//- FIXME the commented-out figure.herobox used to have a functioning popover, but angular-ui-bootstrap doesn't support
    html in popovers. Figure out what to do here. Also, {isUser:..} class seems to bring the user too far down with mounts.
    Removing it will remove the user's name, but will allow more room for mounts & helms. IMO this is the lesser of two evils, revisit
//-figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")

figure.herobox(ng-click='spell ? castEnd(profile, "user", $event) : clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: user._id==profile._id, hasPet:profile.items.currentPet, hasMount:profile.items.currentMount, "cast-target": applyingAction, isLeader: party.leader==profile._id}')
  .character-sprites
    // Mount Body
    span(ng-if='profile.items.currentMount', class='Mount_Body_{{profile.items.currentMount}}')

    span(ng-if='profile.stats.buffs.snowball')
      span.snowman
    span(ng-if='!profile.stats.buffs.snowball')
      // Avatar
      span(class='skin_{{profile.preferences.skin}}')

      // Back Accessory
      span(class='{{profile.items.gear.equipped.back}}', ng-if='!profile.preferences.costume')
      span(class='{{profile.items.gear.costume.back}}', ng-if='profile.preferences.costume')

      // Shirt
      span(class='{{profile.preferences.size}}_shirt_{{profile.preferences.shirt}}')

      // Armor
      span(class='{{profile.preferences.size}}_{{profile.items.gear.equipped.armor}}', ng-if='!profile.preferences.costume')
      span(class='{{profile.preferences.size}}_{{profile.items.gear.costume.armor}}', ng-if='profile.preferences.costume')

      // Hair
      span(class='head_0')
      span(class='hair_base_{{profile.preferences.hair.base}}_{{profile.preferences.hair.color}}')
      span(class='hair_bangs_{{profile.preferences.hair.bangs}}_{{profile.preferences.hair.color}}')
      span(class='hair_mustache_{{profile.preferences.hair.mustache}}_{{profile.preferences.hair.color}}')
      span(class='hair_beard_{{profile.preferences.hair.beard}}_{{profile.preferences.hair.color}}')

      // Helm
      span(class='{{profile.items.gear.equipped.head}}', ng-if='!profile.preferences.costume')
      span(class='{{profile.items.gear.costume.head}}', ng-if='profile.preferences.costume')

      // Shield
      span(class='{{profile.items.gear.equipped.shield}}', ng-if='!profile.preferences.costume')
      span(class='{{profile.items.gear.costume.shield}}', ng-if='profile.preferences.costume')

      // Weapon
      span(class='{{profile.items.gear.equipped.weapon}}', ng-if='!profile.preferences.costume')
      span(class='{{profile.items.gear.costume.weapon}}', ng-if='profile.preferences.costume')


    // Mount Head
    span(ng-if='profile.items.currentMount', class='Mount_Head_{{profile.items.currentMount}}')

    // Resting
    span(ng-class='{zzz:profile.preferences.sleep}')
    // FIXME handle @minimal, this might have to be a directive
    span.current-pet(class='Pet-{{profile.items.currentPet}}', ng-show='profile.items.currentPet && !minimal')
  .avatar-level.label.label-default(ng-class='userLevelStyle(profile)')
    span.glyphicon.glyphicon-circle-arrow-up(ng-show='profile.stats.buffs.str || profile.stats.buffs.per || profile.stats.buffs.con || profile.stats.buffs.int || profile.stats.buffs.stealth', tooltip=env.t('buffed'), style='margin-right:5px;')
    |&nbsp;
    =env.t('lvl') 
    |&nbsp;{{profile.stats.lvl}}
    |&nbsp;
    span.glyphicon.glyphicon-plus-sign(ng-show='profile.achievements.rebirths', tooltip=env.t('reborn', {reLevel: "{{profile.achievements.rebirthLevel}}"}))
