From 9a32cfd7e1d8ad796ef1adeaa2836b27ae19f08c Mon Sep 17 00:00:00 2001 From: Sabe Jones Date: Mon, 30 Dec 2013 08:46:40 -0600 Subject: [PATCH] Remove extraneous techy characters from boss fight and spellcasting chat notifications --- src/controllers/user.js | 2 +- src/models/group.js | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/controllers/user.js b/src/controllers/user.js index baf8a37055..4937e57892 100644 --- a/src/controllers/user.js +++ b/src/controllers/user.js @@ -371,7 +371,7 @@ api.cast = function(req, res) { if (group) { series.push(function(cb2){ - var message = '`'+user.profile.name+' casts '+spell.text + (type=='user' ? ' on @'+found.profile.name : ' for the party')+'.`'; + var message = '`'+user.profile.name+' casts '+spell.text + (type=='user' ? ' on '+found.profile.name : ' for the party')+'.`'; group.sendChat(message); group.save(cb2); }) diff --git a/src/models/group.js b/src/models/group.js index 7ce332e39d..9d17f5d55d 100644 --- a/src/models/group.js +++ b/src/models/group.js @@ -182,7 +182,7 @@ GroupSchema.statics.collectQuest = function(user, progress, cb) { return m; }, []); foundText = foundText ? foundText.join(', ') : 'nothing'; - group.sendChat("`<" + user.profile.name + "> found "+foundText+".`"); + group.sendChat("`" + user.profile.name + " found "+foundText+".`"); group.markModified('quest.progress.collect'); // Still needs completing @@ -210,7 +210,7 @@ GroupSchema.statics.bossQuest = function(user, progress, cb) { var down = progress.down * quest.boss.str; // multiply by boss strength group.quest.progress.hp -= progress.up; - group.sendChat("`<" + user.profile.name + "> attacks <" + quest.boss.name + "> for " + (progress.up.toFixed(1)) + " damage, <" + quest.boss.name + "> attacks party for " + Math.abs(down).toFixed(1) + " damage.`"); + group.sendChat("`" + user.profile.name + " attacks " + quest.boss.name + " for " + (progress.up.toFixed(1)) + " damage, " + quest.boss.name + " attacks party for " + Math.abs(down).toFixed(1) + " damage.`"); // Everyone takes damage var series = [