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feat(equipment): remove base gear from equipment. index.coffee is now
such that when you click the same gear you have equipped, it un-equips.
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2 changed files with 3 additions and 5 deletions
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@ -20,9 +20,7 @@ habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', '$window', 'User',
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$scope.$watch('user.items.quests', function(quest){ $scope.questCount = countStacks(quest); }, true);
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$scope.$watch('user.items.gear', function(gear){
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$scope.gear = {
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base: _.where(Content.gear.flat, {klass: 'base'})
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};
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$scope.gear = {};
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_.each(gear.owned, function(v,key){
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if (v === false) return;
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var item = Content.gear.flat[key];
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@ -4,7 +4,7 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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.col-md-6.border-right
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h3.equipment-title.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('battleGearText'))=env.t('battleGear')
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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button.customize-option(popover='{{item.notes}}', popover-title='{{item.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.equipped[item.type] == item.key}')
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.col-md-6
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@ -15,7 +15,7 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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=env.t('useCostume')
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li.customize-menu(ng-if='user.preferences.costume')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {base:"Base", warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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button.customize-option(popover='{{item.notes}}', popover-title='{{item.text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{type:"costume", key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.costume[item.type] == item.key}')
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