habitica-self-host/common/locales/en@pirate/tasks.json
2015-05-31 15:36:54 +02:00

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{
"clearCompleted": "Delete Completed",
"lotOfToDos": "Completed To-Dos be automatically archived after 3 days. ye can access them from Settin's > Export.",
"deleteToDosExplanation": "If ye click th' button below, all 'o ye completed To-Dos 'n archived To-Dos gunna be permanently deleted. Export them first if ye want to keep a record 'o them.",
"beeminderDeleteWarning": "Beeminder users: <strong>First</strong> read <a href=\"http://habitrpg.wikia.com/wiki/Beeminder#Deleting_Completed_To-Dos_Without_Confusing_Beeminder\">Deleting Completed To-Dos Without Confusing Beeminder</a>!",
"addmultiple": "Add Multiple",
"addsingle": "Add Single",
"habits": "Habits",
"newHabit": "New Habit",
"newHabitBulk": "New Habits (one per line)",
"yellowred": "Weak",
"greenblue": "Strong",
"edit": "Edit",
"save": "Save",
"addChecklist": "Add Checklist",
"checklist": "Checklist",
"checklistText": "Break a task into smaller pieces! Checklists increase the Experience and Gold gained from a To-Do, and reduce the damage caused by a Daily.",
"expandCollapse": "Expand/Collapse",
"text": "Text",
"extraNotes": "Extra Notes",
"direction/Actions": "Direction/Actions",
"advancedOptions": "Advanced Options",
"difficulty": "Difficulty",
"difficultyHelpTitle": "How difficult is this task?",
"difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!",
"easy": "Easy",
"medium": "Medium",
"hard": "Harrrd",
"attributes": "Attributes",
"physical": "Physical",
"mental": "Mental",
"otherExamples": "Eg, treasure hunting, parrot-training, plundering, etc.",
"progress": "Progress",
"dailies": "Dailies",
"newDaily": "New Daily",
"newDailyBulk": "New Dailies (one per line)",
"streakCounter": "Streak Counter",
"repeat": "Repeat",
"restoreStreak": "Restore Streak",
"todos": "To-Dos",
"newTodo": "New To-Do",
"newTodoBulk": "New To-Dos (one per line)",
"dueDate": "Due Date",
"remaining": "Active",
"complete": "Done",
"dated": "Dated",
"due": "Due",
"grey": "Grey",
"score": "Score",
"rewards": "Loot",
"ingamerewards": "Gear & Skills",
"gold": "Doubloons",
"silver": "Silver (100 silver = 1 doubloon)",
"newReward": "New loot",
"newRewardBulk": "New Rewards (one per line)",
"price": "Price",
"tags": "Tags",
"editTags": "Edit",
"newTag": "New Tag",
"clearTags": "Clear",
"hideTags": "Hide",
"showTags": "Show",
"streakName": "Streak Achievements",
"streakText": "Has performed <%= streaks %> 21-day streaks on Dailies",
"streakSingular": "Streaker",
"streakSingularText": "Has performed a 21-day streak on a Daily",
"perfectName": "Perfect Days",
"perfectText": "Completed all active Dailies on <%= perfects %> days. wit' 'tis achievement ye get a level/2 buff to all attributes fer th' next day.",
"perfectSingular": "Perfect Day",
"perfectSingularText": "Completed all active Dailies in one day. wit' 'tis achievement ye get a level/2 buff to all attributes fer th' next day.",
"streakerAchievement": "Ye have attained th' \"Streaker\" Achievement! th' 21-day mark be a milestone fer habit formation. ye can continue to stack 'tis Achievement fer every additional 21 days, on 'tis Daily or any other!",
"fortifyName": "Fortify Potion",
"fortifyPop": "Return all tasks to neutral value (yellow color), 'n restore all lost Health.",
"fortify": "Fortify",
"fortifyText": "Fortify gunna return all ye tasks to a neutral (yellow) state, as if ye'd just added them, 'n top ye Health off to full. Consider 'tis an option 'o last resort! Red tasks provide jolly incentive to improve. But if all that red fills ye wit' despair, 'n th' beginnin' 'o each new day proves lethal, spend th' Gems 'n catch a reprieve!",
"sureDelete": "Arrr ye sure ye want t' delete this task?",
"streakCoins": "Streak Bonus!",
"pushTaskToTop": "Push task to top",
"pushTaskToBottom": "Push task to bottom",
"emptyTask": "Enter the task's title first.",
"dailiesRestingInInn": "You're Resting in the Inn! Your Dailies will NOT hurt you tonight, but they WILL still refresh every day. If you're in a quest, you won't deal damage/collect items until you check out of the Inn, but you can still be injured by a Boss if your Party mates skip their own Dailies."
}