change Attribute to Stat and upper-case Stat Points and a couple of other terms

This commit is contained in:
Alys 2018-01-12 08:09:31 +10:00
parent e0bf6d2e55
commit 1c8797e473
10 changed files with 63 additions and 63 deletions

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@ -60,8 +60,8 @@
"winteryColors": "Wintery Colors",
"equipment": "Equipment",
"equipmentBonus": "Equipment",
"equipmentBonusText": "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
"classEquipBonus": "Class Bonus",
"battleGear": "Battle Gear",
"battleGearText": "This is the gear you wear into battle; it affects numbers when interacting with your tasks.",
@ -69,9 +69,9 @@
"costume": "Costume",
"costumeText": "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
"useCostume": "Use Costume",
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can equip for the best stats on the left, and dress up your avatar with your equipment on the right.",
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
"autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.",
"costumeDisabled": "You have disabled your costume.",
"gearAchievement": "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set for a class! You have attained the following complete sets:",
@ -91,14 +91,14 @@
"xp": "XP",
"health": "Health",
"allocateStr": "Points allocated to Strength:",
"allocateStrPop": "Add a point to Strength",
"allocateStrPop": "Add a Point to Strength",
"allocateCon": "Points allocated to Constitution:",
"allocateConPop": "Add a point to Constitution",
"allocateConPop": "Add a Point to Constitution",
"allocatePer": "Points allocated to Perception:",
"allocatePerPop": "Add a point to Perception",
"allocatePerPop": "Add a Point to Perception",
"allocateInt": "Points allocated to Intelligence:",
"allocateIntPop": "Add a point to Intelligence",
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Attribute Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
"allocateIntPop": "Add a Point to Intelligence",
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
"stats": "Stats",
"achievs": "Achievements",
"strength": "Strength",
@ -110,12 +110,12 @@
"intelligence": "Intelligence",
"intText": "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
"levelBonus": "Level Bonus",
"levelBonusText": "Each attribute gets a bonus equal to half of (your Level minus 1).",
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
"allocatedPoints": "Allocated Points",
"allocatedPointsText": "Attribute points you've earned and assigned. Assign points using the Character Build column.",
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
"allocated": "Allocated",
"buffs": "Buffs",
"buffsText": "Temporary attribute bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
"characterBuild": "Character Build",
"class": "Class",
"experience": "Experience",
@ -125,23 +125,23 @@
"mage": "Mage",
"wizard": "Mage",
"mystery": "Mystery",
"changeClass": "Change Class, Refund Attribute Points",
"changeClass": "Change Class, Refund Stat Points",
"lvl10ChangeClass": "To change class you must be at least level 10.",
"changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?",
"invalidClass":"Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.",
"levelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"unallocated": "Unallocated Attribute Points",
"haveUnallocated": "You have <%= points %> unallocated Attribute Point(s)",
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"unallocated": "Unallocated Stat Points",
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
"autoAllocation": "Automatic Allocation",
"autoAllocationPop": "Places points into attributes according to your preferences, when you level up.",
"evenAllocation": "Distribute attribute points evenly",
"evenAllocationPop": "Assigns the same number of points to each attribute.",
"classAllocation": "Distribute points based on Class",
"classAllocationPop": "Assigns more points to the attributes important to your Class.",
"taskAllocation": "Distribute points based on task activity",
"taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
"evenAllocation": "Distribute Stat Points evenly",
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
"classAllocation": "Distribute Points based on Class",
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
"taskAllocation": "Distribute Points based on task activity",
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
"distributePoints": "Distribute Unallocated Points",
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
"warriorText": "Warriors score more and better \"critical hits\", which randomly give bonus Gold, Experience, and drop chance for scoring a task. They also deal heavy damage to boss monsters. Play a Warrior if you find motivation from unpredictable jackpot-style rewards, or want to dish out the hurt in boss Quests!",
"wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
"mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
@ -161,7 +161,7 @@
"respawn": "Respawn!",
"youDied": "You Died!",
"dieText": "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.",
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
"purchaseFor": "Purchase for <%= cost %> Gems?",
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
"notEnoughMana": "Not enough mana.",
@ -197,11 +197,11 @@
"con": "CON",
"per": "PER",
"int": "INT",
"showQuickAllocation": "Show stat allocation",
"hideQuickAllocation": "Hide stat allocation",
"quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
"invalidAttribute": "\"<%= attr %>\" is not a valid attribute.",
"notEnoughAttrPoints": "You don't have enough attribute points.",
"showQuickAllocation": "Show Stat Allocation",
"hideQuickAllocation": "Hide Stat Allocation",
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
"notEnoughAttrPoints": "You don't have enough Stat Points.",
"style": "Style",
"facialhair": "Facial",
"photo": "Photo",

