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* Re-organize common folder * fix: Correct paths in tests * fix: move new content to proper folder * chore: Move audio folder to assets * Move sprites to sprites assets directory * Move css sprites to assets directory * Split out readmes for common code and sprites * Move images to assets directory * Move destinatin of shared browserified file * remove unused file * move compiled js to client-old * Fix karma tests * fix: Correct paths for sprites
28 lines
No EOL
2.4 KiB
JSON
28 lines
No EOL
2.4 KiB
JSON
{
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"rebirthNew": "重生:開始新的冒險!",
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"rebirthUnlock": "你解鎖了「重生」!這個特殊的商品讓你可以回到 1 級重新開始遊戲,並保留你的任務、成就、寵物等紀錄。如果你覺得已經達成了所有目標,就用它來開啟全新的視角,體驗新的人生吧!",
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"rebirthBegin": "重生:開始新的冒險",
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"rebirthStartOver": "「重生」讓你的角色重返等級 1 !",
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"rebirthAdvList1": "生命值完全復原",
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"rebirthAdvList2": "You have no Experience or Gold.",
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"rebirthAdvList3": "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset, except for challenge tasks.",
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"rebirthAdvList4": "你會從戰士職業開始,直到你解鎖了新的職業。",
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"rebirthInherit": "你的新角色繼承了一些前輩的東西:",
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"rebirthInList1": "Tasks, history, equipment, and settings remain.",
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"rebirthInList2": "挑戰、公會和組隊關係會保留下來。",
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"rebirthInList3": "寶石、贊助者級別、和貢獻者級別會保留下來。",
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"rebirthInList4": "通過寶石,或隨機掉落(如寵物和坐騎) 的物品會保留下來,但是你在解鎖這些物品前,不能使用他們。",
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"rebirthEarnAchievement": "你會因為開始一段新冒險,而獲得一個成就!",
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"beReborn": "重生",
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"rebirthAchievement": "你開始了一段新冒險!這是你的第<%= number %>次冒險,你曾經獲得的最高級別是<%= level %>級。要累積這個成就,你要在獲得更高等級之後,再開始下一次冒險!",
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"rebirthAchievement100": "開始了一趟新的冒險旅程!這是你第 <%= number %> 次重生,而你的最高等級達到了 100 以上。要完成這個成就,在你等級至少 100 後開啟新的一趟旅程吧!",
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"rebirthBegan": "已開始新的冒險",
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"rebirthText": "開始<%= rebirths %> 次新的冒險",
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"rebirthOrb": "使用重生之球來歸零曾經到達的級別,重新開始遊戲",
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"rebirthOrb100": "到達級別 100 後,使用重生之球來重生遊戲。",
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"rebirthPop": "Begin a new character at Level 1 while retaining achievements, collectibles, equipment, and tasks with history.",
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"rebirthName": "重生之球",
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"reborn": "重生,最高級別 <%= reLevel %>",
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"confirmReborn": "你確定嗎?",
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"rebirthComplete": "You have been reborn!"
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} |