derby = require('derby') {get, view, ready} = derby.createApp module derby.use require('derby-ui-boot') derby.use(require('../../ui')) content = require('./content') Scoring = require('./scoring') # ========== VIEW HELPERS ========== view.fn 'taskClasses', (type, completed, value) -> #TODO figure out how to just pass in the task model, so i can access all these properties from one object classes = type classes += " completed" if completed switch when value<-8 then classes += ' color-worst' when value>=-8 and value<-5 then classes += ' color-worse' when value>=-5 and value<-1 then classes += ' color-bad' when value>=-1 and value<1 then classes += ' color-neutral' when value>=1 and value<5 then classes += ' color-good' when value>=5 and value<10 then classes += ' color-better' when value>=10 then classes += ' color-best' return classes view.fn "percent", (x, y) -> x=1 if x==0 Math.round(x/y*100) view.fn "round", (num) -> Math.round num view.fn "gold", (num) -> if num return num.toFixed(1).split('.')[0] else return "0" view.fn "silver", (num) -> if num num.toFixed(1).split('.')[1] else return "0" # ========== ROUTES ========== get '/:uidParam?', (page, model, {uidParam}) -> console.log Scoring model.fetch 'users', (err, users) -> # Previously saved session (eg, http://localhost/{guid}) (temporary solution until authentication built) if uidParam? and users.get(uidParam) model.set '_userId', uidParam # set for this request model.session.userId = uidParam # and for next requests # Current browser session # The session middleware will assign a _userId automatically userId = model.get '_userId' user = users.get(userId) # Else, select a new userId and initialize user unless user? newUser = { stats: { money: 0, exp: 0, lvl: 1, hp: 50 } items: { itemsEnabled: false, armor: 0, weapon: 0 } tasks: {}, habitIds: [], dailyIds: [], todoIds: [], completedIds: [], rewardIds: [] } for task in content.defaultTasks guid = task.id = require('derby/node_modules/racer').uuid() newUser.tasks[guid] = task switch task.type when 'habit' then newUser.habitIds.push guid when 'daily' then newUser.dailyIds.push guid when 'todo' then newUser.todoIds.push guid when 'reward' then newUser.rewardIds.push guid users.set userId, newUser # #TODO these *Access functions aren't being called, why? # model.store.accessControl = true # model.store.readPathAccess 'users.*', (id, accept) -> # console.log "model.writeAccess called with id:#{id}" # never called # accept(id == userId) # model.store.writeAccess '*', 'users.*', (id, accept) -> # console.log "model.writeAccess called with id:#{id}" # never called # accept(id == userId) getHabits(page, model, userId) getHabits = (page, model, userId) -> model.subscribe "users.#{userId}", (err, user) -> console.log userId, 'userId' # = 26c48325-2fea-4e2e-a60f-a5fa28d7b410 console.log err, 'err' # = Unauthorized: No access control declared for path users.26c48325-2fea-4e2e-a60f-a5fa28d7b410 ??? model.ref '_user', user # Store model.set '_items' armor: content.items.armor[parseInt(user.get('items.armor')) + 1] weapon: content.items.weapon[parseInt(user.get('items.weapon')) + 1] potion: content.items.potion reroll: content.items.reroll # http://tibia.wikia.com/wiki/Formula model.fn '_user._tnl', '_user.stats.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200 # Default Tasks model.refList "_habitList", "_user.tasks", "_user.habitIds" model.refList "_dailyList", "_user.tasks", "_user.dailyIds" model.refList "_todoList", "_user.tasks", "_user.todoIds" model.refList "_completedList", "_user.tasks", "_user.completedIds" model.refList "_rewardList", "_user.tasks", "_user.rewardIds" page.render() # ========== CONTROLLER FUNCTIONS ========== ready (model) -> model.set '_purl', window.location.origin + '/' + model.get('_userId') $('[rel=popover]').popover() #TODO: this isn't very efficient, do model.on set for specific attrs for popover model.on 'set', '*', -> $('[rel=popover]').popover() # Make the lists draggable using jQuery UI # Note, have to setup helper function here and call it for each type later # due to variable binding of "type" setupSortable = (type) -> $("ul.#{type}s").sortable dropOnEmpty: false cursor: "move" items: "li" opacity: 0.4 scroll: true axis: 'y' update: (e, ui) -> item = ui.item[0] domId = item.id id = item.getAttribute 'data-id' to = $("ul.#{type}s").children().index(item) # Use the Derby ignore option to suppress the normal move event # binding, since jQuery UI will move the element in the DOM. # Also, note that refList index arguments can either be an index # or the item's id property model.at("_#{type}List").pass(ignore: domId).move {id}, to setupSortable(type) for type in ['habit', 'daily', 'todo', 'reward'] tour = new Tour() for step in content.tourSteps tour.addStep element: step.element title: step.title content: step.content placement: step.placement tour.start() #TODO: implement this for completed tab # clearCompleted: -> # _.each @options.habits.doneTodos(), (todo) -> # todo.destroy() # @render() # return false model.on 'set', '_user.tasks.*.completed', (i, completed, previous, isLocal) -> direction = () -> return 'up' if completed==true and previous == false return 'down' if completed==false and previous == true console.error 'Error: direction neither "up" nor "down" on checkbox set.' # Score the user based on todo task task = model.at("_user.tasks.