diff --git a/website/src/models/group.js b/website/src/models/group.js index e8ee8cd3a3..caed72331e 100644 --- a/website/src/models/group.js +++ b/website/src/models/group.js @@ -355,7 +355,7 @@ GroupSchema.statics.bossQuest = function(user, progress, cb) { var down = progress.down * quest.boss.str; // multiply by boss strength group.quest.progress.hp -= progress.up; - group.sendChat("`" + user.profile.name + " attacks " + quest.boss.name('en') + " for " + (progress.up.toFixed(1)) + " damage, " + quest.boss.name('en') + " attacks party for " + Math.abs(down).toFixed(1) + " damage.`"); //TODO Create a party preferred language option so emits like this can be localized + group.sendChat("`" + user.profile.name + " attacks " + quest.boss.name('en') + " for " + (progress.up.toFixed(1)) + " damage.` `" + quest.boss.name('en') + " attacks party for " + Math.abs(down).toFixed(1) + " damage.`"); //TODO Create a party preferred language option so emits like this can be localized // If boss has Rage, increment Rage as well if (quest.boss.rage) {