* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
* testing additional event trigger for sendMessage
* moved keyup event to newmessage
* added keyup event to tavern vue too
* all food items now have version with definite and indefinite article. foodText also adapted in messages json
* modified api.food, and feed, armoire and drop mechanism
* drops now ok, removed dropArticle, corrected feed test
* test correction
* api doc modification for task completion
* dailies history date added in scoreTask instead of cron
* fix lint issues
* changes based on feedback. Undo cron code deletion and deleted iteration on scoreTask
* fix lint issues
* add task history entry in cron for dailies that weren't completed
* add history entry after value is fully evaluated
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
* Able to see all non class related items in market
* Fix lint errors
* Able to see all non class related items in market
* Fix lint errors
* add test for showing contributor gear
* Added previously owned items to test with eslint exception
* Validate that everyX values are integers bounded by 0 and 9999
* Added client side check
* Updated tests
* Added migration for bad dailies
Near idential to the other task migration.
* fix(typo): camelCase function call
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Removed Extraneous Flag
* Removed Extraneous Flag
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
Remove new User Flag, use flags.tour.classes
Whoopsie. Fix PR conflict.
Removed Extraneous Flag
* Fixes handling architecture change
* Updates following Review 20170418-0602
* Remove cause of mocha/no-exclusive-tests lint failure
* Fixed release pets/mounts achievements when fully earned and added unit tests for these changes
* Fixed release pets/mounts achievements to award only when fully earned and added unit tests for these changes, also fixed linting issues
* Updated variable assignments to make more readable
* Revised releaseBoth/Pets/Mounts to include null or undefined checks, also updated unit tests
* fixed integration tests
* Add test to prevent death users recovering health
* Add check for buying potions with zero health
* Validate hp <= 0 to take boss damage into account
* Changed recurring logic to not use moment-recur plugin for performance reasons
* change only nextDue calculations
add tests to make sure proper nextDue values are calculated
revert schedule.matches logic to original
revert shouldDo.test.js to original
* fix monthly nextDue logic
move tests to shouldDo.test.js
* typos
* revert to original logic. change not needed
* add failure cases
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them
* Added initial should do weekly tests
* Added support back in for days of the week and every x day
* Added better week day mapper
* Added initial monthly
* Added every x months
* Added yearlies
* Fixed every nth weekdy of month
* Fixed tests to check every x week on weekday
* Began combining x month with nth weekday
* Added every x month combined with date and weekday
* Fixed lint issues
* Saved moment-recurr to package.json
* Added new repeat fields
* Added UI for repeatables
* Ensured only dalies are affected by summary
* Added local strings
* Updated npm shrinkwrap
* Shared day map constant
* Updated shrinkwrap
* Added ui back
* Updated copy of test cases
* Added new translation strings
* Updated shrinkwrap
* Fixed broken test
* Made should do tests static for better consitency
* Fixed issue with no repeat
* Fixed line endings
* Added frequency enum values
* Fixed spacing
* Added setting and modal for score notes
* Added persistent score notes
* Fixed linting issues and documented new field
* Added max length to task score notes
* Added check for score notes existence
* Combined tasks perferences
* Clean version of PR 8175
The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175
Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P
* Fixing test failure
This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes#8185
* Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic.
This commit also adds a number of tests to test this new behavior.
* spelling fixes
* Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation
* Changed test to expect task value of 1.5 after critical hit
* Revert "Moved critical hit calculation from _addPoints() to _calculateDelta(). Added user as an input argument to _calculateDelta() so for critical hit calculation"
This reverts commit 51b8ab6498d989d1f9494ac43c2605f3d4d14a35.
