* on class change: remove owned gear from pinned items
* move dragging item-info closer to the cursor (food / hatching potion)
* remove v-once at attributesPopover (if the parent component is recycled the old data stays active)
* prevent popover to show data of an item that was removed - but the popover stays opened
* remove `classSelected` on adding new pinned gear
* use show::modal on buyModal / selectMembersModal instead of v-if=item
* show::modal for buyQuestModal - fix bundles class
* fix buy potion
* fix open selectMembersModal (after changing to shop::modal)
* remove console.log calls used for debugging
* open member modal when clicking on user name or avatar in chat
* misc fixes to strings, payments, ...
* simplify code
* secure statsComputed
* extract seasonal-shop config - use summer season items (to work on)
* add suggested border to shopItems
* refactor getOfficialPinnedItems (now includes the seasonal gear)
* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items
* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.
* show item limited time (buyModal & shopItem)
* select seasonal fall sets
* WIP(seasonal-shop): placeholder Fall 2017 items
* fix lint
* sprites
* styling + fix purchase of seasonal spells
* compile sprites
* fixes: check isPinned with officialItems
* enable purchase of seasonal items for testing
* fix shop apis
* add featuredItems to market
* quest shop: add featuredItems to api
* tiem travelers shop: add featuredItems to api
* fix gear types filter
* feat(content): Fall 2017 compleat
* chore(sprites): compile
* show opened shop state (npc+background)
* add opened seasonal npc
* current seasonal users class set = purchase by gold - lock other sets of the current season
* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems
* refresh rewards column list (seasonal gear won't refresh it on purchase)
* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)
* every current season gear is purchased by gold - prevent buyModal on locked items
* use the current event date range
* list seasonal sets by event date
* use custom method instead of updateStore to list the pinnable gear
* change daterange to 10-31
* fix start quest modal from items - disable invite quest button if a quest is already active
* toggle pin in buy-dialogs
* check if the item is not undefined/null - renamed the watch function
* not locking pre-owned gear - pin removed gear on revive
* fix createAnimal (check for function) - hide pet-popover while dragging food
* fix dragging popover text color
* fix drop toasts
* selectMembersModal: load members on item change
* show quests and open quest dialog on click
* extract questDialogContent/Drops to separate components & use those in startQuestModal & buyQuestModal
* fix market search
* remove & readd pinned gear on revive
* remove listener once destroyed
* Added new message count
* Added route change for group plan
* Added fix for quest value of 0
* Fixed guild summary limit, guild and challenge height
* Added task sorting
* Added api buy armoire
* Fixed linting
* Added task sync after joining challenge
* Added gem purchasing
* Updated member modal style
* Added community guidelines to all groups
* Added group plans redirect
* Began add new front page design
* Fixed challenge loading on mount
* Fixed upgrade
* Added default summary
* Fixed small nav bar styles
* Added more unlock options to avatar editor
* Added more home page finishes
* fix spacing between rewards and items
* fix rewards description
* rewards cost in bold
* fix gp notifications
* fix dailies gray text
* fix cancel in task edit modal
* tags: use AND not OR for filtering
* fix tasksDefaults so that monthlies can be created correctly
* tags: usable if no task selected, saving checklist and tags saved the one being added without requiting to press enter
* remove tags from tasks when they are deleted
* fix tags removal when multiple tags are deleted and fix tags editing
* remove buyModal from all views / move to app.vue - show party member selection if card was bought
* add .btn style to 'show more' / 'show less'
* prevent adding duplicate pinned items - reset pinned gear on rebirth
* remove hourglass in items
* fix unequip gear from drawer
* fix bought item notification
* fix background in avatar - avatar position in buyModal
* use countBadge instead of class
* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array
* List MysteryItem & Hourglass in Inventory/Items
* add Subscribers Gem Item (purchase by gold)
* fix mysterybox
* sort unlocked gear first
* add orb of rebirth to market
* remove old quest scroll + class of the quest items
* more padding on countBadge
* use the generic purchase on quests
* lock other classes gear
* fix avatar in equip-gear-modal
* fix seasonal shop
* seasonal : new gear type order
* fix pin gear (and get new gear on buying)
* API: /shops/market-gear - refactoring pinnedGearUtils - move _isPinned to common/libs
* use shops.getMarketGearCategories to list the marketGear
* use shops.getMarketCategories instead of API-call
* mark gear reward items as locked
* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image
* Time Travelers Shop: open/closed state
* time travelers: show gear preview + hide sidebar if closed
* update resized images
* fix lint
* create new summary field for challenges
* finish implementating summary for challenges, add some support for guilds
* make small improvements to challenges code
* fix lint errors
* add more code to support summaries for guilds (still more needed)
* fix existing tests by adding summary field
* make existing tests pass
* WIP make "Public Challenges" text translatable
* change "leader" locale key to "guildOrPartyLeader" to make searches for it easier
* remove v-once from h2 headings
* remove failed attempt to localise text in <script>
* add quick-and-dirty error checking for guild not having categories
* make "Public Challenges" text translatable
* rename final ...PlaceHolder strings to ...Placeholder (lower-case "h") for consistency with existing Placeholder strings
* add hourglass to header
* multiple quest fixes - show quest info in popover/modal
* pin backgrounds
* unpin gem-purchable items / change pinType of quest to quests
* check if hatching potion is allowed on egg - wide hatching info
* fix (perf): items - request text()/notes() only once
* change items margin to 23px
* list cards + open modal to choose a target + add space between market items
* buy card from task-list
* fix tests - unpin items on purchasing eggs / hatchingPotions
* reposition FlyingPigs and Hydra
* hide count-badge if 0
* fix sortBy hatchable (ignore already hatched pets)
* always show animal name
* featuredItems, use shopItem objects
* fix egg / potion names in market
* buyModals: check for price, mark it if not enough available / change buy-button opacity / show purchaseGems button
* save itemRows open/collapsed state during session, refactor itemRows for some more performance
* pin featured items
* show bordered items in market buyModal
* fix popover margins / paddings
* position pinned items popovers to the left
* add an Earnable Quests group for Basi-List and Dust Bunnnies
This allows Basi-List and Dust Bunnies to be automatically placed
in their own group on the Quests Shop page in the new client.
* adjust name of Vice and Recidivate quest groups
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* wip: add task scoring and persist checklist items
* remove unused files, fix checklist scoring and start adding support for groups tasks
* amke group and challenge tasks not scoreable