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31 lines
3.1 KiB
Text
31 lines
3.1 KiB
Text
//- FIXME the commented-out figure.herobox used to have a functioning popover, but angular-ui-bootstrap doesn't support
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html in popovers. Figure out what to do here. Also, {isUser:..} class seems to bring the user too far down with mounts.
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Removing it will remove the user's name, but will allow more room for mounts & helms. IMO this is the lesser of two evils, revisit
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//-figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
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figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: user._id==profile._id && !(user.items.currentMount && user.items.currentPet), hasPet: profile.items.currentPet && profile.items.currentMount, isLeader: party.leader==profile._id}')
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.character-sprites
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// Mount Body
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span(ng-if='profile.items.currentMount', class='Mount_Body_{{profile.items.currentMount}}')
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// Avatar
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span(class='{{profile.preferences.gender}}_skin_{{profile.preferences.skin}}')
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span(class='{{profile.preferences.gender}}_hair_{{profile.preferences.hair}}')
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span(class='{{equipped("armor", 0, profile.preferences, profile.backer, profile.contributor)}}')
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span(class='{{equipped("armor", profile.items.armor, profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showArmor')
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span(class='{{profile.preferences.gender}}_head_0', ng-hide='profile.preferences.showHelm')
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span(class='{{equipped("head", profile.items.head, profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showHelm')
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span(class='{{equipped("shield",profile.items.shield,profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showShield')
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span(class='{{equipped("weapon",profile.items.weapon,profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showWeapon')
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// Mount Head
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span(ng-if='profile.items.currentMount', class='Mount_Head_{{profile.items.currentMount}}')
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// Resting
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span(ng-class='{zzz:profile.flags.rest}')
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// Pet
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// FIXME handle @minimal, this might have to be a directive
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span.current-pet(class='Pet-{{profile.items.currentPet}}', ng-show='profile.items.currentPet && !minimal')
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.avatar-level(ng-class='userLevelStyle(profile,"label")')
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| Lvl {{profile.stats.lvl}}
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