* Moved critical hit calculation to _changeTaskValue(). Use value stored in user._tmp.crit in _addPoints()
* Test is no longer affected by critical hits
* Removed unneeded comment
* Added WIP test of critical hits
* Want the crit function to return 2 to test critical hits
* Changed crit function to export as a function within an object so that it can be stubbed for testing. References to the crit() function were updated to call crit.crit() instead
* Added test for increased experience on critical hits
* Added all ui components back
* Added group ui items back and initial group approval directive
* Added approval list view with approving functionality
* Added notification display for group approvals
* Fixed linting issues
* Removed expectation from beforeEach
* Moved string to locale
* Added per use group plan for stripe
* Added tests for stripe group plan upgrade
* Removed paypal option
* Abstract sub blocks. Hit group sub block from user settings page. Added group subscriptin beneifts display
* Fixed lint issue
* Added pricing and adjusted styles
* Moved text to translations
* Added group email types
* Fixed typo
* Fixed group plan abstraction and other style issues
* Fixed email unit test
* Added type to group plan to filter our group plans
* Removed dev protection from routes
* Removed hard coding and fixed upgrade plan
* Added error when group has subscription and tries to remove
* Fixed payment unit tests
* Added custom string and moved subscription check up in the logic
* Added ability for old leader to delete subscription the created
* Allowed old guild leader to edit their group subscription
* Fixed linting and tests
* Added group sub page to user sub settings
* Added approval and group tasks requests back. Hid user group sub on profile
* Added group tasks sync after adding to allow for editing
* Fixed promise chain when resolving group
* Added approvals to group promise chain
* Ensured compelted group todos are not delted at cron
* Updated copy and other minor styles
* Added group field to tags and recolored group tag.
* Added chat message when task is claimed
* Preventing task scoring when approval is needed
* Added approval requested indicator
* Updated column with for tasks on group page
* Added checklist sync on assign
* Added sync for checklist items
* Added checkilist sync when task is updated
* Added checklist sync remove
* Sanatized group tasks when updated
* Fixed lint issues
* Added instant scoring of approved task
* Added task modal
* Fixed editing of challenge and group tasks
* Added cancel button
* Added add new checklist option to update sync
* Added remove for checklist
* Added checklist update
* Added difference check and sync for checklist if there is a diff
* Fixed task syncing
* Fixed linting issues
* Fixed styles and karma tests
* Fixed minor style issues
* Fixed obj transfer on scope
* Fixed broken tests
* Added new benefits page
* Updated group page styles
* Updated benefits page style
* Added translations
* Prevented sync with empty trask list
* Added task title to edit modal
* Added new group plans page and upgrade redirect
* Added group plans redirect to upgrade
* Fixed party home page being hidden and home button click
* Fixed dynamic changing of task status and grey popup
* Fixed tag editing
* Hid benifites information if group has subscription
* Added quotes to task name
* Fixed issue with assigning multiple users
* Added new group plans ctrl
* Hid menu from public guilds
* Fixed task sync issue
* Updated placeholder for assign field
* Added correct cost to subscribe details
* Hid create, edit, delete task options from non group leaders
* Prevented some front end modifications to group tasks
* Hid tags option from group original task
* Added refresh for approvals and group tasks
* Prepend new group tasks
* Fix last checklist item sync
* Fixed casing issue with tags
* Added claimed by message on hover
* Prevent user from deleting assigned task
* Added single route for group plan sign up and payments
* Abstracted stripe payments and added initial tests
* Abstracted amazon and added initial tests
* Fixed create group message
* Update group id check and return group
* Updated to use the new returned group
* Fixed linting and promise issues
* Fixed broken leave test after merge issue
* Fixed undefined approval error and editing/deleting challenge tasks
* Add pricing to group plans, removed confirmation, and fixed redirect after payment
* Updated group plan cost text
* pull apart achievements into different subcategories
* achievs previously hidden to others if unachieved are now always shown
* achievs previously always hidden if unachieved are now always shown
