[#37]grunt-spritesmith: NPCs (this is a big one!)

This commit is contained in:
Tyler Renelle 2013-12-04 16:51:24 -07:00
parent 417986c6b4
commit 94603fa0ca
29 changed files with 400 additions and 369 deletions

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@ -22,10 +22,10 @@ module.exports = function(grunt) {
},
files: {
"dist/spritesheets.css": [
"dist/spritesmith.css",
"css/backer.css",
"css/Mounts.css",
"css/index.css",
"dist/spritesmith.css"
"css/index.css"
]
}
}

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@ -0,0 +1 @@
When adding a new NPC, do the usual. When temporarily replacing an NPC with an event (halloween, thanksgiving, etc) - you replace the image files in img/sprites/spritesmith/npcs, and keep all designs in this folder so we can later *replace back* after the event is over. This is the most size-optimal approach (vs having all npcs in the spritesheet & referencing them differently in code)

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