derby = require('derby')
{get, view, ready} = derby.createApp module
derby.use require('derby-ui-boot')
derby.use(require('../../ui'))
content = require('./content')
## VIEW HELPERS ##
view.fn 'taskClasses', (type, completed, value, hideCompleted) ->
#TODO figure out how to just pass in the task model, so i can access all these properties from one object
classes = type
classes += " completed" if completed
if type == 'todo'
classes += " hide" if (hideCompleted and completed) or (!hideCompleted and !completed)
switch
when value<-8 then classes += ' color-worst'
when value>=-8 and value<-5 then classes += ' color-worse'
when value>=-5 and value<-1 then classes += ' color-bad'
when value>=-1 and value<1 then classes += ' color-neutral'
when value>=1 and value<5 then classes += ' color-good'
when value>=5 and value<10 then classes += ' color-better'
when value>=10 then classes += ' color-best'
return classes
view.fn "percent", (x, y) ->
x=1 if x==0
Math.round(x/y*100)
view.fn "round", (num) ->
Math.round num
view.fn "gold", (num) ->
num.toFixed(1).split('.')[0] if num
view.fn "silver", (num) ->
num.toFixed(1).split('.')[1] if num
## ROUTES ##
get '/', (page, model) ->
# Render page if a userId is already stored in session data
if userId = model.get '_session.userId'
return getRoom page, model, userId
# Otherwise, select a new userId and initialize user
model.async.incr 'configs.1.nextUserId', (err, userId) ->
model.set '_session.userId', userId
model.set "users.#{userId}",
name: 'User ' + userId
getRoom page, model, userId
getRoom = (page, model, userId) ->
model.subscribe "users.#{userId}", (err, user) ->
model.ref '_user', user
### Set User Defaults ###
# Default Items & Stats
user.setNull 'stats', { money: 0, exp: 0, lvl: 1, hp: 50 }
user.setNull 'items', { itemsEnabled: false, armor: 0, weapon: 0 }
model.set '_items', [
content.items.armor[user.get('items.armor')+1]
content.items.weapon[user.get('items.weapon')+1]
content.items.potion
content.items.reroll
]
# http://tibia.wikia.com/wiki/Formula
model.fn '_tnl', '_user.stats.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200
# Default Tasks
model.refList "_habitList", "_user.tasks", "_user.habitIds"
model.refList "_dailyList", "_user.tasks", "_user.dailyIds"
model.refList "_todoList", "_user.tasks", "_user.todoIds"
model.refList "_rewardList", "_user.tasks", "_user.rewardIds"
unless model.get('_user.tasks')
model.push '_habitList', task for task in content.defaultTasks.habits
model.push '_dailyList', task for task in content.defaultTasks.dailys
model.push '_todoList', task for task in content.defaultTasks.todos
model.push '_rewardList', task for task in content.defaultTasks.rewards
page.render()
## CONTROLLER FUNCTIONS ##
ready (model) ->
# Setter for user.stats: handles death, leveling up, etc
exports.updateStats = updateStats = (user, stats) ->
if stats.hp?
# game over
if stats.hp < 0
user.set 'stats', { hp: 50, lvl: 1, exp: 0, money: 0 }
user.set 'items', { weapon: 1, armor: 1 }
else
user.set 'stats.hp', stats.hp
if stats.exp?
# level up & carry-over exp
tnl = model.get '_tnl'
if stats.exp >= tnl
stats.exp -= tnl
user.set 'stats.lvl', user.get('stats.lvl') + 1
if !user.get('items.itemsEnabled') and stats.exp >=50
user.set 'items.itemsEnabled', true
$('ul.items').popover
title: content.items.unlockedMessage.title
placement: 'left'
html: true
content: "
\

\
#{content.items.unlockedMessage.content}
[Close]\
"
$('ul.items').popover 'show'
user.set 'stats.exp', stats.exp
if stats.money?