* pull apart ultimate gear achievs
* add achiev wrapper mixin
* add achiev mixin for simple counts
* add achiev mixin for singular/plural achievs
* add simpleAchiev mixin and support attributes
* always hide potentially unearnable achievs if unearned
* contributor achiev now uses string interpolation for readMore link
* transition to basic achiev grid layout
* fix npc achievement img bug introduced in c90f7e2
* move surveys and contributor achievs into special section so it is never empty
* double size of achievs in achievs grid
* achievs in grid are muted if unachieved (includes recompiled sprites)
* fix streak notification strings
* add counts to achievement badges for applicable achieved achievs
* list achievements by api
* fix achievement strings in new api
* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges
* fix & cleanup achievements api
* extract generation of the achievements result to a class
* clean up achievement counter css using existing classes
* simplify exports of new achievementBuilder lib
* remove class logic from achievementBuilder lib
* move achievs to common, add rebirth achiev logic, misc fixes
* replace achievs jade logic with results of api call
* fix linting errors
* achievs lib now returns achievs object subdivided by type (basic/seasonal/special
* add tests for new achievs lib
* fix linting errors
* update controllers and views for updated achievs lib
* add indices to achievements to preserve intended order
* move achiev popovers to left
* rename achievs lib to achievements
* adjust positioning of achieve popovers now that stats and achievs pages
are separate
* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs
* revert compiled sprites so they don't bog down the PR
* pull out achievs api integration tests
* parameterize ultimate gear achievements' text string
* break out static achievement data from user-specific data
* reorg content.achievements to add achiev data in related chunks
* cleanup, respond to feedback
* improve api documentation
* fix merge issues
* Helped Habit Grow --> Helped Habitica Grow
* achievement popovers are muted if the achiev is unearned
* fix singular achievement labels / achievement popover on click
* update apidoc for achievements (description, param-type, successExample, error-types)
* fix whitespace issues in members.js
* move html to a variable
* updated json example
* fix syntax after merge
* change food to normal; add variables to choose type of food; add canBuy, canDrop to cake
* reinstate ability to control canBuy and canDrop separately
* Only unequip Gen 1 pets/mounts when releasing pets/mounts
* Changed mount declaration to match releasePets
* Check if a pet/mount is a drop type instead of checking for its name in the list of pets
* Changed references to pet and mount to petInfo and mountInfo for consistency with releasePets and releaseMounts
* Test that releasePets, releaseMounts, and releaseBoth do not unequip quest pets
* Fixed test names, and tests verify that a pet/mount is/is not a drop pet/mount on release
* Removed unneeded comments
* refactor: Move translate test utility to helpers directory
* Add kind property to webhooks
* feat: Add options to create webhook route
* refactor: Move webhook ops into single file
* refactor: Create webhook objects for specific webhook behavior
* chore(tests): Add default sleep helper value of 1 second
* feat(api): Add method for groups to send out webhook
* feat(api): Add taskCreated webhook task creation
* feat(api): Send chat webhooks after a chat is sent
* refactor: Move webhook routes to own controller
* lint: Correct linting errors
* fix(api): Correct taskCreated webhook method
* fix(api): Fix webhook logging to only log when there is an error
* fix: Update groupChatRecieved webhook creation
* chore: Add integration tests for webhooks
* fix: Set webhook creation response to 201
* fix: Correct how task scored webhook data is sent
* Revert group chat recieved webhook to only support one group
* Remove quest activity option for webhooks
* feat: Send webhook for each task created
* feat: Allow webhooks without a type to default to taskScored
* feat: Add logic for adding ids to webhook
* feat: optimize webhook url check by shortcircuiting if no url is passed
* refactor: Use full name for webhook variable
* feat: Add missing params to client webhook
* lint: Add missing semicolon
* chore(tests): Fix inccorect webhook tests
* chore: Add migration to update task scored webhooks
* feat: Allow default value of webhook add route to be enabled
* chore: Update webhook documentation
* chore: Remove special handling for v2
* refactor: adjust addComputedStatsToJSONObject to work for webhooks
