mirror of
https://github.com/sudoxnym/habitica-self-host.git
synced 2026-08-03 12:40:00 +00:00
* Fixed more tests * Added tags into user service * Added api-v3 auth urls * v3: fix package.json * v3: fix package.json * Fixed auth tests. Updated Authctrl response * v3: remove newrelic config file in favour of env variables * v3: upgrade some deps * switch from Q to Bluebird * v3 fix tests with deferred * Removed extra consoles.log. Changed data.data to res.data * v3 fix tests and use coroutines instead of regenerator * v3: fix tests * v3: do not await a non promise * v3: q -> bluebird * Changed id param for registration response * Updated party query and create * Ensured login callback happens after user sync * Add challenges to groups. Fixed isMemberOfGuild check * Updated party and group tests * Fixed cron test * return user.id and send analytics event before changing page * fix trailing spaces * disable redirects * Api v3 party tavern fixes (#7191) * Added check if user is in party before query * Cached party query. Prevented party request when user is not in party. Updated Party create with no invites * Update tavern ctrl to use new promise * v3: misc fixes * Api v3 task fixes (#7193) * Update task view to use _id * Added try catch to user service ops calls * v3 client: saving after syncing is complete * Fixed test broken by part sync change (#7195) * v3: fix todo scoring and try to fix production testing problem * revert changes to mongoose config * mongoose: increase keepAlive * test mongoose fix * fix: Only apply captureStackTrace if it exists on the error object * v3: fix reminders with no startDate * mongoose: use options * chore(): rename website/src -> website/server and website/public -> website/client (#7199) * v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203) * [API v3] Fix calls to user.ops and deleting tags (#7204) * v3: fixes calls to user.ops from views and deleting tags * v3: fix tests that use user._statsComputed * Api v3 fixes continued (#7205) * Added timzeone offset back * Added APIToken back to settings page * Fixed fetch recent messages for party * Fixed returning group description * Fixed check if user is member of challenge * Fixed party members appearing in header * Updated get myGroups param to include public groups. Fixed isMemberOf group * Fixed hourglass purchase * Fixed challenge addding tasks on first creating * Updated tests to accomidate new changes * fix: Correct checklist on client Closes #7207 * fix: Pin eslint to 2.9 * minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions * fix: Add missing type param to equip call closes #7212 * rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges * allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227 * fix tests for /members/transfer-gems * fix: Set gems sent notification as translatable string * chore: Remove unusued variable * fix: Remove requirement on message paramter in transfer-gems * add a missing variable declaration * chore: clarify comments on cron code * fix: Correct client request from habitrpg -> tavern * update apidoc URL in package.json Closes #7222 * Fixed start party by invites * Updated spell casting to v3 * Fixed adding and removing tags on tasks * Fixed page reload on settings change * Fixed battle monsters with friends button * Loaded completed todos when done is clicked * chore: Reinstate floating version number for eslint babel-eslint regression fixed * Fixed reload tests * change "an user" to "a user" in comments and text (no code changes) (#7257) * fix: Alert user that drops were recieved * remove userServices.js from karma.conf - it's been moved to website/client/js/services * feat: Create debug update user route * fix: Correct set cron debug function * feat: Add make admin button to debug menu * lint: Add missing semicolons in test * fix: Temporarilly comment out udpate user debug route * v3: fix _tmp for crit and streakBonus * v3: execute all actions when leaving a solo party * v3 client: fix group not found when leaving party * v3 migration: fix challenge prize * v3 cron: only save modified tasks * v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons * v3: fix tasks chart * v3 client: fix ability to leave challenge * v3 client: fix filtering by tag and correctly show tag tooltip * v3 common: fix tags tests * v3 client: support unlinking not found challenges tasks * v3: disable Bluebird warning for missing return, fixes #7269 * feat: Separate out update-user into set-cron and make-admin debug routes * chore: Disable make admin debug route for v3 prod testing * v3: misc fixes * v3: misc fixes * v3: fix adding multiple tasks * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * v3 client: fix casting spells * v3: do not log sensitive data * v3: always save user when casting spell * v3: always save user when casting spell * v3: more fixes for spells * fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282) * v3: add TODO for client side spells * feat: Add modify inventory debug menu * Fixed viewing user progress on challenge * Updated tests * fix: Fix quest progress button * fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion * v3: fix stealth casting * v3: fix tasks saving and selection for rebirth reroll and reset (server-only) * v3: fix auto allocation * v3 client: misc fixes * rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error * Added delete for saved challenge task * Fixed member modal on front page * adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298) * fix bug in Rebirth test, add new tests, adjust apidocs (#7293) * Updated task model to allow setting streak (#7306) * fix: Correct missing * in apidoc comments * Api v3 challenge fixes (#7287) * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * Fixed viewing user progress on challenge * Updated tests * Added delete for saved challenge task * v3: fix sorting * [API v3] add CRON_SAFE_MODE (#7286) * add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO * create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161 * fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment * fix check for CRON_SAFE_MODE * v3 client: fix typo * adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons * completed To-Dos: return the 30 most recent instead of 30 oldest (#7318) * v3 migration: fix createdAt date * adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321) * v3: fix unlinking multiple tasks * v3 fix releasing pets * v3: fix authenticating with apiUrl * v3: fix typo * v3 fix client tests for unlinking * v3 client: do not show start quest button when quest is active * v3 client: fix ability to send cards * v3 client: fix misc challenge issues * v3: fix notifications * v3 client: more user friendly errors * v3 client: only load completed todos once * v3 client: fix tests * v3: move TAVERN_ID