pass model by reference to scoring functions

This commit is contained in:
Tyler Renelle 2013-03-02 23:38:31 -05:00
parent e4b8742320
commit d20fccea75
4 changed files with 223 additions and 224 deletions

View file

@ -45,13 +45,12 @@ get '/', (page, model, params, next) ->
ready (model) ->
user = model.at('_user')
score = new scoring.Scoring(model)
#set cron immediately
lastCron = user.get('lastCron')
user.set('lastCron', +new Date) if (!lastCron? or lastCron == 'new')
score.cron()
scoring.cron(model)
character.app(exports, model)
tasks.app(exports, model)

View file

@ -7,240 +7,242 @@ character = require './character'
items = require './items'
algos = require './algos'
module.exports.Scoring = (model) ->
MODIFIER = algos.MODIFIER # each new level, armor, weapon add 2% modifier (this mechanism will change)
MODIFIER = algos.MODIFIER # each new level, armor, weapon add 2% modifier (this mechanism will change)
# {taskId} task you want to score
# {direction} 'up' or 'down'
# {times} # times to call score on this task (1 unless cron, usually)
# {update} if we're running updates en-mass (eg, cron on server) pass in userObj
score = (model, taskId, direction, times, batch, cron) ->
user = model.at '_user'
# {taskId} task you want to score
# {direction} 'up' or 'down'
# {times} # times to call score on this task (1 unless cron, usually)
# {update} if we're running updates en-mass (eg, cron on server) pass in userObj
score = (taskId, direction, times, batch, cron) ->
commit = false
unless batch?
commit = true
batch = new character.BatchUpdate(model)
batch.startTransaction()
obj = batch.obj()
commit = false
unless batch?
commit = true
batch = new character.BatchUpdate(model)
batch.startTransaction()
obj = batch.obj()
{gp, hp, exp, lvl} = obj.stats
{gp, hp, exp, lvl} = obj.stats
taskPath = "tasks.#{taskId}"
taskObj = obj.tasks[taskId]
{type, value} = taskObj
taskPath = "tasks.#{taskId}"
taskObj = obj.tasks[taskId]
{type, value} = taskObj
# If they're trying to purhcase a too-expensive reward, confirm they want to take a hit for it
if taskObj.value > obj.stats.gp and taskObj.type is 'reward'
r = confirm "Not enough GP to purchase this reward, buy anyway and lose HP? (Punishment for taking a reward you didn't earn)."
unless r
batch.commit()
return
delta = 0
times ?= 1
calculateDelta = (adjustvalue=true) ->
# If multiple days have passed, multiply times days missed
_.times times, (n) ->
# Each iteration calculate the delta (nextDelta), which is then accumulated in delta
# (aka, the total delta). This weirdness won't be necessary when calculating mathematically
# rather than iteratively
nextDelta = algos.taskDeltaFormula(value, direction)
value += nextDelta if adjustvalue
delta += nextDelta
addPoints = ->
level = user.get('stats.lvl')
weaponStrength = items.items.weapon[user.get('items.weapon')].strength
modified = algos.expModifier(delta,weaponStrength,level)
exp += modified*10
gp += delta
subtractPoints = ->
level = user.get('stats.lvl')
armorDefense = items.items.armor[user.get('items.armor')].defense
helmDefense = items.items.head[user.get('items.head')].defense
shieldDefense = items.items.shield[user.get('items.shield')].defense
modified = algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level)
hp += modified
switch type
when 'habit'
# Don't adjust values for habits that don't have both + and -
#adjustvalue = if (taskObj.up==false or taskObj.down==false) then false else true
adjustvalue = true;
calculateDelta(adjustvalue)
# Add habit value to habit-history (if different)
if (delta > 0) then addPoints() else subtractPoints()
taskObj.history ?= []
if taskObj.value != value
historyEntry = { date: +new Date, value: value }
taskObj.history.push historyEntry
batch.set "#{taskPath}.history", taskObj.history
when 'daily'
#calculateDelta()
if cron? # cron
calculateDelta()
subtractPoints()
else
calculateDelta(false)
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
when 'todo'
if cron? #cron
calculateDelta()
#don't touch stats on cron
else
calculateDelta(false)
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
when 'reward'
# Don't adjust values for rewards
calculateDelta(false)
# purchase item
gp -= Math.abs(taskObj.value)
num = parseFloat(taskObj.value).toFixed(2)
# if too expensive, reduce health & zero gp
if gp < 0
hp += gp # hp - gp difference
gp = 0
taskObj.value = value
batch.set "#{taskPath}.value", taskObj.value
origStats = _.clone obj.stats
updateStats {hp: hp, exp: exp, gp: gp}, batch
if commit
# newStats / origStats is a glorious hack to trick Derby into seeing the change in model.on(*)
newStats = _.clone batch.obj().stats
_.each Object.keys(origStats), (key) -> obj.stats[key] = origStats[key]
batch.setStats(newStats)
# batch.setStats()
# If they're trying to purhcase a too-expensive reward, confirm they want to take a hit for it
if taskObj.value > obj.stats.gp and taskObj.type is 'reward'
r = confirm "Not enough GP to purchase this reward, buy anyway and lose HP? (Punishment for taking a reward you didn't earn)."
