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This does several things: - Moves the calculation of the ultimateGear achievement into its own function on user.ops. - Only computes ultimateGear if item is last and the user does not already have the achievement - Fixes bug where ultimateGear was not awarded if user wasn't wearing their class gear at the time of item purchase. - Adds content.classes and content.gearTypes which we should start using elsewhere. - Added tests for ultimateGear Fixes HabitRPG/habitrpg#2232. |
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| customizer.css | ||
| habitrpg-shared.css | ||
| habitrpg-shared.js | ||
| spritesmith-1390344017614.png | ||
| spritesmith.css | ||