classes: add .3*PER to chanceMultiplier in drops. Add .5+(.05*STR) to

crits (.03 chance) This is a temporary until we get all the numbers worked out. @SabreCat
This commit is contained in:
Tyler Renelle 2013-12-16 11:47:06 -07:00
parent 953e062cbe
commit 64db3041da
2 changed files with 13 additions and 5 deletions

View file

@ -11508,10 +11508,11 @@ var process=require("__browserify_process");(function() {
});
};
addPoints = function() {
var afterStreak, gpMod, intMod, streakBonus;
var afterStreak, crit, gpMod, intMod, streakBonus;
crit = user.fns.predictableRandom() <= .03 ? 1.5 + (.05 * user._statsComputed.str) : 1;
intMod = 1 + (user._statsComputed.int / 100);
stats.exp += Math.round(delta * XP * intMod * task.priority);
gpMod = delta * task.priority;
stats.exp += Math.round(delta * XP * intMod * task.priority * crit);
gpMod = delta * task.priority * crit;
gpMod *= user._statsComputed.per * .3;
return stats.gp += task.streak ? (streakBonus = task.streak / 100 + 1, afterStreak = gpMod * streakBonus, gpMod > 0 ? user._tmp.streakBonus = afterStreak - gpMod : void 0, afterStreak) : gpMod;
};
@ -11702,6 +11703,7 @@ var process=require("__browserify_process");(function() {
chanceMultiplier = Math.abs(delta);
chanceMultiplier *= priority;
chanceMultiplier += streak;
chanceMultiplier += user._statsComputed.per * .3;
max = 0.75;
a = 0.1;
alpha = a * max * chanceMultiplier / (a * chanceMultiplier + max);

View file

@ -667,12 +667,17 @@ api.wrap = (user) ->
delta += nextDelta
addPoints = ->
# Critical
crit =
if user.fns.predictableRandom() <= .03 then 1.5 + (.05*user._statsComputed.str)
else 1
# Exp Modifier
intMod = 1 + (user._statsComputed.int / 100)
stats.exp += Math.round(delta * XP * intMod * task.priority)
stats.exp += Math.round(delta * XP * intMod * task.priority * crit)
# GP modifier
gpMod = delta * task.priority
gpMod = delta * task.priority * crit
gpMod *= (user._statsComputed.per *.3) # Factor in PER
stats.gp +=
if task.streak
@ -833,6 +838,7 @@ api.wrap = (user) ->
chanceMultiplier = Math.abs(delta)
chanceMultiplier *= priority # multiply chance by reddness
chanceMultiplier += streak # streak bonus
chanceMultiplier += user._statsComputed.per*.3
# Temporary solution to lower the maximum drop chance to 75 percent. More thorough
# overhaul of drop changes is needed. See HabitRPG/habitrpg#1922 for details.