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@ -41,7 +41,7 @@
"androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.",
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
"faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?",
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
"iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
"androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",

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@ -86,7 +86,7 @@
"landingend": "Not convinced yet?",
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
"landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.",
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
"landingp2header": "Instant Gratification",
"landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.",
"landingp3header": "Consequences",

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@ -3,7 +3,7 @@
"equipmentType" : "Type",
"klass": "Class",
"groupBy": "Group By <%= type %>",
"classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)",
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
"classArmor": "Class Armor",
"featuredset": "Featured Set <%= name %>",
"mysterySets": "Mystery Sets",
@ -89,7 +89,7 @@
"weaponSpecial0Text": "Dark Souls Blade",
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.",
"weaponSpecial1Text": "Crystal Blade",
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all attributes by <%= attrs %>.",
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
"weaponSpecial2Text": "Stephen Weber's Shaft of the Dragon",
"weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases Strength and Perception by <%= attrs %> each.",
"weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star",
@ -97,7 +97,7 @@
"weaponSpecialCriticalText": "Critical Hammer of Bug-Crushing",
"weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.",
"weaponSpecialTakeThisText": "Take This Sword",
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides",
"weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.",
"weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern",
@ -121,7 +121,7 @@
"weaponSpecialTachiText": "Tachi",
"weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.",
"weaponSpecialAetherCrystalsText": "Aether Crystals",
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
"weaponSpecialYetiText": "Yeti-Tamer Spear",
"weaponSpecialYetiNotes": "This spear allows its user to command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.",
@ -300,7 +300,7 @@
"weaponArmoireIronCrookText": "Iron Crook",
"weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).",
"weaponArmoireGoldWingStaffText": "Gold Wing Staff",
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.",
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
"weaponArmoireBatWandText": "Bat Wand",
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.",
"weaponArmoireShepherdsCrookText": "Shepherd's Crook",
@ -403,11 +403,11 @@
"armorSpecial0Text": "Shade Armor",
"armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.",
"armorSpecial1Text": "Crystal Armor",
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.",
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
"armorSpecial2Text": "Jean Chalard's Noble Tunic",
"armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.",
"armorSpecialTakeThisText": "Take This Armor",
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor",
"armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.",
"armorSpecialPyromancersRobesText": "Pyromancer's Robes",
@ -796,11 +796,11 @@
"headSpecial0Text": "Shade Helm",
"headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.",
"headSpecial1Text": "Crystal Helm",
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.",
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
"headSpecial2Text": "Nameless Helm",
"headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.",
"headSpecialTakeThisText": "Take This Helm",
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"headSpecialFireCoralCircletText": "Fire Coral Circlet",
"headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.",
"headSpecialPyromancersTurbanText": "Pyromancer's Turban",
@ -1179,9 +1179,9 @@
"shieldSpecial0Text": "Tormented Skull",
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.",
"shieldSpecial1Text": "Crystal Shield",
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.",
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
"shieldSpecialTakeThisText": "Take This Shield",
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star",
"shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.",
"shieldSpecialMoonpearlShieldText": "Moonpearl Shield",
@ -1403,7 +1403,7 @@
"backSpecialWonderconBlackText": "Sneaky Cape",
"backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.",
"backSpecialTakeThisText": "Take This Wings",
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
"backSpecialAetherCloakText": "Aether Cloak",
@ -1423,7 +1423,7 @@
"bodySpecialWonderconBlackText": "Ebony Collar",
"bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.",
"bodySpecialTakeThisText": "Take This Pauldrons",
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
"bodySpecialAetherAmuletText": "Aether Amulet",
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
@ -1526,7 +1526,7 @@
"headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.",
"headAccessoryArmoireComicalArrowText": "Comical Arrow",
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
"eyewear": "Eyewear",
"eyewearCapitalized": "Eyewear",

