From 69cda3c96faec6af8df4632b37d88c138a5c3a0a Mon Sep 17 00:00:00 2001 From: Tyler Renelle Date: Wed, 11 Jul 2012 16:28:33 -0700 Subject: [PATCH] Updated README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cfce28b096..cdd5a79589 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ FAQ This is good. The worse you are at a task, the more valuable it becomes - meaning you gain more experience for completing those red tasks. This will incentivise you to try harder the more you're struggling, as well as to avoid failing (since the more valuable tasks drain more HP). If you're *really* struggling, you can buy "Re-Roll" from the item store, which resets all your tasks to 0. -* **How do I log in / save my data?** +* **How do I log in / save my data?** Sooo… HabitRPG doesn't have authentication of any sort yet, unfortunately. Which sucks *big time* because you can't log in to different machines / mobile devices yet, or even a different browser on the same computer :/ I'm using a framework called [DerbyJS](http://derbyjs.com/) and [everyone's](https://groups.google.com/forum/?fromgroups#!topic/derbyjs/7U3xvoPWd-g) [prodding](https://groups.google.com/forum/?fromgroups#!topic/derbyjs/oyz2JBwo1AQ) the developer to integrate authentication (aka, Facebook login), myself included… and I'm desperately trying to find a [temporary solution](https://workflowy.com/shared/cd06313a-7c93-ae5f-ae55-e64cae0556e4/) in the mean time.