habitica-self-host/website/assets/sprites
Sabe Jones 37a71924fe Incentives, Batch 2 (#8435)
* feat(content): Incentives batch 2 gear

* feat(incentives): incentives 55-100

* chore(migration): hand out missed incentive

* refactor(constant): export MAX_INCENTIVES

* fix(incentives): correct const import
and say "Royal Purple Potion" not "Royal Purple"
2017-01-20 20:36:38 -06:00
..
archive Common reorg (#8025) 2016-09-16 17:18:07 +02:00
backer-only Common reorg (#8025) 2016-09-16 17:18:07 +02:00
css feat(event): Winter Wonderland 2016-2017 (#8290) 2016-12-16 17:49:22 -08:00
dist chore(sprites): compile 2017-01-19 20:22:32 +00:00
pet-hatching Common reorg (#8025) 2016-09-16 17:18:07 +02:00
spritesmith Incentives, Batch 2 (#8435) 2017-01-20 20:36:38 -06:00
spritesmith_large chore(news): misc Bailey 2017-01-19 20:19:15 +00:00
npc_ian.gif fix(sprites): copy corrected Ian to prod path 2016-11-07 15:20:04 +00:00
quest_bewilder.gif Common reorg (#8025) 2016-09-16 17:18:07 +02:00
quest_burnout.gif Common reorg (#8025) 2016-09-16 17:18:07 +02:00
README.md Common reorg (#8025) 2016-09-16 17:18:07 +02:00

Sprites

The individual sprites and css that help map them to spritesheets live here.

Compiling spritesheets

Because of some wonkiness with Heroku, the spritesheet compilation is not part of the production build process and must be done manually when new images are added by running:

npm run sprites