unless r
batch.commit()
return delta
return
###
Updates user stats with new stats. Handles death, leveling up, etc
{stats} new stats
{update} if aggregated changes, pass in userObj as update. otherwise commits will be made immediately
###
updateStats = (newStats, batch) ->
obj = batch.obj()
delta = 0
times ?= 1
calculateDelta = (adjustvalue=true) ->
# If multiple days have passed, multiply times days missed
_.times times, (n) ->
# Each iteration calculate the delta (nextDelta), which is then accumulated in delta
# (aka, the total delta). This weirdness won't be necessary when calculating mathematically
# rather than iteratively
nextDelta = algos.taskDeltaFormula(value, direction)
value += nextDelta if adjustvalue
delta += nextDelta
# if user is dead, dont do anything
return if obj.stats.lvl == 0
addPoints = ->
level = user.get('stats.lvl')
weaponStrength = items.items.weapon[user.get('items.weapon')].strength
modified = algos.expModifier(delta,weaponStrength,level)
exp += modified*10
gp += delta
if newStats.hp?
# Game Over
if newStats.hp <= 0
obj.stats.lvl = 0 # signifies dead
obj.stats.hp = 0
return
subtractPoints = ->
level = user.get('stats.lvl')
armorDefense = items.items.armor[user.get('items.armor')].defense
helmDefense = items.items.head[user.get('items.head')].defense
shieldDefense = items.items.shield[user.get('items.shield')].defense
modified = algos.hpModifier(delta,armorDefense,helmDefense,shieldDefense,level)
hp += modified
switch type
when 'habit'
# Don't adjust values for habits that don't have both + and -
#adjustvalue = if (taskObj.up==false or taskObj.down==false) then false else true
adjustvalue = true;
calculateDelta(adjustvalue)
# Add habit value to habit-history (if different)
if (delta > 0) then addPoints() else subtractPoints()
taskObj.history ?= []
if taskObj.value != value
historyEntry = { date: +new Date, value: value }
taskObj.history.push historyEntry
batch.set "#{taskPath}.history", taskObj.history
when 'daily'
#calculateDelta()
if cron? # cron
calculateDelta()
subtractPoints()
else
obj.stats.hp = newStats.hp
calculateDelta(false)
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
if newStats.exp?
# level up & carry-over exp
tnl = model.get '_tnl'
silent = false
if newStats.exp >= tnl
silent = true
user.set('stats.exp', newStats.exp)
newStats.exp -= tnl
obj.stats.lvl++
obj.stats.hp = 50
when 'todo'
if cron? #cron
calculateDelta()
#don't touch stats on cron
else
calculateDelta(false)
addPoints() # obviously for delta>0, but also a trick to undo accidental checkboxes
obj.stats.exp = newStats.exp
user.pass(silent:true).set('stats.exp', obj.stats.exp) if silent
when 'reward'
# Don't adjust values for rewards
calculateDelta(false)
# purchase item
gp -= Math.abs(taskObj.value)
num = parseFloat(taskObj.value).toFixed(2)
# if too expensive, reduce health & zero gp
if gp < 0
hp += gp # hp - gp difference
gp = 0
# Set flags when they unlock features
if !obj.flags.customizationsNotification and (obj.stats.exp > 10 or obj.stats.lvl > 1)
batch.set 'flags.customizationsNotification', true
obj.flags.customizationsNotification = true
if !obj.flags.itemsEnabled and obj.stats.lvl >= 2
# Set to object, then also send to browser right away to get model.on() subscription notification
batch.set 'flags.itemsEnabled', true
obj.flags.itemsEnabled = true
if !obj.flags.partyEnabled and obj.stats.lvl >= 3
batch.set 'flags.partyEnabled', true
obj.flags.partyEnabled = true
if !obj.flags.petsEnabled and obj.stats.lvl >= 4
batch.set 'flags.petsEnabled', true
obj.flags.petsEnabled = true
taskObj.value = value
batch.set "#{taskPath}.value", taskObj.value
origStats = _.clone obj.stats
updateStats model, {hp: hp, exp: exp, gp: gp}, batch
if commit
# newStats / origStats is a glorious hack to trick Derby into seeing the change in model.on(*)
newStats = _.clone batch.obj().stats
_.each Object.keys(origStats), (key) -> obj.stats[key] = origStats[key]
batch.setStats(newStats)
# batch.setStats()
batch.commit()
return delta
if newStats.gp?
#FIXME what was I doing here? I can't remember, gp isn't defined
gp = 0.0 if (!gp? or gp<0)
obj.stats.gp = newStats.gp
###
Updates user stats with new stats. Handles death, leveling up, etc
{stats} new stats
{update} if aggregated changes, pass in userObj as update. otherwise commits will be made immediately
###
updateStats = (model, newStats, batch) ->
user = model.at '_user'
obj = batch.obj()
###
At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
For incomplete Dailys, deduct experience
###
cron = () ->
today = +new Date
daysPassed = helpers.daysBetween(today, user.get('lastCron'))
if daysPassed > 0
batch = new character.BatchUpdate(model)
batch.startTransaction()
batch.set 'lastCron', today
obj = batch.obj()
hpBefore = obj.stats.hp #we'll use this later so we can animate hp loss
# Tally each task
todoTally = 0
_.each obj.tasks, (taskObj) ->
{id, type, completed, repeat} = taskObj
if type in ['todo', 'daily']
# Deduct experience for missed Daily tasks,
# but not for Todos (just increase todo's value)
unless completed