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@ -10,11 +10,11 @@ To maintain consistency in equipment descriptions, the following guidelines have
## Stat Effect
* **No bonus:**
"Confers no benefit."
* **Single or all stat bonus:**
"Increases (Strength/Intelligence/Constitution/Perception/all attributes) by (<%= str %>/<%= int %>/<%= con %>/<%= per %>/<%= attrs %>)."
* **Two stats, same bonus:**
* **Single or all Stat bonus:**
"Increases (Strength/Intelligence/Constitution/Perception/all Stats) by (<%= str %>/<%= int %>/<%= con %>/<%= per %>/<%= attrs %>)."
* **Two Stats, same bonus:**
"Increases (Strength/Intelligence/Constitution) and (Intelligence/Constitution/Perception) by <%= attrs %> each."
* **Two stats, different bonus:**
* **Two Stats, different bonus:**
"Increases (Strength/Intelligence/Constitution) by (<%= str %>/<%= int %>/<%= con %>) and (Intelligence/Constitution/Perception) by (<%= int %>/<%= con %>/<%= per %>)]."
## Event/Origin

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@ -28,7 +28,7 @@
"tip26": "An arrow to the right of someones name means theyre currently buffed.",
"tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.",
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!",
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
"tip30": "You can invite people to Guilds, not just Parties.",
"tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.",
"tip32": "Lots of Habiticas code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",

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@ -117,9 +117,9 @@
"classGear": "Class Gear",
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
"classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.",
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
"autoAllocate": "Auto Allocate",
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
"spells": "Skills",
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
"skillsTitle": "Skills",
@ -147,7 +147,7 @@
"tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!",
"tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.",
"tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"",
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
"equipmentAlreadyOwned": "You already own that piece of equipment",
"tourOkay": "Okay!",

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@ -63,7 +63,7 @@
"newUsername": "New Login Name",
"dangerZone": "Danger Zone",
"resetText1": "WARNING! This resets many parts of your account. This is highly discouraged, but some people find it useful in the beginning after playing with the site for a short time.",
"resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
"deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.",
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
"API": "API",

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@ -194,7 +194,7 @@
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",

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@ -42,9 +42,9 @@
"easy": "Easy",
"medium": "Medium",
"hard": "Hard",
"attributes": "Attributes",
"attributeAllocation": "Attribute Allocation",
"attributeAllocationHelp": "Attribute allocation is an option that provides methods for Habitica to automatically assign an earned attribute point to an attribute immediately upon level-up. <br/><br/> You can adjust how Attribute Allocation is handled from the Stats section of your profile.",
"attributes": "Stats",
"attributeAllocation": "Stat Allocation",
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can adjust how Automatic Allocation is handled from the Stats section of your profile.",
"progress": "Progress",
"daily": "Daily",
"dailies": "Dailies",
@ -107,9 +107,9 @@
"streakSingular": "Streaker",
"streakSingularText": "Has performed a 21-day streak on a Daily",
"perfectName": "<%= count %> Perfect Days",
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"perfectSingular": "Perfect Day",
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"streakerAchievement": "You have attained the \"Streaker\" Achievement! The 21-day mark is a milestone for habit formation. You can continue to stack this Achievement for every additional 21 days, on this Daily or any other!",
"fortifyName": "Fortify Potion",
"fortifyPop": "Return all tasks to neutral value (yellow color), and restore all lost Health.",
@ -139,7 +139,7 @@
"toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!",
"toDoHelp4": "For inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>sample To-Dos</a>!",
"rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.",
"rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
"rewardHelp3": "Special equipment will appear here during World Events.",
"rewardHelp4": "Don't be afraid to set custom Rewards! Check out <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>some samples here</a>.",
"clickForHelp": "Click for help",