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* initial market - routing - store - load market data * move drawer/drawerSlider / count/star badge to components/ui * filter market categories * shopItem with gem / gold * show count of purchable items * show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component * show featured gear * show Gear - filter by class - sort by (type, price, stats) - sort market items * Component: ItemRows - shows only the max items in one row (depending on the available width) * Sell Dialog + Balance Component * generic buy-dialog / attributes grid with highlight * buyItem - hide already owned gear * filter: hide locked/pinned - lock items if not enough gold * API: Sell multiple items * show avatar in buy-equipment-dialog with changed gear * market banner * misc fixes * filter by text * pin/unpin gear store actions * Sell API: amount as query-parameter * Update user.js * fixes * fix sell api amount test * add back stroke/fill currentColor * use scss variables |
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| config.json.example | ||
| docker-compose.dev.yml | ||
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| Dockerfile | ||
| Dockerfile-Production | ||
| Gruntfile.js | ||
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| LICENSE | ||
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| package.json | ||
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| README.md | ||
| VAGRANT.md | ||
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Habitica

Habitica is an open source habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor.
We need more programmers! Your assistance will be greatly appreciated.
For an introduction to the technologies used and how the software is organized, refer to Guidance for Blacksmiths.
To set up a local install of Habitica for development and testing on various platforms, see Setting up Habitica Locally.