to common code * fix: Provide default type and text for new task creation in score route * fix: Provide default history [] for habit in score route * fix: Add _legacyId prop to tasks to support non-uuid identifiers * chore: Change v3 migration to use _legacyId instead of legacyId * fix: check for _legacyId in tasks if id does not exist * refactor: Extract out finding task by id or _legacyId into a function * Api v3 party quest fixes (#7341) * Fix display of add challenge message when group challenges are empty * Fixed forced quest start to update quest without reload * Fixed needing to reload when accepting party invite * Fix group leave and join reload * Fixed leave current party and join another * Updated party tests * v3 client: remove console.log statement * v3: misc fixes * v3 client: fix predicatbale random * v3: info about API v3 * v3: update footer with links to developer resources * v3: support party invitation from email * v3 client: fix chat flagging * fix: Correct get tasks route to properly get todos (#7349) * move locales strings from api-v3.json to other locales files (#7347) * move locales strings from api-v3.json: authentication strings -> front.json * move locales strings from api-v3.json: authentication strings -> tasks.json * move locales strings from api-v3.json: authentication strings -> groups.json * move locales strings from api-v3.json: authentication strings -> challenge.json * move locales strings from api-v3.json: authentication strings -> groups.json (again) * move locales strings from api-v3.json: authentication strings -> quests.json * move locales strings from api-v3.json: authentication strings -> subscriber.json * move locales strings from api-v3.json: authentication strings -> spells.json * move locales strings from api-v3.json: authentication strings -> character.json * move locales strings from api-v3.json: authentication strings -> groups.json (PMs) * move locales strings from api-v3.json: authentication strings -> npc.json * move locales strings from api-v3.json: authentication strings -> pets.json * move locales strings from api-v3.json: authentication strings -> miscellaneous * move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json * move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup * v3 client: fix sticky header * v3: remove unused code * v3 client: correctly redirect after inviting * Removed v2 calls from views (#7351) * v3: fix tests for challenge export * v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails * Added force cache update when fetching new messages (#7360) * v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data * v3: misc fixes for payments * v3: limit fields of challenge tasks that can be updated * fix(tests): never connect to NODE_DB_URI for tests * Added new route for setting last cron and updated front end * v3: fix iap url * v3: fix build and ios IAP * Changed route to user set custom day start * v3: iap accessible under /api/v3, fixes to spells and groups invitations * v3: correctly use v3 routes in client * remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246 * use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error * Updated ui when user rejects a guild invite (#7368) * feat: complete custom day start route Closes #7363 * fix: Correct spelling of healAll skill fix: Correct sprite name of healAll skill * fix: Change all instances of spookDust -> spookySparkles * add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386) * add plumilla to artists for Tangle Tree in Bailey message * Fixed quest drop modal (#7377) * Fixed quest drop modal * Fixed broken party test * [API v3] Maintenance Mode (#7367) * WIP(maintenance): maintenance * WIP(maintenance): working locale features * fix(maintenance): don't translate info page target * WIP(maintenance): start adding info page * fix(maintenance): linting * feat: Add container to maintenance info page * fix(maintenance): add config.json edits Also DRY variables for main vs info pages * fix(maintenance): linting * refactor(maintenance): further slim down variables * refactor: Remove unnecessary variables * fix: Correct string interpolation in maintenace view * feat: Dynamically add time to maintenance pages * maintenance mode: do not connect to mongodb * fix(maintenance): clean up timezones etc. * fix(maintenance): remove unneeded sprite * Tavern party challenges invites fix (#7394) * Added challenges and invitations to party * Loaded tavern challenges * Updated group and quest services tests * v3: implement automatic syncing if user is not up to date * Removed unnecessary fields when updating groups and challenges (#7395) * v3: do not saved populated user * v3: correctly return user subset * Chained party promises together (#7396) * v3: $w -> splitWhitespace * use bluebird * use babel polyfill * migration: fix items * update links for v3 * Updated shortname validation to support multiple browsers * Docs changes (#7401) * chore: Clarify transfer-gems documentation * chore: Clarify api status route documentation * chore: Mark webhooks as BETA * Added tags update route. Added sort to user service (#7381) * Added tags update route. Added sort to user service * Change update tasks route to reorder tasks * Fixed linting issue * Changed params for reorder tags route * Fixed not found tag and added test * Added password confirmation when deleteing account (#7402) * fix production logging * feat(commit): push * empty commit * feat(maintenance): post-downtime news & awards (#7406) * fix exporting avatar * second attempt at fixing exporting avatar * fix production logging * s3: convert moment to date instance * fix avatar sharing and caching (30 minutes) * fix: Correct missing parameter Closes #7433 * fix: Validate challenge shortname on server * adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
421 lines
12 KiB
JavaScript
421 lines
12 KiB
JavaScript
'use strict';
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describe('Quests Service', function() {
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var groupsService, quest, questsService, user, content, resolveSpy, rejectSpy, state;
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beforeEach(function() {
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user = specHelper.newUser();
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user.ops = {
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buyQuest: sandbox.spy()
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};
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user.party._id = 'unique-party-id';
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user.achievements.quests = {};
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quest = {lvl:20};
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module(function($provide) {
