classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
pressed for time, we can revisit later. Edit starter rogue details for content.coffee
392
dist/customizer.css
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2
dist/habitrpg-shared.css
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72
dist/habitrpg-shared.js
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@ -9236,43 +9236,43 @@ var global=self;/**
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},
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rogue: {
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0: {
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text: "Practice Bow",
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text: "Training Dagger",
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notes: 'Training weapon. Confers no benefit.',
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value: 0
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},
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1: {
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text: "Short Bow",
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notes: 'Simple bow best at close ranges. Increases STR by 2.',
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text: "Dagger",
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notes: 'Simple Dagger. Increases STR by 2.',
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str: 2,
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value: 20
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},
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2: {
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text: "Long Bow",
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notes: 'Bow with a strong draw for extra distance. Increases STR by 5.',
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text: "Short Sword",
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notes: 'Short Sword. Increases STR by 5.',
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str: 5,
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value: 50
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},
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3: {
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text: "Recurve Bow",
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notes: 'Built with advanced techniques. Increases STR by 8.',
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text: "Scimitar",
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notes: 'Scimitar. Increases STR by 8.',
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str: 8,
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value: 80
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},
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4: {
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text: "Icicle Bow",
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notes: 'Fires arrows of piercing cold. Increases STR by 12.',
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text: "Nunchaku",
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notes: 'Nunchaku. Increases STR by 12.',
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str: 12,
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value: 120
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},
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5: {
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text: "Meteor Bow",
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notes: 'Rains flame upon your foes. Increases STR by 16.',
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text: "Katana",
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notes: 'Katana. Increases STR by 16.',
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str: 16,
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value: 160
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},
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6: {
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text: "Golden Bow",
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notes: 'As swift as sunlight and as sharp as lightning. Increases STR by 20.',
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text: "Hook Blade",
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notes: 'Hook Blade. Increases STR by 20.',
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str: 20,
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value: 200,
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last: true
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@ -9814,39 +9814,45 @@ var global=self;/**
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},
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rogue: {
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0: {
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text: "Knife 1",
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notes: 'Knife 1',
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text: "Training Dagger",
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notes: 'Training weapon. Confers no benefit.',
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value: 0
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},
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1: {
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text: "Knife 2",
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notes: 'Knife 2',
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value: 1
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text: "Dagger",
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notes: 'Simple Dagger. Increases PER by 2.',
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per: 2,
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value: 20
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},
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2: {
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text: "Knife 3",
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notes: 'Knife 3',
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value: 1
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text: "Short Sword",
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notes: 'Short Sword. Increases PER by 5.',
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per: 5,
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value: 50
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},
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3: {
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text: "Knife 4",
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notes: 'Knife 4',
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value: 1
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text: "Scimitar",
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notes: 'Scimitar. Increases PER by 8.',
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per: 8,
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value: 80
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},
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4: {
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text: "Knife 5",
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notes: 'Knife 5',
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value: 1
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text: "Nunchaku",
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notes: 'Nunchaku. Increases PER by 12.',
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per: 12,
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value: 120
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},
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5: {
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text: "Knife 6",
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notes: 'Knife 6',
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value: 1
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text: "Katana",
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notes: 'Katana. Increases PER by 16.',
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per: 16,
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value: 160
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},
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6: {
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text: "Knife 7",
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notes: 'Knife 7',
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value: 1,
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text: "Hook Blade",
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notes: 'Hook Blade. Increases PER by 20.',
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per: 20,
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value: 200,
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last: true
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}
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},
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392
dist/spritesmith.css
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dist/spritesmith.png
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@ -22,13 +22,13 @@ gear =
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5: text: "Ruby Sword", notes:'Weapon whose forge-glow never fades. Increases STR by 15.', str: 15, value:90
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6: text: "Golden Sword", notes:'Bane of creatures of darkness. Increases STR by 18.', str: 18, value:120, last: true
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rogue:
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0: text: "Practice Bow", notes:'Training weapon. Confers no benefit.', value:0
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1: text: "Short Bow", notes:'Simple bow best at close ranges. Increases STR by 2.', str: 2, value:20
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2: text: "Long Bow", notes:'Bow with a strong draw for extra distance. Increases STR by 5.', str: 5, value:50
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3: text: "Recurve Bow", notes:'Built with advanced techniques. Increases STR by 8.', str: 8, value:80
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4: text: "Icicle Bow", notes:'Fires arrows of piercing cold. Increases STR by 12.', str: 12, value:120
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5: text: "Meteor Bow", notes:'Rains flame upon your foes. Increases STR by 16.', str: 16, value:160
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6: text: "Golden Bow", notes:'As swift as sunlight and as sharp as lightning. Increases STR by 20.', str: 20, value:200, last: true
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0: text: "Training Dagger", notes:'Training weapon. Confers no benefit.', value:0
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1: text: "Dagger", notes:'Simple Dagger. Increases STR by 2.', str: 2, value:20
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2: text: "Short Sword", notes:'Short Sword. Increases STR by 5.', str: 5, value:50
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3: text: "Scimitar", notes:'Scimitar. Increases STR by 8.', str: 8, value:80
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4: text: "Nunchaku", notes:'Nunchaku. Increases STR by 12.', str: 12, value:120
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5: text: "Katana", notes:'Katana. Increases STR by 16.', str: 16, value:160
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6: text: "Hook Blade", notes:'Hook Blade. Increases STR by 20.', str: 20, value:200, last: true
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wizard:
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0: twoHanded: true, text: "Apprentice Staff", notes:'Practice staff. Confers no benefit.', value:0
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1: twoHanded: true, text: "Wooden Staff", notes:'Basic implement of carven wood. Increases INT by 3 and PER by 1.', int: 3, per: 1, value:30
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@ -134,13 +134,13 @@ gear =
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4: text: "Red Shield", notes:'Rebukes blows with a burst of flame. Increases CON by 7.', con: 7, value:70
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5: text: "Golden Shield", notes:'Shining badge of the vanguard. Increases CON by 9.', con: 9, value:90, last: true
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rogue:
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0: text: "Knife 1", notes:'Knife 1', value:0
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1: text: "Knife 2", notes:'Knife 2', value:1
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2: text: "Knife 3", notes:'Knife 3', value:1
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3: text: "Knife 4", notes:'Knife 4', value:1
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4: text: "Knife 5", notes:'Knife 5', value:1
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5: text: "Knife 6", notes:'Knife 6', value:1
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6: text: "Knife 7", notes:'Knife 7', value:1, last: true
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0: text: "Training Dagger", notes:'Training weapon. Confers no benefit.', value:0
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1: text: "Dagger", notes:'Simple Dagger. Increases PER by 2.', per: 2, value:20
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2: text: "Short Sword", notes:'Short Sword. Increases PER by 5.', per: 5, value:50
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3: text: "Scimitar", notes:'Scimitar. Increases PER by 8.', per: 8, value:80
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4: text: "Nunchaku", notes:'Nunchaku. Increases PER by 12.', per: 12, value:120
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5: text: "Katana", notes:'Katana. Increases PER by 16.', per: 16, value:160
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6: text: "Hook Blade", notes:'Hook Blade. Increases PER by 20.', per: 20, value:200, last: true
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wizard: {}
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#0: text: "No Shield", notes:'No shield.', def: 0, value:0, last: true
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healer:
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