revamp rewards and pets UI. Obv pets is temporary pending new pet system

This commit is contained in:
Zachary Kain 2013-03-09 01:34:15 -05:00
parent f89037da53
commit e5a893a710
5 changed files with 185 additions and 136 deletions

View file

@ -1,42 +1,83 @@
/* ----- Items, Weapons, Armor -----*/
.item-store-popover img
float:left
padding-right:7px;
// money styles
.money
display: inline-block
line-height: 1.5em
padding-left: 0.75em
.item .task-text img
max-height: 16px
[class^="shop_"]
vertical-align: top
display: inline-block
.buy-link, .item-buy-link
background-color: #DEE5F2
padding: 2px
margin-right: 10px
border-radius: 5px
.btn-buy
width: 4.5em
height: 3em
padding: 0.75em 0 0
text-align: center
vertical-align: top
background-color: $better
img
height:20px
color: #555
&:hover, &:focus
background-color: $bad
text-decoration: none
.item-buy-link
background-color: #ccffcc
.rewards
margin-bottom: 1.5em
padding-bottom: 1.5em
border-bottom: 1px solid rgba(0,0,0,0.1)
.item
position:relative
.reward-item
background: white
.shop-table
position:absolute
top: 0
left: 50px
.reward-cost
display: inline
#money
position:relative
.shop_gold, .shop_silver, .shop_copper
float:right
.money-table
position:absolute
top: 0
.shop-pet
mouse: pointer
.shop-pet-owned-check
position:absolute
right:0px
bottom:0px
// store items
.btn-reroll
background-color: $better
cursor: pointer
box-shadow: inset -1px -1px 0 rgba(0,0,0,0.1)
&:hover, &:focus
background-color: $bad
.item-img
display: inline-block
vertical-align: top
// background-color: $bad
height: 3em
margin-left: -0.5em
margin-right: 0.5em
// border: 1px solid rgba(0,0,0,0.1)
border-top: 0
border-bottom: 0
.token-wallet
cursor: pointer
.tile
background-color: darken($neutral, 10%)
.add-token-btn
opacity: 0
&:hover, &:focus
.add-token-btn
opacity: 1
background-color: $good
.tile
opacity: 1
// pets (this will all change when pet system is overhauled)
.pet-grid
padding-top: 1.5em
border-top: rgba(0,0,0,0.1)
table
width: 100%
td
padding: 0.5em
width: 25%
&.active-pet
background-color: $bad
outline: 1px solid rgba(0,0,0,0.1)
outline-offset: -1px
&:hover, &:focus
background-color: darken($better, 10%)

View file

@ -49,6 +49,6 @@
.shop_armor_1 {background-position: -800px 0; width: 40px; height: 40px}
.shop_reroll {background-position: -840px 0; width: 40px; height: 40px}
.shop_potion {background-position: -880px 0; width: 40px; height: 40px}
.shop_copper {background-position: -920px 0; width: 40px; height: 40px}
.shop_silver {background-position: -960px 0; width: 40px; height: 40px}
.shop_gold {background-position: -1000px 0; width: 40px; height: 40px}
.shop_copper {background-position: -923px -8px; width: 32px; height: 22px}
.shop_silver {background-position: -963px -8px; width: 32px; height: 22px}
.shop_gold {background-position: -1003px -8px; width: 32px; height: 22px}

View file

@ -200,6 +200,7 @@ for $stage in $stages
.action-yesno
// uncompleted icon
label:after
// content: ''
content: ''
display: block
height: 1.714285714em
@ -325,7 +326,13 @@ for $stage in $stages
background-color: lighten($best, 20%)
&:hover, &:focus
background-color: lighten($best, 40%)
.tile.flush
margin-left: 0
border: 1px solid rgba(0,0,0,0.2)
outline: 0
line-height: 2em
&:first-child
border-right: 0
// todos ui

