;
}
.weapon_special_winter2015Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -376px -591px;
2017-08-21 22:59:12 +00:00
width: 93px;
height: 90px;
}
.weapon_special_winter2016Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2016Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -364px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Healer {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -455px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Mage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Rogue {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -637px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_winter2017Warrior {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -728px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.weapon_special_yeti {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -819px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -910px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -1001px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1297px -1092px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1228px;
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width: 90px;
height: 90px;
}
.shop_back_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -1010px;
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width: 68px;
height: 68px;
}
.shop_back_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -941px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -872px;
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width: 68px;
height: 68px;
}
.shop_body_special_wondercon_gold {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -803px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_body_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -734px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_black {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1457px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_wondercon_red {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -182px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1228px;
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width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1026px -1243px;
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width: 60px;
height: 60px;
}
.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1117px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1183px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1208px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1274px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1299px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1413px -106px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -935px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -844px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.shop_eyewear_special_blackTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -251px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_blueTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -320px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_greenTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -389px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_pinkTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -458px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_redTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -527px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_whiteTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -596px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_eyewear_special_yellowTopFrame {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1388px -665px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.customize-option.head_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -753px -1243px;
2017-08-21 22:59:12 +00:00
width: 60px;
height: 60px;
}
.head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1228px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -273px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -182px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px -91px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1206px 0px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1092px -1046px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -1046px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
}
.head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_bardHat {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_clandestineCowl {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_dandyHat {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_fireCoralCirclet {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_kabuto {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_lunarWarriorHelm {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_mammothRiderHelm {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_namingDay2017 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pageHelm {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_pyromancersTurban {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1046px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_roguishRainbowMessengerHood {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -910px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_snowSovereignCrown {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -819px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_special_spikedHelm {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -728px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -637px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -546px;
2017-08-21 22:59:12 +00:00
width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -455px;
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width: 90px;
height: 90px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.head_warrior_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -364px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_warrior_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -273px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px -91px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1115px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1001px -955px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.head_wizard_5 {
2017-08-11 16:09:11 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -955px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shop_head_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_bardHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_clandestineCowl {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_dandyHat {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_fireCoralCirclet {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_kabuto {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_lunarWarriorHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1388px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_mammothRiderHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
.shop_head_special_namingDay2017 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1686px -69px;
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width: 40px;
height: 40px;
}
.shop_head_special_pageHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -138px;
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width: 68px;
height: 68px;
}
.shop_head_special_pyromancersTurban {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -207px;
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width: 68px;
height: 68px;
}
.shop_head_special_roguishRainbowMessengerHood {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -276px;
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width: 68px;
height: 68px;
}
.shop_head_special_snowSovereignCrown {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -345px;
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width: 68px;
height: 68px;
}
.shop_head_special_spikedHelm {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -414px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -483px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -552px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -621px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -690px;
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width: 68px;
height: 68px;
}
.shop_head_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -759px;
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width: 68px;
height: 68px;
}
.shop_head_wizard_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -828px;
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width: 68px;
height: 68px;
}
.shop_head_wizard_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -897px;
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width: 68px;
height: 68px;
}
.shop_head_wizard_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -966px;
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width: 68px;
height: 68px;
}
.shop_head_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1035px;
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width: 68px;
height: 68px;
}
.shop_head_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1479px -1104px;
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width: 68px;
height: 68px;
}
.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -955px;
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width: 90px;
height: 90px;
}
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.customize-option.headAccessory_special_bearEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -844px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_cactusEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -955px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_cactusEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -753px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_foxEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -955px;
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width: 90px;
height: 90px;
}
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.customize-option.headAccessory_special_foxEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -662px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -955px;
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width: 90px;
height: 90px;
}
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.customize-option.headAccessory_special_lionEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -571px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -955px;
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width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pandaEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -480px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -955px;
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width: 90px;
height: 90px;
}
.customize-option.headAccessory_special_pigEars {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -389px -970px;
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width: 60px;
height: 60px;
}
.headAccessory_special_tigerEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -955px;
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width: 90px;
height: 90px;
}
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.customize-option.headAccessory_special_tigerEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -298px -970px;
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width: 60px;
height: 60px;
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}
2017-08-21 22:59:12 +00:00
.headAccessory_special_wolfEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -182px -955px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.customize-option.headAccessory_special_wolfEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -970px;