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$provide.value('User', {sync: sinon.stub(), user: user});
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});
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inject(function(Quests, Groups, Content, _$state_) {
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questsService = Quests;
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groupsService = Groups;
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content = Content;
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state = _$state_;
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});
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sandbox.stub(groupsService, 'inviteOrStartParty');
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sandbox.stub(window,'confirm');
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sandbox.stub(window,'alert');
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resolveSpy = sandbox.spy();
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rejectSpy = sandbox.spy();
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});
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describe('#lockQuest', function() {
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it('locks quest when user does not meet level requirement', function() {
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user.stats.lvl = 15;
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expect(questsService.lockQuest(quest)).to.be.ok;
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});
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it('does not lock quest if we ignore level requirement', function() {
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user.stats.lvl = 15;
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expect(questsService.lockQuest(quest,true)).to.not.be.ok;
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});
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it('does not lock quest if user meets level requirement', function() {
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user.stats.lvl = 20;
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expect(questsService.lockQuest(quest)).to.not.be.ok;
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});
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it('locks quest if user has not completed previous quest in series', function() {
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quest.previous = 'priorQuest';
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user.stats.lvl = 25;
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expect(questsService.lockQuest(quest)).to.be.ok;
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});
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it('does not lock quest if user has completed previous quest in series', function() {
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quest.previous = 'priorQuest';
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user.stats.lvl = 25;
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user.achievements.quests.priorQuest = 1;
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expect(questsService.lockQuest(quest)).to.not.be.ok;
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});
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});
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describe('#buyQuest', function() {
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var scope;
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beforeEach(inject(function($rootScope) {
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scope = $rootScope.$new();
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}));
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//@TODO: This is fixed in a Quest Service PR port
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xit('returns a promise', function() {
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var promise = questsService.buyQuest('whale');
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expect(promise).to.respondTo('then');
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});
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context('Quest key does not exist', function() {
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it('rejects with message that quest is not found', function(done) {
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questsService.buyQuest('foo')
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.then(resolveSpy, function(rej) {
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expect(rej).to.eql('No quest with that key found');
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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});
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context('invite friends', function() {
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it('prompts user to invite friends to party for invite reward quests', function() {
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questsService.buyQuest('basilist');
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expect(window.confirm).to.be.calledOnce;
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expect(window.confirm).to.be.calledWith(env.t('mustInviteFriend'));
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});
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it('rejects promise if confirm is cancelled', function(done) {
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window.confirm.returns(false);
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questsService.buyQuest('basilist')
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.then(resolveSpy, function(rej) {
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expect(rej).to.eql('Did not want to invite friends');
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expect(window.confirm).to.be.calledOnce;
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expect(groupsService.inviteOrStartParty).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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it('rejects promise if confirm is cofirmed and calls groups service', function(done) {
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window.confirm.returns(true);
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questsService.buyQuest('basilist')
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.then(resolveSpy, function(rej) {
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expect(rej).to.eql('Invite or start party');
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expect(window.confirm).to.be.calledOnce;
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expect(groupsService.inviteOrStartParty).to.be.calledOnce;
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done();
