derby = require('derby') {get, view, ready} = derby.createApp module derby.use require('derby-ui-boot') derby.use(require('../../ui')) ## ROUTES ## newUser = (model, userId) -> # TODO this used to be model.async.incr, revisit this model.incr 'configs.1.nextUserId', (err, userId) -> model.set '_session.userId', userId model.set "users.#{userId}", name: 'User ' + userId money: 0 exp: 0 lvl: 1 hp: 50 get '/', (page, model) -> # Render page if a userId is already stored in session data userId = model.get '_session.userId' # Otherwise, select a new userId and initialize user if !userId userId = newUser(model, userId) userQ = "users.#{userId}" model.subscribe userQ,\ model.query("#{userQ}.tasks").where('type').equals('habit'),\ model.query("#{userQ}.tasks").where('type').equals('daily'),\ model.query("#{userQ}.tasks").where('type').equals('todo'),\ model.query("#{userQ}.tasks").where('type').equals('reward'),\ (err, user, habits, dailys, todos, rewards) -> model.ref '_user', user model.refList "_habitList", habits.path(), "_user.habitIds" model.refList "_dailyList", dailys.path(), "_user.dailyIds" model.refList "_todoList", todos.path(), "_user.todoIds" model.refList "_rewardList", rewards.path(), "_user.rewardIds" unless habits.get() or dailys.get() or todos.get() or rewards.get() model.push '_habitList', {type: 'habit', text: 'Take the stairs', notes: 'Test Notes', value: 0, up: true, down: true} model.push '_dailyList', {type: 'daily', text: 'Go to the gym', notes: '', value: 0, completed: false } model.push '_todoList', {type: 'todo', text: 'Make a doctor appointment', notes: '', value: 0, completed: false } model.push '_rewardList', {type: 'reward', text: '1 TV episode', notes: '', value: 20 } # http://tibia.wikia.com/wiki/Formula model.fn '_tnl', '_user.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200 page.render() ## VIEW HELPERS ## view.fn 'taskClasses', (type, completed, value, hideCompleted) -> #TODO figure out how to just pass in the task model, so i can access all these properties from one object classes = type classes += " completed" if completed if type == 'todo' classes += " hide" if (hideCompleted and completed) or (!hideCompleted and !completed) switch when value<-8 then classes += ' color-worst' when value>=-8 and value<-5 then classes += ' color-worse' when value>=-5 and value<-1 then classes += ' color-bad' when value>=-1 and value<1 then classes += ' color-neutral' when value>=1 and value<5 then classes += ' color-good' when value>=5 and value<10 then classes += ' color-better' when value>=10 then classes += ' color-best' return classes view.fn "percent", (x, y) -> x=1 if x==0 Math.round(x/y*100) view.fn "round", (num) -> Math.round num view.fn "gold", (num) -> num.toFixed(1).split('.')[0] if num view.fn "silver", (num) -> num.toFixed(1).split('.')[1] if num ## CONTROLLER FUNCTIONS ## ready (model) -> #TODO remove this!!!!! dangerous temporary debugging helper window.model = model $('.task-notes').popover() model.set('_hideCompleted', true) $('a[data-toggle="tab"]').on 'shown', (e) -> #see http://twitter.github.com/bootstrap/javascript.html#tabs hideCompleted = if $(e.target).attr('href') == '#tab1' then true else false model.set('_hideCompleted', hideCompleted) lists = [ 'habit', 'daily', 'todo', 'reward'] for type in lists list = model.at "_#{type}List" # Make the list draggable using jQuery UI ul = $("ul.#{type}s") ul.sortable dropOnEmpty: false cursor: "move" items: "li" opacity: 0.4 scroll: true axis: 'y' update: (e, ui) -> item = ui.item[0] domId = item.id id = item.getAttribute 'data-id' to = ul.children().index(item) # Use the Derby ignore option to suppress the normal move event # binding, since jQuery UI will move the element in the DOM. # Also, note that refList index arguments can either be an index # or the item's id property list.pass(ignore: domId).move {id}, to #TODO: implement this for completed tab # clearCompleted: -> # _.each @options.habits.doneTodos(), (todo) -> # todo.destroy() # @render() # return false #TODO: Implement this for cron # # Note: Set 12am daily cron for this # # At end of day, add value to all incomplete Daily & Todo tasks (further incentive) # # For