HabitRPG

A habit tracker app which treats your goals like a Role Playing Game. As you accomplish goals, you level up. If you fail your goals, you lose hit points. Lose all your HP and you die.


Tokens: {tokens(_user.balance)}

Game Over

{#if lessThan(_user.balance,0.50)} Buy More TokensNot enough tokens {else}

Continue2 Tokens

{/}
{#if _debug}
Debugging Options

Cron Tally
{/}
    {#each _habitList as :task}{/}
    {#each _dailyList as :task}{/}
    {#each _todoList as :task}{/}
    {#each _completedList as :task}{/}
Clear Completed
{#if _user.history.todos} {/}
{gold(_user.stats.money)} {silver(_user.stats.money)}
    {#each _rewardList as :task}{/}
{#if _user.items.itemsEnabled}
    {#with _items.armor as :item}{/} {#with _items.weapon as :item}{/} {#with _items.potion as :item}{/} {#with _items.reroll as :item}{/}
{/}
Tokens: {tokens(_user.balance)}

Highly discouraged because red tasks provide good incentive to improve (read more). However, this becomes necessary after long bouts of bad habits.

{#if lessThan(_user.balance,1)} Buy More TokensNot enough tokens {else} 4 Tokens {/}

$5

/
{{{#if noDismiss}}}{{{/}}}

{{{title}}}

{{{content}}}
{{{content}}}
  •     
    {#if :task.history} {/}
    {#if :task.notes} {#if equal(:task.type,'reward')} {else} {/} {/}
    {#if equal(:task.type, 'habit')} {#if :task.up}{/} {#if :task.down}{/} {else if equal(:task.type, 'reward')} {:task.value} {else} {/}
    {:task.text}
  •       
    {{{#if reroll}}} {{{else}}} {:item.value} {{{/}}}
    {:item.text}
  • {#unless _mobileDevice}{/} {#unless _mobileDevice} {/} {#if equal(_nodeEnv,'production')} {/}