apply batch update to reset & revive

This commit is contained in:
Tyler Renelle 2013-02-01 00:08:51 -05:00
parent 96984a29fb
commit 1350f74c78

View file

@ -249,40 +249,34 @@ ready (model) ->
task = model.at $(el).parents('li')[0]
scoring.score(task.get('id'), direction)
revive = (userObj, animateHp = false) ->
revive = (batch) ->
# Reset stats
userObj.stats.hp = 50 unless animateHp # if we're animating hp-reset, we'll set to 50 ourselves later in our functions
userObj.stats.lvl = 1; userObj.stats.money = 0; userObj.stats.exp = 0
batch.queue 'stats.hp', 50
batch.queue 'stats.lvl', 1
batch.queue 'stats.money', 0
batch.queue 'stats.exp', 0
# Reset items
userObj.items.armor = 0; userObj.items.weapon = 0
batch.queue 'items.armor', 0
batch.queue 'items.weapon', 0
# Reset item store
model.set '_view.items.armor', content.items.armor[1]
model.set '_view.items.weapon', content.items.weapon[1]
exports.revive = (e, el) ->
userObj = user.get()
revive(userObj, true)
user.set 'stats', userObj.stats
user.set 'items', userObj.items
# Re-render (since we replaced objects en-masse, see https://github.com/lefnire/habitrpg/issues/80)
resetDom(model)
setTimeout (-> user.set 'stats.hp', 50), 0 # animate hp loss
batch = new schema.BatchUpdate(model)
revive(batch)
batch.commit()
exports.reset = (e, el) ->
userObj = user.get()
batch = new schema.BatchUpdate(model)
taskTypes = ['habit', 'daily', 'todo', 'reward']
userObj.tasks = {}
_.each taskTypes, (type) -> userObj["#{type}Ids"] = []
userObj.balance = 2 if userObj.balance < 2 #only if they haven't manually bought tokens
revive(userObj, true)
# Set new user
model.set "users.#{userObj.id}", userObj
resetDom(model)
setTimeout (-> user.set 'stats.hp', 50), 0 # animate hp loss
batch.queue 'tasks', {}
_.each taskTypes, (type) -> batch.queue "#{type}Ids", []
batch.queue 'balance', 2 if user.get('balance') < 2 #only if they haven't manually bought tokens
revive(batch, true)
batch.commit()
exports.closeKickstarterNofitication = (e, el) ->
user.set('notifications.kickstarter', 'hide')