feat(mystery): march mystery set
1655
dist/customizer.css
vendored
2
dist/habitrpg-shared.css
vendored
18
dist/habitrpg-shared.js
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@ -9207,6 +9207,10 @@ var global=typeof self !== "undefined" ? self : typeof window !== "undefined" ?
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201402: {
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start: '2014-02-22',
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end: '2014-02-28'
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},
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201403: {
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start: '2014-03-24',
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end: '2014-04-01'
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}
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};
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@ -9797,6 +9801,12 @@ var global=typeof self !== "undefined" ? self : typeof window !== "undefined" ?
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notes: "Shimmering and strong, these robes have many pockets to carry letters.",
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mystery: mystery['201402'],
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value: 10
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},
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201403: {
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text: 'Forest Walker Armor',
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notes: "This mossy armor of woven wood bends with the movement of the wearer.",
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mystery: mystery['201403'],
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value: 10
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}
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}
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},
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@ -10309,6 +10319,14 @@ var global=typeof self !== "undefined" ? self : typeof window !== "undefined" ?
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notes: 'Floppy but cute. Wanna play? Confers no stat bonus. Limited Edition 2014 Spring Gear.',
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value: 20
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}
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},
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mystery: {
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201403: {
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text: 'Forest Walker Antlers',
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notes: "These antlers shimmer with moss and lichen.",
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mystery: mystery['201403'],
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value: 10
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}
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}
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}
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};
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1655
dist/spritesmith.css
vendored
BIN
dist/spritesmith.png
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Before Width: | Height: | Size: 545 KiB After Width: | Height: | Size: 547 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 3 KiB |
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After Width: | Height: | Size: 3.3 KiB |
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@ -19,6 +19,7 @@ events =
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mystery =
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201402: {start:'2014-02-22',end:'2014-02-28'}
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201403: {start:'2014-03-24',end:'2014-04-01'}
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gear =
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weapon:
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@ -129,6 +130,7 @@ gear =
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springHealer: event: events.spring, specialClass: 'healer', text: 'Fuzzy Puppy Robes', notes: 'Warm and snuggly, but protects its owner from harm. Adds 15 points to CON. Limited Edition 2014 Spring Gear.', value: 90, con: 15
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mystery:
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201402: text: 'Messenger Robes', notes: "Shimmering and strong, these robes have many pockets to carry letters.", mystery:mystery['201402'], value: 10
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201403: text: 'Forest Walker Armor', notes: "This mossy armor of woven wood bends with the movement of the wearer.", mystery:mystery['201403'], value: 10
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head:
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base:
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@ -234,6 +236,8 @@ gear =
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springWarrior: event: events.spring, specialClass: 'warrior', text: 'Green Bunny Ears', notes: "Bunny ears that keenly detect every crunch of a carrot. Confers no status bonus. Limited Edition 2014 Spring Gear.", value: 20
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springMage: event: events.spring, specialClass: 'wizard', text: 'Blue Mouse Ears', notes: 'These round mouse ears are silky-soft. Confers no stat bonus. Limited Edition 2014 Spring Gear.', value: 20
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springHealer: event: events.spring, specialClass: 'healer', text: 'Yellow Dog Ears', notes: 'Floppy but cute. Wanna play? Confers no stat bonus. Limited Edition 2014 Spring Gear.', value: 20
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mystery:
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201403: text: 'Forest Walker Antlers', notes: "These antlers shimmer with moss and lichen.", mystery:mystery['201403'], value: 10
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###
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The gear is exported as a tree (defined above), and a flat list (eg, {weapon_healer_1: .., shield_special_0: ...}) since
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