user.set 'money', stats.money
# Note: Set 12am daily cron for this
# At end of day, add value to all incomplete Daily & Todo tasks (further incentive)
# For incomplete Dailys, deduct experience
#TODO: remove from exports when cron implemented
exports.endOfDayTally = endOfDayTally = (e, el) ->
# users = model.at('users') #TODO this isn't working, iterate over all users
# for user in users
user = model.at '_user'
todoTally = 0
for key of model.get '_user.tasks'
task = model.at "_user.tasks.#{key}"
[type, value, completed] = [task.get('type'), task.get('value'), task.get('completed')]
if type == 'todo' or type == 'daily'
unless completed
value += if (value < 0) then (( -0.1 * value + 1 ) * -1) else (( Math.pow(0.9,value) ) * -1)
task.set('value', value)
# Deduct experience for missed Daily tasks,
# but not for Todos (just increase todo's value)
if (type == 'daily')
hp = user.get('stats.hp') + value
updateStats user, { hp: hp }
if type == 'daily'
task.push "history", { date: new Date(), value: value }
else
absVal = if (completed) then Math.abs(value) else value
todoTally += absVal
task.set('completed', false) if type == 'daily'
model.push '_user.history.todos', { date: new Date(), value: todoTally }
# tally experience
expTally = user.get 'stats.exp'
lvl = 0 #iterator
_(user.get('stats.lvl')-1).times ->
lvl++
expTally += 50 * Math.pow(lvl, 2) - 150 * lvl + 200
model.push '_user.history.exp', { date: new Date(), value: expTally }
#TODO: remove when cron implemented
poormanscron = ->
lastCron = model.get('_user.lastCron')
lastCron = if lastCron then (new Date(lastCron)) else new Date()
DAY = 1000 * 60 * 60 * 24
today = new Date()
daysPassed = Math.round((today.getTime() - lastCron.getTime()) / DAY)
if daysPassed > 0
_(daysPassed).times ->
endOfDayTally()
lastCron = new Date()
model.set('_user.lastCron', lastCron)
poormanscron()
exports.toggleDebug = ->
model.set('_debug', !model.get('_debug'))
$('.task-notes, [rel=popover]').popover()
model.set('_hideCompleted', true)
$('a[data-toggle="tab"]').on 'shown', (e) ->
#see http://twitter.github.com/bootstrap/javascript.html#tabs
hideCompleted = if $(e.target).attr('href') == '#tab1' then true else false
model.set('_hideCompleted', hideCompleted)
# Make the lists draggable using jQuery UI
# Note, have to setup helper function here and call it for each type later
# due to variable binding of "type"
setupSortable = (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
opacity: 0.4
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model.at("_#{type}List").pass(ignore: domId).move {id}, to
setupSortable(type) for type in ['habit', 'daily', 'todo', 'reward']
tour = new Tour()
for step in content.tourSteps
tour.addStep
element: step.element
title: step.title
content: step.content
placement: step.placement
tour.start()
#TODO: implement this for completed tab
# clearCompleted: ->
# _.each @options.habits.doneTodos(), (todo) ->
# todo.destroy()
# @render()
# return false
exports.loadDebugDefaults = (e, el) ->
model.remove '_habitList', 0, 100, ->
model.push '_habitList', task for task in content.tylerDefaultTasks.habits
model.remove '_dailyList', 0, 100, ->
model.push '_dailyList', task for task in content.tylerDefaultTasks.dailys
model.remove '_todoList', 0, 100, ->
model.push '_todoList', task for task in content.tylerDefaultTasks.todos
model.remove '_rewardList', 0, 100, ->
model.push '_rewardList', task for task in content.tylerDefaultTasks.rewards
exports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
list = model.at "_#{type}List"
newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1))
# Don't add a blank todo
return unless text = view.escapeHtml newModel.get()
newModel.set ''
switch type
when 'habit'
list.push {type: type, text: text, notes: '', value: 0, up: true, down: true}
when 'reward'
list.push {type: type, text: text, notes: '', value: 20 }
when 'daily', 'todo'
list.push {type: type, text: text, notes: '', value: 0, completed: false }
# list.on 'set', '*.completed', (i, completed, previous, isLocal) ->
# # Move the item to the bottom if it was checked off
# list.move i, -1 if completed && isLocal
exports.del = (e, el) ->
