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modal explaining new class gear is now class-agnostic
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2 changed files with 2 additions and 2 deletions
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@ -36,7 +36,7 @@
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"paymentMethods": "Purchase using",
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"classGear": "Class Gear",
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"classGearText": "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
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"classGearText": "First: don't panic! Your old gear is in your inventory, and you're now wearing the apprentice equipment of your new class. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
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"classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.",
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"autoAllocate": "Auto Allocate",
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"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain Strength automatically.",
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@ -67,7 +67,7 @@ function($rootScope, User, $timeout, $state, Analytics) {
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state: 'options.inventory.equipment',
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element: '.equipment-tab',
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title: window.env.t('classGear'),
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content: window.env.t('classGearText', {klass: User.user.stats.class})
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content: window.env.t('classGearText')
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}, {
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state: 'options.profile.stats',
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element: ".allocate-stats",
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