# for todos & typical dailies, these are equivalent
daysFailed = daysPassed
# however, for dailys which have repeat dates, need
# to calculate how many they've missed according to their own schedule
if type=='daily' && repeat
daysFailed = 0
_.times daysPassed, (n) ->
thatDay = moment().subtract('days', n+1)
if repeat[helpers.dayMapping[thatDay.day()]]==true
daysFailed++
score id, 'down', daysFailed, batch, true
# if user is dead, dont do anything
return if obj.stats.lvl == 0
if type == 'daily'
taskObj.history ?= []
taskObj.history.push { date: +new Date, value: value }
batch.set "tasks.#{taskObj.id}.history", taskObj.history
batch.set "tasks.#{taskObj.id}.completed", false
else
value = obj.tasks[taskObj.id].value #get updated value
absVal = if (completed) then Math.abs(value) else value
todoTally += absVal
if newStats.hp?
# Game Over
if newStats.hp <= 0
obj.stats.lvl = 0 # signifies dead
obj.stats.hp = 0
return
else
obj.stats.hp = newStats.hp
# Finished tallying
obj.history ?= {}; obj.history.todos ?= []; obj.history.exp ?= []
obj.history.todos.push { date: today, value: todoTally }
# tally experience
expTally = obj.stats.exp
lvl = 0 #iterator
while lvl < (obj.stats.lvl-1)
lvl++
expTally += algos.tnl(lvl)
obj.history.exp.push { date: today, value: expTally }
if newStats.exp?
# level up & carry-over exp
tnl = model.get '_tnl'
silent = false
if newStats.exp >= tnl
silent = true
user.set('stats.exp', newStats.exp)
newStats.exp -= tnl
obj.stats.lvl++
obj.stats.hp = 50
# Set the new user specs, and animate HP loss
[hpAfter, obj.stats.hp] = [obj.stats.hp, hpBefore]
batch.setStats()
batch.set('history', obj.history)
batch.commit()
browser.resetDom(model)
setTimeout (-> user.set 'stats.hp', hpAfter), 1000 # animate hp loss
obj.stats.exp = newStats.exp
user.pass(silent:true).set('stats.exp', obj.stats.exp) if silent
# Set flags when they unlock features
if !obj.flags.customizationsNotification and (obj.stats.exp > 10 or obj.stats.lvl > 1)
batch.set 'flags.customizationsNotification', true
obj.flags.customizationsNotification = true
if !obj.flags.itemsEnabled and obj.stats.lvl >= 2
# Set to object, then also send to browser right away to get model.on() subscription notification
batch.set 'flags.itemsEnabled', true
obj.flags.itemsEnabled = true
if !obj.flags.partyEnabled and obj.stats.lvl >= 3
batch.set 'flags.partyEnabled', true
obj.flags.partyEnabled = true
if !obj.flags.petsEnabled and obj.stats.lvl >= 4
batch.set 'flags.petsEnabled', true
obj.flags.petsEnabled = true
if newStats.gp?
#FIXME what was I doing here? I can't remember, gp isn't defined
gp = 0.0 if (!gp? or gp<0)
obj.stats.gp = newStats.gp
###
At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
For incomplete Dailys, deduct experience
###
cron = (model) ->
user = model.at '_user'
today = +new Date
daysPassed = helpers.daysBetween(today, user.get('lastCron'))
if daysPassed > 0
batch = new character.BatchUpdate(model)
batch.startTransaction()
batch.set 'lastCron', today
obj = batch.obj()
hpBefore = obj.stats.hp #we'll use this later so we can animate hp loss
# Tally each task
todoTally = 0
_.each obj.tasks, (taskObj) ->
{id, type, completed, repeat} = taskObj
if type in ['todo', 'daily']
# Deduct experience for missed Daily tasks,
# but not for Todos (just increase todo's value)
unless completed
# for todos & typical dailies, these are equivalent
daysFailed = daysPassed
# however, for dailys which have repeat dates, need
# to calculate how many they've missed according to their own schedule
if type=='daily' && repeat
daysFailed = 0
_.times daysPassed, (n) ->
thatDay = moment().subtract('days', n+1)
if repeat[helpers.dayMapping[thatDay.day()]]==true
daysFailed++
score model, id, 'down', daysFailed, batch, true
if type == 'daily'
taskObj.history ?= []
taskObj.history.push { date: +new Date, value: value }
batch.set "tasks.#{taskObj.id}.history", taskObj.history
batch.set "tasks.#{taskObj.id}.completed", false
else
value = obj.tasks[taskObj.id].value #get updated value
absVal = if (completed) then Math.abs(value) else value
todoTally += absVal
# Finished tallying
obj.history ?= {}; obj.history.todos ?= []; obj.history.exp ?= []
obj.history.todos.push { date: today, value: todoTally }
# tally experience
expTally = obj.stats.exp
lvl = 0 #iterator
while lvl < (obj.stats.lvl-1)
lvl++
expTally += algos.tnl(lvl)
obj.history.exp.push { date: today, value: expTally }
# Set the new user specs, and animate HP loss
[hpAfter, obj.stats.hp] = [obj.stats.hp, hpBefore]
batch.setStats()
batch.set('history', obj.history)
batch.commit()
browser.resetDom(model)
setTimeout (-> user.set 'stats.hp', hpAfter), 1000 # animate hp loss
return {
score: score
cron: cron
module.exports = {
score: score
cron: cron
# testing stuff
expModifier: algos.expModifier
hpModifier: algos.hpModifier
taskDeltaFormula: algos.taskDeltaFormula
}
# testing stuff
expModifier: algos.expModifier
hpModifier: algos.hpModifier
taskDeltaFormula: algos.taskDeltaFormula
}

