habitica-self-host/website/public/js/services/statServices.js
2015-07-18 16:00:07 -05:00

83 lines
2 KiB
JavaScript

'use strict';
(function(){
angular
.module('habitrpg')
.factory('Stats', statsFactory);
statsFactory.$inject = [
'Content',
'Shared'
];
function statsFactory(Content, Shared) {
function hpDisplay(hp) {
var remainingHP = Math.ceil(hp);
var totalHP = Shared.maxHealth;
var display = remainingHP + '/' + totalHP;
return display;
}
function mpDisplay(user) {
var remainingMP = Math.floor(user.stats.mp);
var totalMP = user._statsComputed.maxMP;
var display = remainingMP + '/' + totalMP;
return display;
}
function levelBonus(level) {
// Level bonus is derived by taking the level, subtracting one,
// taking the smaller of it or maxLevel (100),
// dividing that by two and then raising it to a whole number
var levelOrMaxLevel = Math.min((level - 1), Shared.maxLevel);
var levelDividedByTwo = levelOrMaxLevel / 2;
var bonus = Math.ceil(levelDividedByTwo );
return bonus;
}
function equipmentStatBonus(stat, equipped) {
var gear = Content.gear.flat;
var total = 0;
var equipmentTypes = ['weapon', 'armor', 'head', 'shield'];
_(equipmentTypes).each(function(type) {
var equippedItem = equipped[type];
if(gear[equippedItem]) {
var equipmentStat = gear[equippedItem][stat];
total += equipmentStat;
}
});
return total;
}
function classBonus(user, stat) {
var computedStats = user._statsComputed;
if(computedStats) {
var bonus = computedStats[stat]
- user.stats.buffs[stat]
- levelBonus(user.stats.lvl)
- equipmentStatBonus(stat, user.items.gear.equipped)
- user.stats[stat];
return bonus;
}
}
return {
classBonus: classBonus,
equipmentStatBonus: equipmentStatBonus,
hpDisplay: hpDisplay,
levelBonus: levelBonus,
mpDisplay: mpDisplay
}
}
}());