# Derby extends model.at to support creation from DOM nodes
task = model.at(e.target)
#TODO bug where I have to delete from _users.tasks AND _{type}List,
# fix when query subscriptions implemented properly
console.log model.del('_user.tasks.'+task.get('id'))
console.log task.remove()
exports.toggleTaskEdit = (e, el) ->
task = model.at $(el).parents('li')[0]
$('#\\' + task.get('id') + '-chart').hide()
$('#\\' + task.get('id') + '-edit').toggle()
exports.toggleChart = (e, el) ->
hideSelector = $(el).attr('data-hide-selector')
chartSelector = $(el).attr('data-chart-selector')
historyPath = $(el).attr('data-history-path')
$(document.getElementById(hideSelector)).hide()
$(document.getElementById(chartSelector)).toggle()
matrix = [['Date', 'Score']]
for obj in model.get(historyPath)
date = new Date(obj.date)
readableDate = "#{date.getMonth()}/#{date.getDate()}/#{date.getFullYear()}"
matrix.push [ readableDate, obj.value ]
data = google.visualization.arrayToDataTable matrix
options = {
title: 'History'
#TODO use current background color: $(el).css('background-color), but convert to hex (see http://goo.gl/ql5pR)
backgroundColor: 'whiteSmoke'
}
chart = new google.visualization.LineChart(document.getElementById( chartSelector ))
chart.draw(data, options)
exports.buyItem = (e, el) ->
exports.vote = (e, el, next) ->
direction = $(el).attr('data-direction')
direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
#TODO this should be model.at(el), shouldn't have to find parent
task = model.at $(el).parents('li')[0]
user = model.at '_user'
# For negative values, use a line: something like y=-.1x+1
# For positibe values, taper off with inverse log: y=.9^x
# Would love to use inverse log for the whole thing, but after 13 fails it hits infinity
sign = if (direction == "up") then 1 else -1
value = task.get('value')
delta = 0
if value < 0
delta = (( -0.1 * value + 1 ) * sign)
else
delta = (( Math.pow(0.9, value) ) * sign)
# Don't adjust values for rewards, or for habits that don't have both + and -
adjustvalue = (task.get('type') != 'reward')
if (task.get('type') == 'habit') and (task.get("up")==false or task.get("down")==false)
adjustvalue = false
value += delta if adjustvalue
# up/down -voting as checkbox & assigning as completed, 2 birds one stone
completed = task.get("completed")
if task.get('type') != 'habit'
completed = true if direction=="up"
completed = false if direction=="down"
else
# Add habit value to habit-history (if different)
task.push 'history', { date: new Date(), value: value } if task.get('value') != value
task.set('value', value)
task.set('completed', completed)
# Update the user's status
[money, hp, exp, lvl] = [user.get('stats.money'), user.get('stats.hp'), user.get('stats.exp'), user.get('stats.lvl')]
if task.get('type') == 'reward'
# purchase item
money -= task.get('value')
# if too expensive, reduce health & zero money
if money < 0
hp += money # hp - money difference
money = 0
# If positive delta, add points to exp & money
# Only take away mony if it was a mistake (aka, a checkbox)
if delta > 0 or (task.get('type') == 'daily' or task.get('type') == 'todo')
exp += delta
money += delta
# Deduct from health (rewards case handled above)
else if task.get('type') != 'reward'
hp += delta
updateStats(user, {hp: hp, exp: exp, money: money})
## SHORTCUTS ##
exports.shortcuts = (e) ->
return unless e.metaKey || e.ctrlKey
code = e.which
return unless command = (switch code
when 66 then 'bold' # Bold: Ctrl/Cmd + B
when 73 then 'italic' # Italic: Ctrl/Cmd + I
when 32 then 'removeFormat' # Clear formatting: Ctrl/Cmd + Space
when 220 then 'removeFormat' # Clear formatting: Ctrl/Cmd + \
else null
)
document.execCommand command, false, null
e.preventDefault() if e.preventDefault
return false
# Tell Firefox to use elements for styles instead of CSS
# See: https://developer.mozilla.org/en/Rich-Text_Editing_in_Mozilla
document.execCommand 'useCSS', false, true
document.execCommand 'styleWithCSS', false, false