chore: Add quest collection migration and temporary code to catch data inconsistencies

This commit is contained in:
Blade Barringer 2016-06-03 09:01:48 -05:00
parent 58cd634255
commit b3b437e593
4 changed files with 164 additions and 1 deletions

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@ -0,0 +1,140 @@
'use strict';
/****************************************
* Author: Blade Barringer @crookedneighbor
*
* Reason: Collection quest data on the client is unreliable
* because the quest key on the user.party.quest.key property
* is unreliable. We were calculating the quest items found
* at the time a drop was created, when instead we could
* just calculate it from the party on the server. This
* necessitates changing the property type of party.quest.progress.collect
* from an object to a number, hence this migration.
***************************************/
global.Promise = require('bluebird');
const TaskQueue = require('cwait').TaskQueue;
const logger = require('./utils/logger');
const Timer = require('./utils/timer');
const connectToDb = require('./utils/connect').connectToDb;
const closeDb = require('./utils/connect').closeDb;
const timer = new Timer();
// PROD: Enable prod db
// const DB_URI = 'mongodb://username:password@dsXXXXXX-a0.mlab.com:XXXXX,dsXXXXXX-a1.mlab.com:XXXXX/habitica?replicaSet=rs-dsXXXXXX';
const DB_URI = 'mongodb://localhost/new-prod-copy';
const COLLECTION_QUESTS = [
'evilsanta2',
'vice2',
'egg',
'atom1',
'moonstone1',
'goldenknight1',
'dilatoryDistress1',
]
let Users, Groups;
connectToDb(DB_URI).then((db) => {
Users = db.collection('users_backup');
Groups = db.collection('groups_backup');
return Promise.resolve();
})
.then(findUsersWithCollectionData)
.then(getUsersCollectionData)
.then(transformCollectionData)
.then(cleanUpEmptyCollectionData)
.then(() => {
timer.stop();
closeDb();
}).catch(reportError);
function reportError (err) {
logger.error('Uh oh, an error occurred');
closeDb();
timer.stop();
throw err;
}
function findUsersWithCollectionData () {
logger.info('Looking up groups on collection quests...');
return Groups.find({'quest.key': {$in: COLLECTION_QUESTS }}, ['quest.members']).toArray().then((groups) => {
logger.success('Found', groups.length, 'parties on collection quests');
logger.info('Parsing member data...');
let members = groups.reduce((array, party) => {
let questers = Object.keys(party.quest.members);
array.push.apply(array, questers);
return array;
}, []);
logger.success('Found', members.length, 'users on collection quests');
return Promise.resolve(members);
})
}
function getUsersCollectionData (users) {
logger.info('Fetching collection data from users...');
return Users.find({_id: {$in: users}}, ['party.quest.progress']).toArray().then((docs) => {
let items = docs.reduce((array, user) => {
let total = 0;
let collect = user.party && user.party.quest && user.party.quest.progress && user.party.quest.progress.collect;
if (!collect) return array;
if (typeof collect === 'number') return array;
for (var i in collect) {
if (collect.hasOwnProperty(i)) {
total += collect[i];
}
}
array.push({_id: user._id, collect: total});
return array;
}, []);
return Promise.resolve(items);
});
}
function updateUserById (user) {
return Users.findOneAndUpdate({_id: user._id}, {$set: {'party.quest.progress.collect': user.collect}}, {returnOriginal: false})
}
function transformCollectionData (users) {
let queue = new TaskQueue(Promise, 300);
logger.info('About to update', users.length, 'user collection items...');
return Promise.map(users, queue.wrap(updateUserById)).then((result) => {
let updates = result.filter(res => res.lastErrorObject && res.lastErrorObject.updatedExisting)
let failures = result.filter(res => !(res.lastErrorObject && res.lastErrorObject.updatedExisting));
logger.success(updates.length, 'users have been fixed');
if (failures.length > 0) {
logger.error(failures.length, 'users could not be found');
}
return Promise.resolve();
});
}
function cleanUpEmptyCollectionData () {
logger.info('Fetching users without collection data...');
return Users.updateMany({$or: [{'party.quest.progress.collect': { $type: 3}}, {'party.quest.progress.collect': { $exists: false}}]}, {$set: {'party.quest.progress.collect': 0}}).then((r) => {
let updates = r.result.n;
logger.success(updates, 'users have been fixed');
return Promise.resolve();
});
}

View file

@ -392,6 +392,17 @@ api.scoreTask = {
let wasCompleted = task.completed;
// TEMPORARY, remove once collection migration completes
if (typeof user.party.quest.progress.collect === 'object') {
let totalItemsFound = _.reduce(user.party.quest.progress.collect, (total, amount) => {
return total + amount;
}, 0);
user.party.quest.progress.collect = totalItemsFound;
} else if (!user.party.quest.progress.collect) {
user.party.quest.progress.collect = 0;
}
let [delta] = common.ops.scoreTask({task, user, direction}, req);
// Drop system (don't run on the client, as it would only be discarded since ops are sent to the API, not the results)
if (direction === 'up') user.fns.randomDrop({task, delta}, req);

View file

@ -589,6 +589,17 @@ schema.statics.processQuestProgress = async function processQuestProgress (user,
if (!_isOnQuest(user, progress, group)) return;
// TEMPORARY, remove once collection migration completes
if (typeof progress.collect === 'object') {
let totalItemsFound = _.reduce(progress.collect, (total, amount) => {
return total + amount;
}, 0);
progress.collect = totalItemsFound;
} else if (!progress.collect) {
progress.collect = 0;
}
let quest = shared.content.quests[group.quest.key];
if (!quest) return; // TODO should this throw an error instead?

View file

@ -376,7 +376,8 @@ export let schema = new Schema({
progress: {
up: {type: Number, default: 0},
down: {type: Number, default: 0},
collect: {type: Number, default: 0},
// TEMPORARY - Switch type to Number after migration
collect: {type: Schema.Types.Mixed, default: 0},
},
completed: String, // When quest is done, we move it from key => completed, and it's a one-time flag (for modal) that they unset by clicking "ok" in browser
RSVPNeeded: {type: Boolean, default: false}, // Set to true when invite is pending, set to false when quest invite is accepted or rejected, quest starts, or quest is cancelled