* rename hasAccess to canJoin for challenges
This is so the function won't be used accidentally for other
purposes, since hasAccess could be misinterpretted.
* add isLeader function for challenges
* allow challenge leader to join/modify/end challenge when they're not in the private group it's in
* delete duplicate test
* clarify title of existing tests
* add tests and adjust existing tests to reduce privileges of test users
* fix lint errors
* remove pointless isLeader check (it's checked in canJoin)
* Added Contributor Titles to Names on Hover
* Added Contributor Titles to Names on Hover
* added contributor title text on hover
* added contributor titles on hover in chat
* added contributor titles to text on hover
* Delete .project
* new inbox client
* add tests for sendPrivateMessage returning the message
* update DELETE user message tests
* port v3 GET-inbox_messages
* use v4 delete message route
* sendPrivateMessage: return sent message
* fix
* prevent quest progress message in party chat when user is resting in the inn
* improve comment
* update tests now that the test group includes a new member (sleeping quest participant)
* adjust a test to fix lint failure (and make the test better)
* fix order of element assignments in test array
* Added smartbanner code to suggest iphone/android apps for mobile users
* Installed smartbanner.js as a module and imported css through app.vue
* Changed the logos to use the ones in the existing presskit directory and fixed the import line for the smartbanner component
* Changed smartbanner import to a src include for css and updated js import
* fix(groups): correct timing on updating member quantities
* fix(groups): don't run group cancellation check if we're in invite flow
* fix(groups): update leader when memberCount is 1
* fix(groups): move leader update back--unrelated to group plans fix
* WIP(analytics): add / improve tracking
* fix(groups): revert attempt at tracking on group model
* fix(analytics): track questing based on user data
* each buy-operation now has a getItemType method - typo getItemKey - removed unneeded overrides
* remove commented-out code for purging PMs - no longer needed
https://github.com/HabitRPG/habitica/issues/7940#issuecomment-406489506
* adjust comments
* move cron code when sleeping / resting back into main body of cron code
* rename tests to use consistent terminology for sleeping
* add tests for cron when user is sleeping
* move sleeping tests to same place as non-sleeping test
This matches how the code has sleeping and non-sleeping code mingled.
* replace a broken test with new tests
The deleted test wasn't working correctly. The check that the user's
health hadn't decreased would have worked even if the user wasn't
sleeping because the Daily had been marked completed.
The new tests test both no damage from incomplete Dailies and
that Dailies are reset.
* add tests for Perfect Day buff and rename existing tests for consistent terminology
* remove old test code
* removing duplicate keys
* adding chair assets and wiring them to customize screen
* adding customization data for new wheelchair types
* removing an unused locale key and moving the code style override closer to the affected area
* explicitly re-enabilng linting rule
* adding button-sized chair assets
* updating assets to new resolution
* moving chair keys into component data
* Fixing healing light not being castable on server and client sides when user has already full health
Adding integration test for spell cast of healing light when full health
Adding test for heal cast if user has full health
* Fixing ESLint syntax in the spells test files
* Added mute end date
* Added indefinite mute for users using slurs
* Fixed user reload. Added no longer muted message. Added format for date
* Fixed lint
* correct curl parameter (-X for request method; -x for proxy information)
* fix typo in error message
* fix mistakes in apidocs for allocating Stat Points
The `noNotifications` string was not being used so changing it for
this purpose makes sense. Non-English users will see meaningful
text even before the new text is translated.
* remove duplicate module.exports statement
* remove commented-out footer in Slack slur notification
There's no need for anything to replace this footer.
* swap order of flag actions to put most critical first
This causes moderators to be notified before the flagged message's flagCount is incremented, because if something happens to prevent the flagGroupMessage Promise from resolving, we still want to mods to see the notification.
* limit chat message flagging ability for new players
Players who created accounts less than three days ago can flag posts
but that does not contribute to the posts' flagCount. This prevents
a troll from maliciously hiding innocent messages by creating new
accounts to flag them.
* add tests
* fix other tests
* WIP - prevent multiple notifications
* merge promises to one
* update test, iterate each user
* revert changes in `groups.js` - filter duplicate notifications in `convertNotificationsToSafeJson`
* participant list modal opens, nothing displayed yet
* display participants!
* only need to filter
* change button to link
* prevent scrolling back up when modal opens
* style link as h4
* move css
The default scroll sensitivity of the task columns is 30 px from the bottom of the screen. The collapsed spells drawer renders 32 px from the bottom of the screen intercepting most drag events. Increases the scroll sensitivity to double the height of the blocking element.
Also ignores the Yarn lockfile. `yarn --ignore-engines` builds successfully and tests pass with Node 10.6.0 and MongoDB 4.0.0.
* Fix joinedChallenge achievement being awarded when creating a challenge
* Modify test to check that achievement is not awarded for creating a challenge