#{i}") Scoring.score({user:model.at('_user'), task:task, direction:direction()}) # Then move the todos to/from _todoList/_completedList if task.get('type') == 'todo' [from, to] = if (direction()=='up') then ['_todoList', '_completedList'] else ['_completedList', '_todoList'] ids = _.map model.get(from), (obj) -> obj.id index = ids.indexOf(i) model.push to, task.get(), () -> model.remove from, index exports.addTask = (e, el, next) -> type = $(el).attr('data-task-type') list = model.at "_#{type}List" newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1)) # Don't add a blank todo return unless text = view.escapeHtml newModel.get() newModel.set '' switch type when 'habit' list.push {type: type, text: text, notes: '', value: 0, up: true, down: true} when 'reward' list.push {type: type, text: text, notes: '', value: 20 } when 'daily', 'todo' list.push {type: type, text: text, notes: '', value: 0, completed: false } # list.on 'set', '*.completed', (i, completed, previous, isLocal) -> # # Move the item to the bottom if it was checked off # list.move i, -1 if completed && isLocal exports.del = (e, el) -> # Derby extends model.at to support creation from DOM nodes task = model.at(e.target) #TODO bug where I have to delete from _users.tasks AND _{type}List, # fix when query subscriptions implemented properly model.del('_user.tasks.'+task.get('id')) task.remove() exports.toggleTaskEdit = (e, el) -> hideId = $(el).attr('data-hide-id') toggleId = $(el).attr('data-toggle-id') $(document.getElementById(hideId)).hide() $(document.getElementById(toggleId)).toggle() exports.toggleChart = (e, el) -> hideSelector = $(el).attr('data-hide-id') chartSelector = $(el).attr('data-toggle-id') historyPath = $(el).attr('data-history-path') $(document.getElementById(hideSelector)).hide() $(document.getElementById(chartSelector)).toggle() matrix = [['Date', 'Score']] for obj in model.get(historyPath) date = new Date(obj.date) readableDate = date.toISOString() #use toDateString() when done debugging matrix.push [ readableDate, obj.value ] data = google.visualization.arrayToDataTable matrix options = { title: 'History' #TODO use current background color: $(el).css('background-color), but convert to hex (see http://goo.gl/ql5pR) backgroundColor: 'whiteSmoke' } chart = new google.visualization.LineChart(document.getElementById( chartSelector )) chart.draw(data, options) exports.buyItem = (e, el, next) -> user = model.at '_user' #TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs # item = model.at(e.target) money = user.get 'stats.money' [type, value, index] = [ $(el).attr('data-type'), $(el).attr('data-value'), $(el).attr('data-index') ] return if money < value user.set 'stats.money', money - value if type == 'armor' user.set 'items.armor', index model.set '_items.armor', content.items.armor[parseInt(index) + 1] else if type == 'weapon' user.set 'items.weapon', index model.set '_items.weapon', content.items.weapon[parseInt(index) + 1] else if type == 'potion' hp = user.get 'stats.hp' hp += 15 hp = 50 if hp > 50 user.set 'stats.hp', hp else if type == 'reroll' for taskId of user.get('tasks') task = model.at('_user.tasks.'+taskId) task.set('value', 0) unless task.get('type')=='reward' exports.vote = (e, el, next) -> direction = $(el).attr('data-direction') direction = 'up' if direction == 'true/' direction = 'down' if direction == 'false/' user = model.at('_user') task = model.at $(el).parents('li')[0] Scoring.score({user:user, task:task, direction:direction}) exports.revive = (e, el) -> stats = model.at '_user.stats' stats.set 'hp', 50; stats.set 'lvl', 1; stats.set 'exp', 0; stats.set 'money', 0 model.set '_user.items.armor', 0 model.set '_user.items.weapon', 0 model.set '_items.armor', content.items.armor[1] model.set '_items.weapon', content.items.weapon[1] # ========== CRON ========== #TODO: remove when cron implemented exports.poormanscron = poormanscron = -> model.setNull('_user.lastCron', new Date()) lastCron = new Date( (new Date(model.get('_user.lastCron'))).toDateString() ) # calculate as midnight today = new Date((new Date).toDateString()) # calculate as midnight DAY = 1000 * 60 * 60 * 24 daysPassed = Math.floor((today.getTime() - lastCron.getTime()) / DAY) if daysPassed > 0 model.set('_user.lastCron', today) # reset cron for n in [1..daysPassed] console.log {today: today, lastCron: lastCron, daysPassed: daysPassed, n:n}, "[debug] Cron (#{today}, #{n})" endOfDayTally() poormanscron() # Run once on refresh setInterval (-> # Then run once every hour poormanscron() ), 3600000 # Note: Set 12am daily cron for this #TODO: remove from exports when cron implemented exports.endOfDayTally = endOfDayTally = (e, el) -> Scoring.tally(model) # ========== SHORTCUTS ========== exports.shortcuts = (e) -> return unless e.metaKey || e.ctrlKey code = e.which return unless command = (switch code when 66 then 'bold' # Bold: Ctrl/Cmd + B when 73 then 'italic' # Italic: Ctrl/Cmd + I when 32 then 'removeFormat' # Clear formatting: Ctrl/Cmd + Space when 220 then 'removeFormat' # Clear formatting: Ctrl/Cmd + \ else null ) document.execCommand command, false, null e.preventDefault() if e.preventDefault return false # Tell Firefox to use elements for styles instead of CSS # See: https://developer.mozilla.org/en/Rich-Text_Editing_in_Mozilla document.execCommand 'useCSS', false, true document.execCommand 'styleWithCSS', false, false