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});
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scope.$apply();
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});
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});
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context('quests in a series', function() {
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it('does not allow user to buy subsquent quests in a series if user has no quest achievements', function(done) {
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user.stats.lvl = 100;
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user.achievements.quests = undefined;
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questsService.buyQuest('goldenknight2')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(res).to.eql('unlockByQuesting');
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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it('does not allow user to buy quests whose previous quests are incomplete', function(done) {
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user.stats.lvl = 100;
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user.achievements.quests = {
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'atom1': 1
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};
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questsService.buyQuest('goldenknight2')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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});
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context('quests with level requirement', function() {
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it('does not allow user to buy quests beyond their level', function(done) {
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user.stats.lvl = 1;
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questsService.buyQuest('vice1')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(res).to.eql('mustLvlQuest');
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done();
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});
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scope.$apply();
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});
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it('allows user to buy quest if they meet level requirement', function(done) {
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user.stats.lvl = 30;
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questsService.buyQuest('vice1')
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.then(function(res) {
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expect(res).to.eql(content.quests.vice1);
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expect(window.alert).to.not.be.called;
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expect(rejectSpy).to.not.be.called;
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done();
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}, rejectSpy);
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scope.$apply();
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});
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});
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context('gold purchasable quests', function() {
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it('sends quest object', function(done) {
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questsService.buyQuest('dilatoryDistress1')
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.then(function(res) {
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expect(res).to.eql(content.quests.dilatoryDistress1);
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expect(window.alert).to.not.be.called;
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expect(rejectSpy).to.not.be.called;
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done();
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}, rejectSpy);
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scope.$apply();
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});
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});
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context('all other quests', function() {
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it('sends quest object', function(done) {
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questsService.buyQuest('whale')
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.then(function(res) {
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expect(res).to.eql(content.quests.whale);
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expect(window.alert).to.not.be.called;
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expect(rejectSpy).to.not.be.called;
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done();
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}, rejectSpy);
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scope.$apply();
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});
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});
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});
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describe('#showQuest', function() {
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var scope;
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beforeEach(inject(function($rootScope) {
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scope = $rootScope.$new();
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}));
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xit('returns a promise', function() {
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var promise = questsService.showQuest('whale');
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expect(promise).to.respondTo('then');
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});
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context('Quest key does not exist', function() {
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it('rejects with message that quest is not found', function(done) {
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questsService.showQuest('foo')
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.then(resolveSpy, function(rej) {
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expect(rej).to.eql('No quest with that key found');
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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});
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context('quests in a series', function() {
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it('does not allow user to buy subsquent quests in a series if user has no quest achievements', function(done) {
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user.stats.lvl = 100;
