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new client - various fixes: Earnable Quests removed, equipment type names and sort order changed (#8977)
* remove Earnable Quests from quests shop Earnable Quests could be put back later but with an explanation for how you can earn them. The Quest Shop isn't well set up for that at the moment. * change names of some equipment items NOTE: The `...Capitalized` strings all have lower-case versions (e.g., "weapon" and "weaponCapitalized"). I suspect we should change or (perhaps better) get rid of the uncapitalized version but I'm not sure what other effects that might have (e.g., haven't searched for exactly where it's used; don't know what it would do to the mobile apps). Suggest looking into that after launch. If the old, uncapitalized strings appear elsewhere during our site testing, we should probably change them to the Capitalized version then, or if lowercase is essential, create new strings (e.g., "weaponUncapitalized" - that will be much easier later than just "weapon" for searching for where it's used!) * change order of Equipment types on the inventory page http://i.imgur.com/64D5jEk.png
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3 changed files with 8 additions and 8 deletions
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@ -183,12 +183,12 @@ export default {
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costume: false,
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groupBy: 'type', // or 'class'
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gearTypesToStrings: Object.freeze({ // TODO use content.itemList?
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headAccessory: i18n.t('headAccessoryCapitalized'),
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head: i18n.t('headgearCapitalized'),
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eyewear: i18n.t('eyewear'),
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weapon: i18n.t('weaponCapitalized'),
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shield: i18n.t('offhandCapitalized'),
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head: i18n.t('headgearCapitalized'),
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armor: i18n.t('armorCapitalized'),
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headAccessory: i18n.t('headAccessoryCapitalized'),
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eyewear: i18n.t('eyewear'),
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body: i18n.t('body'),
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back: i18n.t('back'),
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}),
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@ -122,7 +122,7 @@
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)
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div.grouped-parent(v-else-if="category.identifier === 'unlockable' || category.identifier === 'gold'")
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div.group(v-for="(items, key) in getGrouped(questItems(category, selectedSortItemsBy, searchTextThrottled, hideLocked, hidePinned))")
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div.group(v-for="(items, key) in getGrouped(questItems(category, selectedSortItemsBy, searchTextThrottled, hideLocked, hidePinned))", v-if="key !== 'questGroupEarnable'")
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h3 {{ $t(key) }}
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div.items
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shopItem(
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@ -6,7 +6,7 @@
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"classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)",
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"weapon": "weapon",
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"weaponCapitalized" : "Weapon",
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"weaponCapitalized" : "Main-Hand Item",
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"weaponBase0Text": "No Weapon",
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"weaponBase0Notes": "No Weapon.",
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@ -665,9 +665,9 @@
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"armorArmoireYellowPartyDressNotes": "You're perceptive, strong, smart, and so fashionable! Increases Perception, Strength, and Intelligence by <%= attrs %> each. Enchanted Armoire: Yellow Hairbow Set (Item 2 of 2).",
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"headgear": "helm",
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"headgearCapitalized": "Helm",
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"headgearCapitalized": "Headgear",
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"headBase0Text": "No Helm",
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"headBase0Text": "No Headgear",
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"headBase0Notes": "No headgear.",
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"headWarrior1Text": "Leather Helm",
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@ -1038,7 +1038,7 @@
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"headArmoireAntiProcrastinationHelmNotes": "This mighty steel helm will help you win the fight to be healthy, happy, and productive! Increases Perception by <%= per %>. Enchanted Armoire: Anti-Procrastination Set (Item 1 of 3).",
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"offhand": "shield-hand item",
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"offhandCapitalized": "Shield-Hand Item",
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"offhandCapitalized": "Off-Hand Item",
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"shieldBase0Text": "No Shield-Hand Equipment",
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"shieldBase0Notes": "No shield or shield-hand item.",
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