* refactor: combine taskScored and taskActivity webhooks
* feat(api): Add task activity to task update and delete routes
* chore: Change references to taskScored to taskActivity
* fix: Correct stats object being passed in for transform
* chore: Remove extra line break
* fix: Pass in the language to use for the translations
* refactor(api): Move webhooks from user.preferences.webhooks to user.webhooks
* chore: Update migration to set webhook array
* lint: Correct brace spacing
* chore: convert webhook lib to use user.webhooks
* refactor(api): Consolidate filters
* chore: clarify migration instructions
* fix(test): Correct user creation in user anonymized tests
* chore: add test that webhooks cannot be updated via PUT /user
* refactor: Simplify default webhook id value
* refactor(client): Push newly created webhook instead of doing a sync
* chore(test): Add test file for webhook model
* refactor: Remove webhook validation
* refactor: Remove need for watch on webhooks
* refactor(client): Update webhooks object without syncing
* chore: update webhook documentation
* Fix migrations issues
* chore: remove v2 test helper
* fix(api): Provide webhook type in task scored webhook
* fix(client): Fix webhook deletion appearing to delete all webhooks
* feat(api): add optional label field for webhooks
* feat: provide empty string as default for webhook label
* chore: Update webhook migration
* chore: update webhook migration name
* feat(event): begin Fall Festival 2016
* feat(event): Seasonal Shop Fall 2016
* fix(test): season specific food
* chore(news): add Bailey
* fix(season): correct Sorceress & timetrav
* fix: correct translation strings for pet/mount names
* chore: expose potion and egg key, not object in pet content api
* fix: Update feed route to use potion and egg objects
* refactor: Update feed route to use petInfo
* Use pet/mount text method for name
* correct feed route
* Add API call for market inventory
* changes to shop api calls
* optimize shop categories
* add API call for quests
* add api call for time travelers shop
* fic buying items in shops
* fix linting errors
* shop adjustments for iOS app
* add tests to shops
* fix syntax issues
* Code formatting
* correct indentation
* add tests for api routes
* fix time travelers and seasonal
* Increase test coverage for shop routes
* refactor: Pull out trinket count in time traveler route
* refactor: Clarify instructions for seasonal shop script
* lint: Remove extra new line
* Adjust shops common test
* Fix Social Push notifications
* Fix code formatting issues
* Fix commented issues
* Fix Syntax errors
* update push notify dependency
* specify push-notify version
* change how apn key is loaded
* feat(push-notifications): improve logging
* feat(push-notifications): disable v2 push notifications
* test(push-notifications): add unit tests and improve integration ones
* fix(push-notifications): throw when required params are missing
* fix(tests): correct descriptions and remove wrong comment
* fix(push-notifications): trim APN key
* fix(apn): log feedback only if it has data
* fix(apn): load cert and key differently
* fix(tests): correctly load apn during tests
* download creds from S3 and create AWS lib
* convert s3 buffer to a string
* fix(apn): remove console.log and do not use cert twice
* invert key and cert, disable failing test
* invert key and cert
* move remaining files frm /common/script/public to website/public
* remove localstorage
* add back noscript template and put all javascript in the footer
* fixes client side tests
* remove double quotes where possible
* simplify jade code and add tests for buildManifest
* loading page with logo and spinner
* better loading screen in landscape mode
* icon on top of text logo
* wip: user.notifications
* notifications: simpler and working code
* finish implementing notifications
* correct loading screen css and re-inline images
* add tests for user notifications
* split User model in multiple files
* remove old comment about missing .catch()
* correctly setup hooks and methods for User model. Cleanup localstorage
* include UserNotificationsService in static page js and split loading-screen css in its own file
* add cron notification and misc fixes
* remove console.log
* fix tests
* fix multiple notifications
* WIP(drops): get drops out of _tmp
* fix(notifications): no watch for drops/mystery
* fix(ops): only two response values
* fix(test): update op expectation
Also update API docs for modified route.
* fix(lint): remove trailing space
* fix(test): update integration check
* Updated logic to not assign armoire incorrectly
* Updated test and added new test to ensure armorie is not enabled prematurely.