View file

@ -1,7 +1,12 @@
<rewardsTab:>
<!-- add new reward -->
<app:newTask type="reward" inputValue="{_newReward}" placeHolder="New Reward" />
{#if _rewardList}
<ul class='rewards'>
{#each _rewardList as :task}<app:task />{/}
</ul>
{/}
{#if _user.flags.itemsEnabled}
@ -16,48 +21,40 @@
{/}
<pet:>
<div class="span3 shop-pet" rel=tooltip title="{.text} - {.value} Tokens">
<div style='position:relative'>
{#if _user.items.pets[.name]}<i class='icon-ok shop-pet-owned-check'></i>{/}
<img x-bind="click:selectPet" data-pet='{.name}' src='img/sprites/{.icon}'/>
</div>
</div>
<td class="{{#if _user.items.pets[.name]}}active-pet{{/}}">
<img rel=tooltip title="{.text} - {.value} Tokens" x-bind="click:selectPet" data-pet='{.name}' src='img/sprites/{.icon}'/>
</td>
<userTokens:>
<div class="pull-right">
<div class="input-append">
<span class="uneditable-input" style="width:auto;">{tokens(_user.balance)}</span>
<span class="add-on">Tokens</span>
</div>
</div>
<!--<span class="well pull-right">Tokens: {tokens(_user.balance)}</span>-->
<a class="pull-right token-wallet">
<span class="task-action-btn tile flush bright add-token-btn"></span>
<span class="task-action-btn tile flush neutral">{tokens(_user.balance)} Tokens</span>
</a>
<item:>
{#unless :item.hide}
<li class="task reward item">
<li class="task reward-item">
<!-- right-hand side control buttons -->
<div class="task-meta-controls">
<span rel="popover" data-trigger="hover" data-placement="left" data-content="{:item.notes}" data-original-title="{:item.text}" class='task-notes'><i class="icon-comment"></i></span>
</div>
<!-- left-hand size commands -->
<div class="task-controls">
{#if @reroll}
<a href="#" data-toggle="modal" data-target="#reroll-modal" class="item-buy-link" style='cursor:pointer'><i class=icon-retweet></i></a>
<a class="task-action-btn btn-reroll" data-toggle="modal" data-target="#reroll-modal"></a>
{else}
<a x-bind=click:buyItem class="item-buy-link" data-type={:item.type} data-value={:item.value} data-index={:item.index}>{:item.value}<img src="/img/coin_single_gold.png"/></a>
<a class="money btn-buy item-btn" x-bind=click:buyItem data-type={:item.type} data-value={:item.value} data-index={:item.index}>
<span class="reward-cost">{:item.value}</span>
<span class='shop_gold'></span>
</a>
{/}
</div>
<div class="task-text">
{#if :item.icon}
<img src="/img/sprites/{:item.icon}" /> {:item.text}
{else}
<table class='shop-table'><tr>
<td><div class="shop_{:item.classes} shop-sprite"></div></td>
<td>{:item.text}</td>
</tr></table>
{/}
</div>
<!-- main content -->
<span class="shop_{:item.classes} shop-sprite item-img"></span>
<p class="task-text">{:item.text}</p>
</li>
{/}

