diff --git a/locales/en/app.json b/locales/en/app.json index cd12c0bf54..f068b817c5 100644 --- a/locales/en/app.json +++ b/locales/en/app.json @@ -353,7 +353,7 @@ "_commentdeathstuff" : "DEATH", "deathTitle" : "You Died!", - "deathText" : "You've lost your GP, 1 level and 1 gear piece. Be sure to complete your dailies to prevent this from happening again!", + "deathText" : "You've lost your Gold, 1 Level, and 1 piece of Equipment. Be sure to complete your Dailies to prevent this from happening again!", "_commentgems" : "GEMS", "gems" : "Gems", @@ -375,7 +375,7 @@ "legalTerms" : "Terms", "footerCommunity" : "Community", "communityBugs" : "Submit Bugs", - "communityFeatures" : "Request Feautres", + "communityFeatures" : "Request Features", "communityExtensions" : "Add-ons / Extensions", "communityForum" : "Community Forum", "footerSocial" : "Social", diff --git a/public/js/controllers/tasksCtrl.js b/public/js/controllers/tasksCtrl.js index 5b599e9473..975907d499 100644 --- a/public/js/controllers/tasksCtrl.js +++ b/public/js/controllers/tasksCtrl.js @@ -6,7 +6,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User', ' $scope.score = function(task, direction) { if (task.type === "reward" && User.user.stats.gp < task.value){ - return Notification.text('Not enough GP.'); + return Notification.text('Not enough Gold!'); } Algos.score(User.user, task, direction); User.log({op: "score",data: task, dir: direction}); @@ -123,7 +123,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User', ' Notification.text("Item purchased."); updateStore(); } else { - Notification.text("Not enough GP."); + Notification.text("Not enough Gold!"); } }; diff --git a/views/options/inventory/inventory.jade b/views/options/inventory/inventory.jade index f74df36c94..af97b0596e 100644 --- a/views/options/inventory/inventory.jade +++ b/views/options/inventory/inventory.jade @@ -47,11 +47,11 @@ script(type='text/ng-template', id='partials/options.inventory.inventory.html') | Welcome to the Market. Dying to get that particular pet you're after, but don't want to wait for it to drop? Buy it here! If you have unwanted drops, sell them to me. p button.btn.btn-primary(ng-show='selectedEgg', ng-click='sellInventory()') - | Sell {{selectedEgg.name}} for {{selectedEgg.value}} GP + | Sell {{selectedEgg.name}} for {{selectedEgg.value}} Gold button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()') - | Sell {{selectedPotion.name}} for {{selectedPotion.value}} GP + | Sell {{selectedPotion.name}} for {{selectedPotion.value}} Gold button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()') - | Sell {{selectedFood.name}} for {{selectedFood.value}} GP + | Sell {{selectedFood.name}} for {{selectedFood.value}} Gold menu.inventory-list(type='list') li.customize-menu diff --git a/views/shared/modals/death.jade b/views/shared/modals/death.jade index 6947b49947..3384ccbfe9 100644 --- a/views/shared/modals/death.jade +++ b/views/shared/modals/death.jade @@ -12,4 +12,4 @@ div(modal='user.stats.hp <= 0', options='{backdrop:true, keyboard:false, backdro a.btn.btn-danger.btn-large.notification-action(ng-click='User.revive()') Continue .span8 p - | You've lost a level, all your gold, and a random piece of equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Potion if you falter! + | You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter! diff --git a/views/shared/profiles/stats.jade b/views/shared/profiles/stats.jade index 0c87b8136b..364adbc2e5 100644 --- a/views/shared/profiles/stats.jade +++ b/views/shared/profiles/stats.jade @@ -1,42 +1,42 @@ -h4 Items +h4 Equipment p strong {{itemText('weapon',profile.items.weapon)}} - | : {{itemStat('weapon',profile.items.weapon)}}% Exp gain + | : {{itemStat('weapon',profile.items.weapon)}} Attack p strong {{itemText('armor',profile.items.armor)}} - | : {{itemStat('armor',profile.items.armor)}}% Defense + | : {{itemStat('armor',profile.items.armor)}} Protection p strong {{itemText('head',profile.items.head)}} - | : {{itemStat('head',profile.items.head)}}% Defense + | : {{itemStat('head',profile.items.head)}} Protection p strong {{itemText('shield',profile.items.shield)}} - | : {{itemStat('shield',profile.items.shield)}}% Defense + | : {{itemStat('shield',profile.items.shield)}} Protection h4 Stats p - strong HP + strong Health | : {{profile.stats.hp | number:0}} / 50 p - strong GP + strong Gold | : {{profile.stats.gp | number:0}} p - strong Lvl + strong Level | : {{profile.stats.lvl}} p - strong Exp + strong Experience | : {{profile.stats.exp | number:0}} / {{tnl(profile.stats.lvl)}} p strong Strength - | : {{userStr(profile.stats.lvl)}} + | (Level-1)/2: {{userStr(profile.stats.lvl)}} p strong Defense - | : {{userDef(profile.stats.lvl)}} + | (Level-1)/2: {{userDef(profile.stats.lvl)}} p strong Pets Found | : {{countExists(profile.items.pets)}} hr p - strong Total Strength - | : {{totalStr(profile.stats.lvl, profile.items.weapon)}} % + strong Total Experience Boost + | (Attack + Strength): {{totalStr(profile.stats.lvl, profile.items.weapon)}} % p - strong Total Defense - | : {{totalDef(profile.stats.lvl, profile.items.armor, profile.items.head, profile.items.shield)}} % \ No newline at end of file + strong Total Damage Reduction + | (Defense + Protection): {{totalDef(profile.stats.lvl, profile.items.armor, profile.items.head, profile.items.shield)}} % \ No newline at end of file