* Fixed linting issue
* Removed toObject from being called when called on the server
* Fixed more tests
* Added tags into user service
* Added api-v3 auth urls
* v3: fix package.json
* v3: fix package.json
* Fixed auth tests. Updated Authctrl response
* v3: remove newrelic config file in favour of env variables
* v3: upgrade some deps
* switch from Q to Bluebird
* v3 fix tests with deferred
* Removed extra consoles.log. Changed data.data to res.data
* v3 fix tests and use coroutines instead of regenerator
* v3: fix tests
* v3: do not await a non promise
* v3: q -> bluebird
* Changed id param for registration response
* Updated party query and create
* Ensured login callback happens after user sync
* Add challenges to groups. Fixed isMemberOfGuild check
* Updated party and group tests
* Fixed cron test
* return user.id and send analytics event before changing page
* fix trailing spaces
* disable redirects
* Api v3 party tavern fixes (#7191)
* Added check if user is in party before query
* Cached party query. Prevented party request when user is not in party. Updated Party create with no invites
* Update tavern ctrl to use new promise
* v3: misc fixes
* Api v3 task fixes (#7193)
* Update task view to use _id
* Added try catch to user service ops calls
* v3 client: saving after syncing is complete
* Fixed test broken by part sync change (#7195)
* v3: fix todo scoring and try to fix production testing problem
* revert changes to mongoose config
* mongoose: increase keepAlive
* test mongoose fix
* fix: Only apply captureStackTrace if it exists on the error object
* v3: fix reminders with no startDate
* mongoose: use options
* chore(): rename website/src -> website/server and website/public -> website/client (#7199)
* v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203)
* [API v3] Fix calls to user.ops and deleting tags (#7204)
* v3: fixes calls to user.ops from views and deleting tags
* v3: fix tests that use user._statsComputed
* Api v3 fixes continued (#7205)
* Added timzeone offset back
* Added APIToken back to settings page
* Fixed fetch recent messages for party
* Fixed returning group description
* Fixed check if user is member of challenge
* Fixed party members appearing in header
* Updated get myGroups param to include public groups. Fixed isMemberOf group
* Fixed hourglass purchase
* Fixed challenge addding tasks on first creating
* Updated tests to accomidate new changes
* fix: Correct checklist on client
Closes#7207
* fix: Pin eslint to 2.9
* minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions
* fix: Add missing type param to equip call
closes#7212
* rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges
* allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227
* fix tests for /members/transfer-gems
* fix: Set gems sent notification as translatable string
* chore: Remove unusued variable
* fix: Remove requirement on message paramter in transfer-gems
* add a missing variable declaration
* chore: clarify comments on cron code
* fix: Correct client request from habitrpg -> tavern
* update apidoc URL in package.json
Closes#7222
* Fixed start party by invites
* Updated spell casting to v3
* Fixed adding and removing tags on tasks
* Fixed page reload on settings change
* Fixed battle monsters with friends button
* Loaded completed todos when done is clicked
* chore: Reinstate floating version number for eslint
babel-eslint regression fixed
* Fixed reload tests
* change "an user" to "a user" in comments and text (no code changes) (#7257)
* fix: Alert user that drops were recieved
* remove userServices.js from karma.conf - it's been moved to website/client/js/services
* feat: Create debug update user route
* fix: Correct set cron debug function
* feat: Add make admin button to debug menu
* lint: Add missing semicolons in test
* fix: Temporarilly comment out udpate user debug route
* v3: fix _tmp for crit and streakBonus
* v3: execute all actions when leaving a solo party
* v3 client: fix group not found when leaving party
* v3 migration: fix challenge prize
* v3 cron: only save modified tasks
* v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons
* v3: fix tasks chart
* v3 client: fix ability to leave challenge
* v3 client: fix filtering by tag and correctly show tag tooltip
* v3 common: fix tags tests
* v3 client: support unlinking not found challenges tasks
* v3: disable Bluebird warning for missing return, fixes#7269
* feat: Separate out update-user into set-cron and make-admin debug routes
* chore: Disable make admin debug route for v3 prod testing
* v3: misc fixes
* v3: misc fixes
* v3: fix adding multiple tasks
* Fixed join/leave button updates
* Queried only user groups to be available when creating challenges
* Fixed bulk add tasks to challenge
* Synced challenge tasks after leave and join.
