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Tyler Renelle d737bd0714 remove a ton of public/vendor git submodules, using CDN instead. The
reason we're removing the submodules (intead of keeping them around
for offline development) is that derby does some watchfile magic on the
public directory, and it causes a "max file limit" operating system
error (mitigated by `ulimit -u 2048`). For offline developers, you may
want to have some symlinks and a git stash handy
2013-03-21 11:11:15 -06:00
migrations #315 fixes: newValue not accessible at scope, only remove duff history 2013-03-10 11:40:58 -04:00
public remove a ton of public/vendor git submodules, using CDN instead. The 2013-03-21 11:11:15 -06:00
src add general "new stuff" notification, linking to changelog 2013-03-21 10:31:23 -06:00
styles remove a ton of public/vendor git submodules, using CDN instead. The 2013-03-21 11:11:15 -06:00
test Add alternate scoreTask 2013-03-20 16:52:32 -04:00
ui Add ui connection alert 2012-06-20 20:47:08 -04:00
views remove a ton of public/vendor git submodules, using CDN instead. The 2013-03-21 11:11:15 -06:00
.afignore update afignore 2013-01-18 12:10:45 -05:00
.gitignore add npm-debug.log to gitignore because DANG 2013-03-04 17:31:33 -05:00
.gitmodules remove a ton of public/vendor git submodules, using CDN instead. The 2013-03-21 11:11:15 -06:00
CHANGELOG.md add headers to changelog 2013-03-21 10:17:39 -06:00
config.json.example update config.json.exampl for default mongo db 2013-02-25 18:34:11 -05:00
LICENSE README & LICENSE 2012-06-26 11:29:49 -04:00
Makefile setting up for testing REST 2012-10-12 11:53:57 -04:00
package.json Merge pull request #624 from zakkain/ui-tweaks 2013-03-14 11:38:06 -07:00
Procfile Adding procfile for heroku, add process.env.PORT instead of 3000 2012-07-10 09:36:18 -04:00
README.md add a ton of static page, beef up the footer, make this website look 2013-03-16 23:03:59 -04:00
server.js remove webkit-agent (thought i already did?) 2013-03-08 15:39:03 -05:00

#HabitRPG

HabitRPG is a habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor.

Read more

Screenshot

##License Code is licensed under GNU GPL v3. Content is licensed under CC-BY-SA 3.0. See the LICENSE file for details.

##Credits Content comes from Mozilla's BrowserQuest