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* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185 * Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic. This commit also adds a number of tests to test this new behavior. * spelling fixes |
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| .. | ||
| achievements.js | ||
| appliedTags.js | ||
| dotGet.js | ||
| dotSet.js | ||
| errors.js | ||
| extendableBuiltin.js | ||
| gold.js | ||
| noTags.js | ||
| percent.js | ||
| pickDeep.js | ||
| planGemLimits.js | ||
| preenTodos.js | ||
| randomVal.js | ||
| refPush.js | ||
| shops.js | ||
| silver.js | ||
| splitWhitespace.js | ||
| statsComputed.js | ||
| taskClasses.js | ||
| taskDefaults.js | ||
| updateStore.js | ||
| uuid.js | ||