* Fixed default selected group
* Fixed challenge member info. Fixed challenge winner selection
* Fixed deleting challenge tasks
* Fixed particiapting filter
* v3 client: fix casting spells
* v3: do not log sensitive data
* v3: always save user when casting spell
* v3: always save user when casting spell
* v3: more fixes for spells
* fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282)
* v3: add TODO for client side spells
* feat: Add modify inventory debug menu
* Fixed viewing user progress on challenge
* Updated tests
* fix: Fix quest progress button
* fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion
* v3: fix stealth casting
* v3: fix tasks saving and selection for rebirth reroll and reset (server-only)
* v3: fix auto allocation
* v3 client: misc fixes
* rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error
* Added delete for saved challenge task
* Fixed member modal on front page
* adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298)
* fix bug in Rebirth test, add new tests, adjust apidocs (#7293)
* Updated task model to allow setting streak (#7306)
* fix: Correct missing * in apidoc comments
* Api v3 challenge fixes (#7287)
* Fixed join/leave button updates
* Queried only user groups to be available when creating challenges
* Fixed bulk add tasks to challenge
* Synced challenge tasks after leave and join.
* Fixed default selected group
* Fixed challenge member info. Fixed challenge winner selection
* Fixed deleting challenge tasks
* Fixed particiapting filter
* Fixed viewing user progress on challenge
* Updated tests
* Added delete for saved challenge task
* v3: fix sorting
* [API v3] add CRON_SAFE_MODE (#7286)
* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO
* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161
* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment
* fix check for CRON_SAFE_MODE
* v3 client: fix typo
* adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons
* completed To-Dos: return the 30 most recent instead of 30 oldest (#7318)
* v3 migration: fix createdAt date
* adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321)
* v3: fix unlinking multiple tasks
* v3 fix releasing pets
* v3: fix authenticating with apiUrl
* v3: fix typo
* v3 fix client tests for unlinking
* v3 client: do not show start quest button when quest is active
* v3 client: fix ability to send cards
* v3 client: fix misc challenge issues
* v3: fix notifications
* v3 client: more user friendly errors
* v3 client: only load completed todos once
* v3 client: fix tests
* v3: move TAVERN_ID to common code
* fix: Provide default type and text for new task creation in score route
* fix: Provide default history [] for habit in score route
* fix: Add _legacyId prop to tasks to support non-uuid identifiers
* chore: Change v3 migration to use _legacyId instead of legacyId
* fix: check for _legacyId in tasks if id does not exist
* refactor: Extract out finding task by id or _legacyId into a function
* Api v3 party quest fixes (#7341)
* Fix display of add challenge message when group challenges are empty
* Fixed forced quest start to update quest without reload
* Fixed needing to reload when accepting party invite
* Fix group leave and join reload
* Fixed leave current party and join another
* Updated party tests
* v3 client: remove console.log statement
* v3: misc fixes
* v3 client: fix predicatbale random
* v3: info about API v3
* v3: update footer with links to developer resources
* v3: support party invitation from email
* v3 client: fix chat flagging
* fix: Correct get tasks route to properly get todos (#7349)
* move locales strings from api-v3.json to other locales files (#7347)
* move locales strings from api-v3.json: authentication strings -> front.json
* move locales strings from api-v3.json: authentication strings -> tasks.json
* move locales strings from api-v3.json: authentication strings -> groups.json
* move locales strings from api-v3.json: authentication strings -> challenge.json
* move locales strings from api-v3.json: authentication strings -> groups.json (again)
* move locales strings from api-v3.json: authentication strings -> quests.json
* move locales strings from api-v3.json: authentication strings -> subscriber.json
* move locales strings from api-v3.json: authentication strings -> spells.json
* move locales strings from api-v3.json: authentication strings -> character.json
* move locales strings from api-v3.json: authentication strings -> groups.json (PMs)
