habitica-self-host/common/locales/en/tasks.json
2015-05-27 16:02:00 -07:00

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JSON

{
"clearCompleted": "Delete Completed",
"lotOfToDos": "Completed To-Dos are automatically archived after 3 days. You can access them from Settings > Export.",
"deleteToDosExplanation": "If you click the button below, all of your completed To-Dos and archived To-Dos will be permanently deleted. Export them first if you want to keep a record of them.",
"beeminderDeleteWarning": "Beeminder users: <strong>First</strong> read <a href=\"http://habitrpg.wikia.com/wiki/Beeminder#Deleting_Completed_To-Dos_Without_Confusing_Beeminder\">Deleting Completed To-Dos Without Confusing Beeminder</a>!",
"addmultiple": "Add Multiple",
"addsingle": "Add Single",
"habits": "Habits",
"newHabit": "New Habit",
"newHabitBulk": "New Habits (one per line)",
"yellowred": "Weak",
"greenblue": "Strong",
"edit": "Edit",
"save": "Save",
"addChecklist": "Add Checklist",
"checklist": "Checklist",
"checklistText": "Break a task into smaller pieces! Checklists increase the Experience and Gold gained from a To-Do, and reduce the damage caused by a Daily.",
"expandCollapse": "Expand/Collapse",
"text": "Text",
"extraNotes": "Extra Notes",
"direction/Actions": "Direction/Actions",
"advancedOptions": "Advanced Options",
"difficulty": "Difficulty",
"difficultyHelpTitle": "How difficult is this task?",
"difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!",
"easy": "Easy",
"medium": "Medium",
"hard": "Hard",
"attributes": "Attributes",
"physical": "Physical",
"mental": "Mental",
"otherExamples": "Eg, professional pursuits, hobbies, financial, etc.",
"progress": "Progress",
"dailies": "Dailies",
"newDaily": "New Daily",
"newDailyBulk": "New Dailies (one per line)",
"streakCounter": "Streak Counter",
"repeat": "Repeat",
"restoreStreak": "Restore Streak",
"todos": "To-Dos",
"newTodo": "New To-Do",
"newTodoBulk": "New To-Dos (one per line)",
"dueDate": "Due Date",
"remaining": "Active",
"complete": "Done",
"dated": "Dated",
"due": "Due",
"grey": "Grey",
"score": "Score",
"rewards": "Rewards",
"ingamerewards": "Equipment & Skills",
"gold": "Gold",
"silver": "Silver (100 silver = 1 gold)",
"newReward": "New Reward",
"newRewardBulk": "New Rewards (one per line)",
"price": "Price",
"tags": "Tags",
"editTags": "Edit",
"newTag": "New Tag",
"clearTags": "Clear",
"hideTags": "Hide",
"showTags": "Show",
"streakName": "Streak Achievements",
"streakText": "Has performed <%= streaks %> 21-day streaks on Dailies",
"streakSingular": "Streaker",
"streakSingularText": "Has performed a 21-day streak on a Daily",
"perfectName": "Perfect Days",
"perfectText": "Completed all active Dailies on <%= perfects %> days. With this achievement you get a +level/2 buff to all attributes for the next day.",
"perfectSingular": "Perfect Day",
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day.",
"streakerAchievement": "You have attained the \"Streaker\" Achievement! The 21-day mark is a milestone for habit formation. You can continue to stack this Achievement for every additional 21 days, on this Daily or any other!",
"fortifyName": "Fortify Potion",
"fortifyPop": "Return all tasks to neutral value (yellow color), and restore all lost Health.",
"fortify": "Fortify",
"fortifyText": "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
"sureDelete": "Are you sure you want to delete this task?",
"streakCoins": "Streak Bonus!",
"pushTaskToTop": "Push task to top",
"pushTaskToBottom": "Push task to bottom",
"emptyTask": "Enter the task's title first.",
"dailiesRestingInInn": "You're Resting in the Inn! Your Dailies will NOT hurt you tonight, but they WILL still refresh every day. If you're in a quest, you won't deal damage/collect items until you check out of the Inn, but you can still be injured by a Boss if your Party mates skip their own Dailies."
}