incomplete Dailys, deduct experience # def self.clear_done # Habit.where('habit_type in (2,3)').collect do |h| # unless h.done # value = (h.score < 0) ? (( -0.1 * h.score + 1 ) * -1) : (( 0.9 ** h.score ) * -1) # # Deduct experience for missed Daily tasks, # # but not for Todos (just increase todo's value) # if (h.habit_type==2) # h.user.hp += value # h.user.save # end # h.score += value # end # h.done = false if (h.habit_type==2) # h.save # end # end exports.addTask = (e, el, next) -> type = $(el).attr('data-task-type') list = model.at "_#{type}List" newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1)) # Don't add a blank todo return unless text = view.escapeHtml newModel.get() newModel.set '' switch type when 'habit' list.push {type: type, text: text, notes: '', value: 0, up: true, down: true} when 'reward' list.push {type: type, text: text, notes: '', value: 20 } when 'daily', 'todo' list.push {type: type, text: text, notes: '', value: 0, completed: false } # list.on 'set', '*.completed', (i, completed, previous, isLocal) -> # # Move the item to the bottom if it was checked off # list.move i, -1 if completed && isLocal exports.del = (e) -> # Derby extends model.at to support creation from DOM nodes model.at(e.target).remove() exports.toggleEdit = (e, el) -> selector = $(el).attr('data-selector') if selector.charAt(0) == '$' selector = '\\' + selector $('#'+selector).toggle() exports.vote = (e, el, next) -> direction = $(el).attr('data-direction') direction = 'up' if direction == 'true/' direction = 'down' if direction == 'false/' #TODO this should be model.at(el), shouldn't have to find parent task = model.at $(el).parents('li')[0] user = model.at '_user' # For negative values, use a line: something like y=-.1x+1 # For positibe values, taper off with inverse log: y=.9^x # Would love to use inverse log for the whole thing, but after 13 fails it hits infinity sign = if (direction == "up") then 1 else -1 value = task.get('value') delta = 0 if value < 0 delta = (( -0.1 * value + 1 ) * sign) else delta = (( Math.pow(0.9, value) ) * sign) # Don't adjust values for rewards, or for habits that don't have both + and - adjustvalue = (task.get('type') != 'reward') if (task.get('type') == 'habit') and (task.get("up")==false or task.get("down")==false) adjustvalue = false value += delta if adjustvalue # up/down -voting as checkbox & assigning as completed, 2 birds one stone completed = task.get("completed") if task.get('type') != 'habit' completed = true if direction=="up" completed = false if direction=="down" task.set('value', value) task.set('completed', completed) # Update the user's status [money, hp, exp, lvl] = [user.get('money'), user.get('hp'), user.get('exp'), user.get('lvl')] if task.get('type') == 'reward' # purchase item money -= task.get('value') # if too expensive, reduce health & zero money if money < 0 hp += money # hp - money difference money = 0 # If positive delta, add points to exp & money # Only take away mony if it was a mistake (aka, a checkbox) if delta > 0 or (task.get('type') == 'daily' or task.get('type') == 'todo') exp += delta money += delta # Deduct from health (rewards case handled above) else if task.get('type') != 'reward' hp += delta tnl = model.at('_tnl').get() # level up & carry-over exp if exp >= tnl exp -= tnl lvl += 1 # game over if hp < 0 [hp, lvl, exp] = [50, 1, 0] user.set('money', money) user.set('hp', hp) user.set('exp', exp) user.set('lvl', lvl) #[user.money, user.hp, user.exp, user.lvl] = [money, hp, exp, lvl] ## SHORTCUTS ## exports.shortcuts = (e) -> return unless e.metaKey || e.ctrlKey code = e.which return unless command = (switch code when 66 then 'bold' # Bold: Ctrl/Cmd + B when 73 then 'italic' # Italic: Ctrl/Cmd + I when 32 then 'removeFormat' # Clear formatting: Ctrl/Cmd + Space when 220 then 'removeFormat' # Clear formatting: Ctrl/Cmd + \ else null ) document.execCommand command, false, null e.preventDefault() if e.preventDefault return false # Tell Firefox to use elements for styles instead of CSS # See: https://developer.mozilla.org/en/Rich-Text_Editing_in_Mozilla document.execCommand 'useCSS', false, true document.execCommand 'styleWithCSS', false, false