* move locales strings from api-v3.json: authentication strings -> npc.json
* move locales strings from api-v3.json: authentication strings -> pets.json
* move locales strings from api-v3.json: authentication strings -> miscellaneous
* move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json
* move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup
* v3 client: fix sticky header
* v3: remove unused code
* v3 client: correctly redirect after inviting
* Removed v2 calls from views (#7351)
* v3: fix tests for challenge export
* v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails
* Added force cache update when fetching new messages (#7360)
* v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data
* v3: misc fixes for payments
* v3: limit fields of challenge tasks that can be updated
* fix(tests): never connect to NODE_DB_URI for tests
* Added new route for setting last cron and updated front end
* v3: fix iap url
* v3: fix build and ios IAP
* Changed route to user set custom day start
* v3: iap accessible under /api/v3, fixes to spells and groups invitations
* v3: correctly use v3 routes in client
* remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246
* use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error
* Updated ui when user rejects a guild invite (#7368)
* feat: complete custom day start route
Closes#7363
* fix: Correct spelling of healAll skill
fix: Correct sprite name of healAll skill
* fix: Change all instances of spookDust -> spookySparkles
* add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386)
* add plumilla to artists for Tangle Tree in Bailey message
* Fixed quest drop modal (#7377)
* Fixed quest drop modal
* Fixed broken party test
* [API v3] Maintenance Mode (#7367)
* WIP(maintenance): maintenance
* WIP(maintenance): working locale features
* fix(maintenance): don't translate info page target
* WIP(maintenance): start adding info page
* fix(maintenance): linting
* feat: Add container to maintenance info page
* fix(maintenance): add config.json edits
Also DRY variables for main vs info pages
* fix(maintenance): linting
* refactor(maintenance): further slim down variables
* refactor: Remove unnecessary variables
* fix: Correct string interpolation in maintenace view
* feat: Dynamically add time to maintenance pages
* maintenance mode: do not connect to mongodb
* fix(maintenance): clean up timezones etc.
* fix(maintenance): remove unneeded sprite
* Tavern party challenges invites fix (#7394)
* Added challenges and invitations to party
* Loaded tavern challenges
* Updated group and quest services tests
* v3: implement automatic syncing if user is not up to date
* Removed unnecessary fields when updating groups and challenges (#7395)
* v3: do not saved populated user
* v3: correctly return user subset
* Chained party promises together (#7396)
* v3: $w -> splitWhitespace
* use bluebird
* use babel polyfill
* migration: fix items
* update links for v3
* Updated shortname validation to support multiple browsers
* Docs changes (#7401)
* chore: Clarify transfer-gems documentation
* chore: Clarify api status route documentation
* chore: Mark webhooks as BETA
* Added tags update route. Added sort to user service (#7381)
* Added tags update route. Added sort to user service
* Change update tasks route to reorder tasks
* Fixed linting issue
* Changed params for reorder tags route
* Fixed not found tag and added test
* Added password confirmation when deleteing account (#7402)
* fix production logging
* feat(commit): push
* empty commit
* feat(maintenance): post-downtime news & awards (#7406)
* fix exporting avatar
* second attempt at fixing exporting avatar
* fix production logging
* s3: convert moment to date instance
* fix avatar sharing and caching (30 minutes)
* fix: Correct missing parameter
Closes#7433
* fix: Validate challenge shortname on server
* adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
for the upcoming api v3
Reorganize files under /src, separate express app in two apps, one for api v1 and v2 and the other for the upcoming api v3
move api v2 routes in a separate folder, rename apiv1 file for better readability, remove auth routes for api v1
move api-v2 controllers in subdirectory
move unorganized files to /libs
fix gulp requires and separate server in old (api v1 and v2) and new (api v3) app
fix require paths
fix require paths
fix require paths
put api v1 back
Reorganize files under /src and separate express app in one for api v1 and v2 and the other for v3