mirror of
https://github.com/sudoxnym/habitica-self-host.git
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migrate "multiplier" setup to "priority" setup, with ! !! !!! instead
of 1 2 3. multipliers are now 1x 1.5x 2x
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parent
1bd067f32f
commit
9517455a79
6 changed files with 31 additions and 24 deletions
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@ -1,6 +1,13 @@
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MODIFIER = .02
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priorityValue = (priority='!') ->
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switch priority
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when '!' then 1
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when '!!' then 1.5
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when '!!!' then 2
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else 1
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module.exports.tnl = (level) ->
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return (Math.pow(level,2)*10)+(level*10)+80
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@ -9,13 +16,13 @@ module.exports.tnl = (level) ->
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{value} task.value for exp gain
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{weaponStrength) weapon strength
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{level} current user level
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{multiplier} user-defined priority multiplier
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{priority} user-defined priority multiplier
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###
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module.exports.expModifier = (value, weaponStrength, level, multiplier=1) ->
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module.exports.expModifier = (value, weaponStrength, level, priority='!') ->
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levelModifier = (level-1) * MODIFIER
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weaponModifier = weaponStrength / 100
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strength = 1 + weaponModifier + levelModifier
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return value * strength * multiplier
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return value * strength * priorityValue(priority)
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###
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Calculates HP modification based on level and armor defence
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@ -23,20 +30,20 @@ module.exports.expModifier = (value, weaponStrength, level, multiplier=1) ->
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{armorDefense} defense from armor
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{helmDefense} defense from helm
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{level} current user level
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{multiplier} user-defined priority multiplier
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{priority} user-defined priority multiplier
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###
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module.exports.hpModifier = (value, armorDefense, helmDefense, shieldDefense, level, multiplier=1) ->
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module.exports.hpModifier = (value, armorDefense, helmDefense, shieldDefense, level, priority='!') ->
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levelModifier = (level-1) * MODIFIER
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armorModifier = (armorDefense + helmDefense + shieldDefense) / 100
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defense = 1 - levelModifier + armorModifier
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return value * defense * multiplier
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return value * defense * priorityValue(priority)
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###
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Future use
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{multiplier} user-defined priority multiplier
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{priority} user-defined priority multiplier
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###
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module.exports.gpModifier = (value, modifier, multiplier=1) ->
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return value * modifier * multiplier
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module.exports.gpModifier = (value, modifier, priority='!') ->
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return value * modifier * priorityValue(priority)
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###
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Calculates the next task.value based on direction
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@ -63,8 +63,8 @@ module.exports.app = (appExports, model) ->
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appExports.closeOnliesNotification = (e, el) ->
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user.set('flags.onliesNotification', 'hide')
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appExports.closeMultiplierNotification = (e, el) ->
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user.set('flags.multiplierNotification', 'hide')
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appExports.closePriorityNotification = (e, el) ->
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user.set('flags.priorityNotification', 'hide')
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appExports.customizeGender = (e, el) ->
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user.set 'preferences.gender', $(el).attr('data-value')
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@ -28,7 +28,7 @@ score = (model, taskId, direction, times, batch, cron) ->
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taskPath = "tasks.#{taskId}"
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taskObj = obj.tasks[taskId]
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{type, value} = taskObj
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multiplier = if taskObj.multiplier then parseInt(taskObj.multiplier) else 1
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priority = taskObj.priority or '!'
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# If they're trying to purhcase a too-expensive reward, confirm they want to take a hit for it
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if taskObj.value > obj.stats.gp and taskObj.type is 'reward'
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@ -52,16 +52,16 @@ score = (model, taskId, direction, times, batch, cron) ->
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addPoints = ->
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level = user.get('stats.lvl')
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weaponStrength = items.items.weapon[user.get('items.weapon')].strength
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modified = algos.expModifier(delta,weaponStrength,level, multiplier)
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modified = algos.expModifier(delta,weaponStrength,level, priority)
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exp += modified*10
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gp += algos.gpModifier(delta, 1, multiplier)
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gp += algos.gpModifier(delta, 1, priority)
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subtractPoints = ->
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level = user.get('stats.lvl')
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armorDefense = items.items.armor[user.get('items.armor')].defense
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helmDefense = items.items.head[user.get('items.head')].defense
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shieldDefense = items.items.shield[user.get('items.shield')].defense
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modified = algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level, multiplier)
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modified = algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level, priority)
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hp += modified
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switch type
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@ -178,7 +178,7 @@ module.exports.app = (appExports, model) ->
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$('[rel=tooltip]').tooltip()
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$('[rel=popover]').popover()
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appExports.tasksSetMultiplier = (e, el) ->
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appExports.tasksSetPriority = (e, el) ->
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dataId = $(el).parent('[data-id]').attr('data-id')
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#"_user.tasks.#{dataId}"
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model.at(e.target).set 'multiplier', parseInt($(el).attr('data-multiplier'))
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model.at(e.target).set 'priority', $(el).attr('data-priority')
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@ -24,9 +24,9 @@
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</div>
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{/}
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{#if equal(_user.flags.multiplierNotification, 'show')}
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{#if equal(_user.flags.priorityNotification, 'show')}
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<div class='alert alert-success'>
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<a x-bind="click:closeMultiplierNotification" class=pull-right>[x]</a>
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<p>New Feature: Priority Multiplier! You can now multiply "more important" tasks on a 1x, 2x, or 3x scale. <a target="_blank" href="https://trello.com/card/priority-multiplier/50e5d3684fe3a7266b0036d6/17">See details</a>.</p>
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<a x-bind="click:closePriorityNotification" class=pull-right>[x]</a>
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<p>New Feature: Priority Multiplier! You can now multiply "more important" tasks on a 1x, 1.5x, or 2x scale. <a target="_blank" href="https://trello.com/card/priority-multiplier/50e5d3684fe3a7266b0036d6/17">See details</a>.</p>
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</div>
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{/}
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@ -217,10 +217,10 @@
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<hr/>
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<div>
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<div class="control-group btn-group priority-multiplier" data-id="{{:task.id}}">
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<label>Multiplier <a href="https://trello.com/card/priority-multiplier/50e5d3684fe3a7266b0036d6/17" target="_blank"><i class='icon-question-sign'></i></a></label>
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<button type="button" class="btn btn-info {#if equal(:task.multiplier,1)}active{/}{#unless :task.multiplier}active{/}" data-multiplier='1' x-bind=click:tasksSetMultiplier>1</button>
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<button type="button" class="btn btn-info {#if equal(:task.multiplier,2)}active{/}" data-multiplier='2' x-bind=click:tasksSetMultiplier>2</button>
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<button type="button" class="btn btn-info {#if equal(:task.multiplier,3)}active{/}" data-multiplier='3' x-bind=click:tasksSetMultiplier>3</button>
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<label>Priority <a href="https://trello.com/card/priority-multiplier/50e5d3684fe3a7266b0036d6/17" target="_blank"><i class='icon-question-sign'></i></a></label>
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<button type="button" class="btn btn-info {#if equal(:task.priority,'!')}active{/}{#unless :task.priority}active{/}" data-priority='!' x-bind=click:tasksSetPriority>!</button>
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<button type="button" class="btn btn-info {#if equal(:task.priority,'!!')}active{/}" data-priority='!!' x-bind=click:tasksSetPriority>!!</button>
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<button type="button" class="btn btn-info {#if equal(:task.priority,'!!!')}active{/}" data-priority='!!!' x-bind=click:tasksSetPriority>!!!</button>
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</div>
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</div>
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{/}
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