diff --git a/views/options/profile.jade b/views/options/profile.jade
index bbf97f5c93..41e76ebfd9 100644
--- a/views/options/profile.jade
+++ b/views/options/profile.jade
@@ -138,13 +138,17 @@ script(id='partials/options.profile.stats.html', type='text/ng-template')
.border-right(ng-class='user.flags.classSelected && !user.preferences.disableClasses ? "span4" : "span6"')
include ../shared/profiles/stats
.span4.border-right.allocate-stats(ng-if='user.flags.classSelected && !user.preferences.disableClasses')
- h4
- | {{user.stats.class}}
+ h3 Character Build
+ h4 Class:
+ span(ng-show="user.stats.class == 'warrior'") Warrior
+ span(ng-show="user.stats.class == 'wizard'") Mage
+ span(ng-show="user.stats.class == 'healer'") Healer
+ span(ng-show="user.stats.class == 'rogue'") Rogue
a.btn.btn-danger.btn-mini(ng-click='changeClass(null)')
- | Change & Re-Roll
+ | Change Class, Refund Attribute Points
small 3
- h6 Points: {{user.stats.points}}
+ h5 Unallocated Attribute Points: {{user.stats.points}}
fieldset.auto-allocate
label.checkbox
input(type='checkbox', ng-model='user.preferences.automaticAllocation', ng-change='set({"preferences.automaticAllocation": user.preferences.automaticAllocation?true: false})')
diff --git a/views/shared/modals/classes.jade b/views/shared/modals/classes.jade
index c4a4f898c9..6d36aba06e 100644
--- a/views/shared/modals/classes.jade
+++ b/views/shared/modals/classes.jade
@@ -1,6 +1,6 @@
.modal(ng-if='!user.flags.classSelected && user.stats.lvl >= 10', data-backdrop=true, ng-controller='UserCtrl')
.modal-header
- h3 Class System Unlocked!
+ h3 Choose Your Class!
.modal-body.select-class
p Select your class. Click each class for more information. See Wikia for thorough details.
.row-fluid
@@ -19,7 +19,7 @@
span(class='shield_warrior_5')
span(class='weapon_warrior_6')
.span3(ng-click='selectedClass = "wizard"')
- h5 Wizard
+ h5 Mage
figure.herobox(ng-class='{"selected-class": selectedClass=="wizard"}')
.character-sprites
span(class='skin_{{user.preferences.skin}}')
@@ -62,7 +62,7 @@
span(class='weapon_healer_6')
br
.well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
- .well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
+ .well(ng-show='selectedClass=="wizard"') Mages deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
diff --git a/views/shared/profiles/stats.jade b/views/shared/profiles/stats.jade
index 63b85944ae..e6c25bd009 100644
--- a/views/shared/profiles/stats.jade
+++ b/views/shared/profiles/stats.jade
@@ -3,7 +3,7 @@ table.table.table-striped
tr(ng-repeat='(k,v) in user.items.gear.equipped', ng-init='piece=Content.gear.flat[v]', ng-show='piece')
td
strong {{piece.text}}:
- span(ng-repeat='stat in ["str","con","per","int"]', ng-show='piece[stat]') {{piece[stat]}}{{stat}}
+ span(ng-repeat='stat in ["str","con","per","int"]', ng-show='piece[stat]') {{piece[stat]}} {{stat.toUpperCase()}}
h4 Stats
table.table.table-striped
@@ -31,19 +31,25 @@ table.table.table-striped
strong {{v}}: {{profile._statsComputed[k]}}
td
ul
- li Allocated: {{profile.stats[k] || 0}}
- li
- | Gear: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}}
- i.icon-question-sign(popover-title='Class Gear', popover-trigger='mouseenter', popover-placement='right', popover="Wearing your class's gear gives that stat a 1.5% bonus, in addition to this number.")
- li Level: {{(profile.stats.lvl - 1) / 2}}
- li Buffs: {{profile.stats.buffs[k] || 0}}
+ li Level: {{(profile.stats.lvl - 1) / 2}}
+ i.icon-question-sign(popover-title='Level Bonus', popover-trigger='mouseenter', popover-placement='right', popover="Each attribute gets a bonus equal to half your Level.")
+ li Equipment: {{Content.gear.flat[profile.items.gear.equipped.weapon][k] + Content.gear.flat[profile.items.gear.equipped.armor][k] + Content.gear.flat[profile.items.gear.equipped.head][k] + Content.gear.flat[profile.items.gear.equipped.shield][k] || 0}}
+ i.icon-question-sign(popover-title='Equipment', popover-trigger='mouseenter', popover-placement='right', popover="Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.")
+ li Class Equip Bonus: {{profile._statsComputed[k] - profile.stats.buffs[k] - ((profile.stats.lvl - 1) / 2) - Content.gear.flat[profile.items.gear.equipped.weapon][k] - Content.gear.flat[profile.items.gear.equipped.armor][k] - Content.gear.flat[profile.items.gear.equipped.head][k] - Content.gear.flat[profile.items.gear.equipped.shield][k]}}
+ i.icon-question-sign(popover-title='Class Equipment Bonus', popover-trigger='mouseenter', popover-placement='right', popover="Your class uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.")
+ li Allocated: {{profile.stats[k] || 0}}
+ i.icon-question-sign(popover-title='Allocated Points', popover-trigger='mouseenter', popover-placement='right', popover="Attribute points you've earned and assigned. Assign points using the Character Build column.")
+ li Buffs: {{profile.stats.buffs[k] || 0}}
+ i.icon-question-sign(popover-title='Buffs', popover-trigger='mouseenter', popover-placement='right', popover="Attribute bonuses provided by abilities you or your party members have used. The abilities you can use are found in the Rewards column on your Tasks page.")
tr(ng-if='profile.stats.buffs.stealth')
td
- strong Stealth: {{profile.stats.buffs.stealth}}
+ strong Stealth: {{profile.stats.buffs.stealth}}
+ i.icon-question-sign(popover-title='Stealth', popover-trigger='mouseenter', popover-placement='right', popover="When a new day begins, you will avoid damage from this many missed Dailies.")
td
tr(ng-if='profile.stats.buffs.streaks')
td
- strong Frozen Streaks: true
+ strong Streaks Frozen
+ i.icon-question-sign(popover-title='Streaks Frozen', popover-trigger='mouseenter', popover-placement='right', popover="Streaks on missed Dailies will not reset at the end of the day.")
td
h4 Pets
@@ -51,4 +57,9 @@ table.table.table-striped
tr
td
strong Pets Found
- | : {{profile.petCount}}
\ No newline at end of file
+ | : {{profile.petCount}}
+// Dunno why this doesn't work //
+// tr
+ td
+ strong Mounts Tamed
+ | : {{profile.mountCount}} //