View file

@ -56,85 +56,84 @@
<!-- Rewards Column -->
<div class="module">
<div class="task-column rewards">
<!--Title -->
<div class="row-fluid">
<div class="span6"><h2 class="task-column_title">Rewards</h2></div>
<div class="span6">
<!-- cash or tokens -->
<span class='option-box pull-right wallet'>
{#unless _view.activeTabPets}
<table><tr>
<td>{gold(_user.stats.gp)} </td>
<td><div class='shop_gold' rel='tooltip' title='Gold'></div></td>
<td>{silver(_user.stats.gp)} </td>
<td><div class='shop_silver' rel='tooltip' title='Silver'></div></td>
<!--<td>{copper(_user.stats.gp)} </td>
<td><div class='shop_copper' rel='tooltip' title='shop_copper'></div></td>-->
</tr></table>
<div class="money">
{gold(_user.stats.gp)}
<span class='shop_gold' rel='tooltip' title='Gold'></span>
</div>
<div class="money">
{silver(_user.stats.gp)}
<span class='shop_silver' rel='tooltip' title='Silver'></span>
</div>
<!-- <div class="money">
{copper(_user.stats.gp)}
<span class='shop_copper' rel='tooltip' title='Copper'></span>
</div> -->
{else}
<app:userTokens />
{/}
</div>
</div>
<app:newTask type="reward" inputValue="{_newReward}" placeHolder="New Reward" />
</span>
<h2 class="task-column_title">Rewards</h2>
<!-- if pets are enabled, make tabs -->
{#if equal(_user.flags.petsEnabled,true)}
<div class='tabbable tabs-below'>
<div class="tab-content">
<div class="tab-pane active" id="rewards-tab">
<app:rewardsTab />
</div>
<div class="tab-pane" id="pets-tab">
<!-- pets pane -->
<div class="tab-pane pet-grid" id="pets-tab">
{#with _view.items.pets as :pets}
<div class="row-fluid">
<table>
<tr>
{#with :pets[0]}<app:pet />{/}
{#with :pets[1]}<app:pet />{/}
{#with :pets[2]}<app:pet />{/}
{#with :pets[3]}<app:pet />{/}
</div>
<div class="row-fluid">
</tr>
<tr>
{#with :pets[4]}<app:pet />{/}
{#with :pets[5]}<app:pet />{/}
{#with :pets[6]}<app:pet />{/}
{#with :pets[7]}<app:pet />{/}
</div>
<div class="row-fluid">
</tr>
<tr>
{#with :pets[8]}<app:pet />{/}
{#with :pets[9]}<app:pet />{/}
{#with :pets[10]}<app:pet />{/}
{#with :pets[11]}<app:pet />{/}
</div>
<div class="row-fluid">
</tr>
<tr>
{#with :pets[12]}<app:pet />{/}
{#with :pets[13]}<app:pet />{/}
{#with :pets[14]}<app:pet />{/}
{#with :pets[15]}<app:pet />{/}
</div>
<div class="row-fluid">
</tr>
<tr>
{#with :pets[16]}<app:pet />{/}
</div>
</tr>
</table>
{/}
</div>
<!--<div class="tab-pane" id="mounts-tab">...</div>-->
</div>
<ul class="nav nav-tabs" id="rewardsTabs">
<li class="active"><a href="#rewards-tab" data-toggle="tab" x-bind="click:activateRewardsTab">Rewards</a></li>
<li><a href="#pets-tab" id='pets-tab' data-toggle="tab" x-bind='click:activatePetsTab'>Pets</a></li>
<!--<li><a href="#mounts-tab" data-toggle="tab">Mounts</a></li>-->
</ul>
</div>
<!-- if pets are disabled, just do rewards tab -->
{else}
<app:rewardsTab />
{/}</div>
{/}
</div>
</div>
<!-- Templates -->
@ -170,11 +169,16 @@
<div class="task-controls">
<!-- Habits -->
{#if equal(:task.type, 'habit')}
{#if :task.up}<a class="task-action-btn btn-plus" data-direction=up x-bind=click:score></a>{/}
{#if :task.down}<a class="task-action-btn btn-minus" data-direction=down x-bind=click:score></a>{/}
{#if :task.up}<a class="task-action-btn" data-direction=up x-bind=click:score></a>{/}
{#if :task.down}<a class="task-action-btn" data-direction=down x-bind=click:score></a>{/}
<!-- Rewards -->
{else if equal(:task.type, 'reward')}
<a class="task-action-btn action-buy" x-bind=click:score class="buy-link" data-direction=down>{:task.value}<img src="/img/coin_single_gold.png"/></a>
<a class="money btn-buy" x-bind=click:score data-direction=down>
<span class="reward-cost">{:task.value}</span>
<span class='shop_gold'></span>
</a>
<!-- Daily & Todos -->
{else}
<span class="task-checker action-yesno">