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user.achievements.quests = undefined;
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questsService.showQuest('goldenknight2')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(res).to.eql('unlockByQuesting');
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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it('does not allow user to buy quests whose previous quests are incomplete', function(done) {
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user.stats.lvl = 100;
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user.achievements.quests = {
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'atom1': 1
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};
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questsService.showQuest('goldenknight2')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(resolveSpy).to.not.be.called;
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done();
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});
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scope.$apply();
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});
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});
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context('quests with level requirement', function() {
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it('does not allow user to buy quests beyond their level', function(done) {
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user.stats.lvl = 1;
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questsService.showQuest('vice1')
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.then(resolveSpy, function(res) {
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expect(window.alert).to.have.been.calledOnce;
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expect(res).to.eql('mustLvlQuest');
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done();
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});
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scope.$apply();
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});
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it('allows user to buy quest if they meet level requirement', function(done) {
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user.stats.lvl = 30;
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questsService.showQuest('vice1')
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.then(function(res) {
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expect(res).to.eql(content.quests.vice1);
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expect(window.alert).to.not.be.called;
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expect(rejectSpy).to.not.be.called;
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done();
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}, rejectSpy);
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scope.$apply();
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});
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});
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context('gold purchasable quests', function() {
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it('sends quest object', function(done) {
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questsService.showQuest('dilatoryDistress1')
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.then(function(res) {
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expect(res).to.eql(content.quests.dilatoryDistress1);
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expect(window.alert).to.not.be.called;
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expect(rejectSpy).to.not.be.called;
|
|
done();
|
|
}, rejectSpy);
|
|
|
|
scope.$apply();
|
|
});
|
|
});
|
|
|
|
context('all other quests', function() {
|
|
it('sends quest object', function(done) {
|
|
questsService.showQuest('whale')
|
|
.then(function(res) {
|
|
expect(res).to.eql(content.quests.whale);
|
|
expect(window.alert).to.not.be.called;
|
|
expect(rejectSpy).to.not.be.called;
|
|
done();
|
|
}, rejectSpy);
|
|
|
|
scope.$apply();
|
|
});
|
|
});
|
|
});
|
|
|
|
describe('#initQuest', function() {
|
|
var fakeBackend, scope, key = 'whale';
|
|
|
|
beforeEach(inject(function($httpBackend, $rootScope) {
|
|
scope = $rootScope.$new();
|
|
fakeBackend = $httpBackend;
|
|
var partyResponse = {data:{_id: 'party-id'}};
|
|
|
|
fakeBackend.when('GET', 'partials/main.html').respond({});
|
|
fakeBackend.when('GET', 'partials/main.html').respond({});
|
|
fakeBackend.when('GET', '/api/v3/groups/party').respond(partyResponse);
|
|
fakeBackend.when('GET', '/api/v3/groups/party-id/members?includeAllPublicFields=true').respond({});
|
|
fakeBackend.when('GET', '/api/v3/groups/party-id/invites').respond({});
|
|
fakeBackend.when('GET', '/api/v3/challenges/groups/party-id').respond({});
|
|
fakeBackend.when('POST', '/api/v3/groups/party-id/quests/invite/' + key).respond({quest: { key: 'whale' } });
|
|
fakeBackend.flush();
|
|
}));
|
|
|
|
it('returns a promise', function() {
|
|
var promise = questsService.initQuest(key);
|
|
expect(promise).to.respondTo('then');
|
|
});
|
|
|
|
it('starts a quest', function(done) {
|
|
fakeBackend.expectPOST( '/api/v3/groups/party-id/quests/invite/' + key);
|
|
|
|
questsService.initQuest(key)
|
|
.then(function(res) {
|
|
done();
|
|
});
|
|
|
|
fakeBackend.flush();
|
|
scope.$apply();
|
|
});
|
|
|
|
it('brings user to party page');
|
|
});
|
|
|
|
//@TODO: This is fixed in a Quest Service PR port
|
|
xdescribe('#sendAction', function() {
|
|
var fakeBackend, scope;
|
|
|
|
beforeEach(inject(function($httpBackend, $rootScope) {
|
|
scope = $rootScope.$new();
|
|
fakeBackend = $httpBackend;
|
|
var partyResponse = {data:{_id: 'party-id'}};
|
|
|
|
fakeBackend.when('GET', 'partials/main.html').respond({});
|
|
fakeBackend.when('GET', '/api/v3/groups/party').respond(partyResponse);
|
|
fakeBackend.when('POST', '/api/v3/groups/party-id/quests/reject').respond({quest: { key: 'whale' } });
|
|
fakeBackend.flush();
|
|
}));
|
|
|
|
it('returns a promise', function() {
|
|
var promise = questsService.sendAction('quests/reject');
|
|
expect(promise).to.respondTo('then');
|
|
});
|
|
|
|
it('calls specified quest endpoint', function(done) {
|
|
fakeBackend.expectPOST('/api/v3/groups/party-id/quests/reject');
|
|
|
|
questsService.sendAction('quests/reject')
|
|
.then(function(res) {
|
|
expect(res.key).to.eql('whale');
|
|
done();
|
|
});
|
|
|
|
fakeBackend.flush();
|
|
scope.$apply();
|
|
});
|
|
|
|
it('syncs User', function() {
|
|
questsService.sendAction('quests/reject')
|
|
.then(function(res) {
|
|
expect(User.sync).to.be.calledOnce;
|
|
done();
|
|
});
|
|
|
|
scope.$apply();
|
|
});
|
|
});
|
|
});
|