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width: 60px;
height: 60px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_bearEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_cactusEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_foxEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_lionEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pandaEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_pigEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_tigerEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shop_headAccessory_special_wolfEars {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1457px;
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width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
2017-08-21 22:59:12 +00:00
.shield_healer_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -955px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -955px;
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width: 90px;
height: 90px;
}
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.shield_healer_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -819px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -728px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_healer_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -637px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_0 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -546px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -211px -500px;
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width: 103px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_2 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -315px -500px;
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width: 103px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_3 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -321px;
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width: 114px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_4 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -522px -500px;
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width: 96px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_5 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -206px -215px;
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width: 114px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_rogue_6 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -336px -182px;
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width: 114px;
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height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_1 {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -910px -864px;
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width: 90px;
height: 90px;
}
2017-08-21 22:59:12 +00:00
.shield_special_diamondStave {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -419px -500px;
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width: 102px;
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height: 90px;
}
.shield_special_goldenknight {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -451px -91px;
width: 111px;
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height: 90px;
}
.shield_special_lootBag {
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background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -637px -864px;
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width: 90px;
height: 90px;
}
.shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -546px -864px;
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width: 90px;
height: 90px;
}
.shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -455px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -364px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -115px -412px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -230px -412px;
2017-08-11 16:09:11 +00:00
width: 114px;
height: 87px;
}
.shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -91px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -728px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -637px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -933px -546px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
.shop_shield_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1548px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_diamondStave {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_goldenknight {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_lootBag {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_mammothRiderHorn {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_moonpearlShield {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_roguishRainbowMessage {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wakizashi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_special_wintryMirror {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1311px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_shield_warrior_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1380px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1449px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1518px -1526px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px 0px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -69px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -138px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -207px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_healer_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -276px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -345px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -414px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -483px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_3 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -552px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -621px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -690px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_rogue_6 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -759px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_0 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -828px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_1 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -897px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_2 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -966px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-11 16:09:11 +00:00
}
.shop_weapon_special_3 {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1035px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_bardInstrument {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1104px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_critical {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1173px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_fencingFoil {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1242px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_lunarScythe {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1311px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_mammothRiderSpear {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1380px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_nomadsScimitar {
2017-08-03 21:22:24 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1449px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-08-03 21:22:24 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_pageBanner {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1617px -1518px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-31 20:23:19 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_roguishRainbowMessage {
2017-07-31 20:23:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: 0px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_skeletonKey {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -69px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_tachi {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -138px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_taskwoodsLantern {
2017-07-19 18:25:14 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -207px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-19 18:25:14 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_special_tridentOfCrashingTides {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -276px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-03 22:56:48 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_0 {
2017-07-03 22:56:48 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -345px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-07-03 22:56:48 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_1 {
2017-06-22 22:55:36 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -414px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-22 22:55:36 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_2 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -483px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_3 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -552px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_4 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -621px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_5 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -690px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_warrior_6 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -759px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_0 {
2017-06-20 22:10:04 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -828px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-20 22:10:04 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_1 {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -897px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_2 {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -966px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_3 {
2017-06-01 23:09:05 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1035px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-06-01 23:09:05 +00:00
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_4 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1104px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_5 {
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1173px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
}
2017-08-11 16:09:11 +00:00
.shop_weapon_wizard_6 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1242px -1595px;
2017-08-21 22:59:12 +00:00
width: 68px;
height: 68px;
2017-04-26 01:57:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_0 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -182px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-05-23 22:04:26 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_1 {
2017-05-23 22:04:26 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px -91px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
}
2017-08-11 16:09:11 +00:00
.weapon_healer_2 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -1024px 0px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_3 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -819px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_4 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -728px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-26 01:57:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_5 {
2017-04-20 19:39:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -273px -864px;
2017-08-11 16:09:11 +00:00
width: 90px;
height: 90px;
2017-04-20 19:39:19 +00:00
}
2017-08-11 16:09:11 +00:00
.weapon_healer_6 {
2017-04-26 01:57:19 +00:00
background-image: url(/static/sprites/spritesmith-main-8.png);
background-position: -842px -91px;
2017-09-28 16:02:47 +00:00
width: 90px;
height: 90px;
}