View file

@ -26,7 +26,6 @@ module.exports.view = (view) ->
module.exports.app = (appExports, model) ->
user = model.at('_user')
score = new scoring.Scoring(model)
user.on 'set', 'tasks.*.completed', (i, completed, previous, isLocal, passed) ->
return if passed? && passed.cron # Don't do this stuff on cron
@ -37,7 +36,7 @@ module.exports.app = (appExports, model) ->
# Score the user based on todo task
task = user.at("tasks.#{i}")
score.score(i, direction())
scoring.score(model, i, direction())
appExports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
@ -82,7 +81,7 @@ module.exports.app = (appExports, model) ->
return # Cancel. Don't delete, don't hurt user
else
task.set('type','habit') # hack to make sure it hits HP, instead of performing "undo checkbox"
score.score(id, direction:'down')
scoring.score(model, id, direction:'down')
# prevent accidently deleting long-standing tasks
else
@ -172,4 +171,4 @@ module.exports.app = (appExports, model) ->
direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
task = model.at $(el).parents('li')[0]
score.score(task.get('id'), direction)
scoring.score(model, task.get('id'), direction)

View file

@ -48,8 +48,7 @@ router.post '/v1/users/:uid/tasks/:taskId/:direction', (req, res) ->
down: true
notes: "This task was created by a third-party service. Feel free to edit, it won't harm the connection to that service. Additionally, multiple services may piggy-back off this task."
score = new scoring.Scoring(model)
delta = score.score(taskId, direction)
delta = scoring.score(model, taskId, direction)
result = model.get ('_user.stats')
result.delta = delta
res.send(result)